Wop Request Thread *NOW OBSOLETE*

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Wonderman109
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Post by Wonderman109 »

Stinker models have never worked with modelswapping, as far as the first pages indicate.

And thwarts can't shoot any other fireball other than Pow; only fireflowers can do that.
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StinkerSquad01
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Post by StinkerSquad01 »

Any model with special animations for it, like Thwarts swinging arms, and Fireflowers lurching when they shoot, or Stinkers walking will not work with model swapping.
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boh123321
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Post by boh123321 »

Wonderman109 wrote:Stinker models have never worked with modelswapping, as far as the first pages indicate.

And thwarts can't shoot any other fireball other than Pow; only fireflowers can do that.
Ah, well
no
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yot yot5
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Post by yot yot5 »

Is it possible for someone to make a Z-adjustable void?
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Wonderman109
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Post by Wonderman109 »

I think it already exists. Didn't Emerald post a Super-Adjustable Void a couple pages back?
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Wonderman109
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Post by Wonderman109 »

DP here you go. I found this in my editor.
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Technos72
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Post by Technos72 »

Is it ever possible to make cuboids which can only be destroyed by the same colored magic?

If not, I therefore have all the impossible WOP ideas.
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Yzfm
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Post by Yzfm »

Nope, no magic other than pow has destructive behaviour. Also, you can't specify if something destructive can or cannot destroy something destructible. We can only make objects that look like other objects (for example, a scritter that looks like a cuboid) or make an object with a really high adjustment (a chomper with speed +1000, for example) or add adjustments for objects that didn't have them before.
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Emerald141
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Post by Emerald141 »

Last edited by Emerald141 on Fri Sep 02, 2022 7:06 pm, edited 1 time in total.
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Krishiv738
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Post by Krishiv738 »

I just made a POTZ wop its rotating cuboid

Spoiler: made a cuboid with coin logic

I first tried with gem logic but It looked awkward so replaced it with coin logic

also my wop store
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Krishiv738
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Post by Krishiv738 »

Emerald141 wrote:DP.

On that note, can anyone say "Portal 2 Excursion Funnel"? :3
I made an excursion funnel model,but emitter is not perfect,cannot make spiral threads(which it emits) only some circular plates with no holes

It contains three parts:
1.emitter
2.thread blue
3.thread orange

here is the model file but please PM me the adventure which uses this model
because I never tested it.
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Krishiv738
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Post by Krishiv738 »

What do you mean?
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Qloof234
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Post by Qloof234 »

This is only a small thing, but something I find weird is that the FireFlower object in the Editor doesn't have a Timer variable. It has TimerMax1, yes, but there's no "offset" variable like there are on other objects.

I've tested the IceFlower and FireFlower objects with these variables added, and they both work pretty much as expected. The .wop files are in the attached .ZIP (I haven't checked to see if anyone's done this already, if so, ignore this).

One note: They do seem to track time differently. Having a group of 8 flowers with TimerMax1 at 325 and Timer starting at & increasing by 50 clockwise (so the last one is 400) gives a continuous stream of firing. I don't know what that's all about or how to fix it, sorry. Best to use experimentation to see what works here.
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md
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Post by md »

Just a quick question, what is the exact difference between TimerMax and Timer?
I kind of know. but I am unsure of exactly what the difference is.
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Qloof234
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Post by Qloof234 »

TimerMax1 is the amount of time (in ticks/frames, I believe? assuming a constant FPS of 60) between actions; Timer is the delay before the first action.

For instance, if two FireFlowers have a TimerMax1 of 200, they'll fire with the same amount of time between shots. If one of them has a Timer value of 50 and one a value of 100, then the one with 50 will fire first, followed by the second one. The time between shots is still the same, but the offset is different.

Hope that helps. :)
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md
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Post by md »

Qloof234 wrote:TimerMax1 is the amount of time (in ticks/frames, I believe? assuming a constant FPS of 60) between actions; Timer is the delay before the first action.

For instance, if two FireFlowers have a TimerMax1 of 200, they'll fire with the same amount of time between shots. If one of them has a Timer value of 50 and one a value of 100, then the one with 50 will fire first, followed by the second one. The time between shots is still the same, but the offset is different.

Hope that helps. :)
Ah, okay. Yes, that makes sense. I was able to make Bridges function correctly with the Timer, but at least now I know exactly what they do. Thank you! :D
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LexieTheFox
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Post by LexieTheFox »

Can anyone make me a coin with a key model, and vice versa?
I have plenty of ideas for them... :twisted:
EDIT: Sorry for resurrecting.
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Krishiv738
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Post by Krishiv738 »

LexieTheFox wrote:Can anyone make me a coin with a key model, and vice versa?
I have plenty of ideas for them... :twisted:
EDIT: Sorry for resurrecting.
Coin with a key model and vice versa?

I will just set coin logic to key and vice versa.
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dig 222
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Post by dig 222 »

Can someone make a fence post that behaves like a scritter?
Please? :D
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Krishiv738
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Post by Krishiv738 »

dig 222 wrote:Can someone make a fence post that behaves like a scritter?
Please? :D
I can make that very easily,I am not able to attach attachments because I always post with my iPad,attachment on Monday.
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MyNameIsKooky
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Post by MyNameIsKooky »

Here you go, dig and Lexie. :)
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LexieTheFox
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Post by LexieTheFox »

MyNameIsKooky wrote:Here you go, dig and Lexie. :)
Thanks, MNIK! :)
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LexieTheFox
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Post by LexieTheFox »

Sorry for making another request so soon, (and a DP no doubt. Sorry!)
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks. :)
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Blazeknight
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Post by Blazeknight »

LexieTheFox wrote:Sorry for making another request so soon, (and a DP no doubt. Sorry!)
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks. :)
Maybe you can make grey textures for them and put them on a wall logic so that they get stuck there like statues
Happy to Help!

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LexieTheFox
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Post by LexieTheFox »

Blazeknight wrote:
LexieTheFox wrote:Sorry for making another request so soon, (and a DP no doubt. Sorry!)
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks. :)
Maybe you can make grey textures for them and put them on a wall logic so that they get stuck there like statues
True, but then some of them would still move. Like a chomper,
or the scritter or thwart.
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Pawelec
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Post by Pawelec »

LexieTheFox wrote:Sorry for making another request so soon, (and a DP no doubt. Sorry!)
But does anyone have Statue WOPs?
I heard a while back that someone had created statues of every monster and such in WA, (except the chomper as it still chomped)
Does anyone else have these wops or something similar?
If so, may I have them? Thanks. :)
Well, I have them but they malfunction all the time, due to the strange XY offset they get in the Player. They are pure pain to work with, so I won't upload them.
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dig 222
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Post by dig 222 »

MyNameIsKooky wrote:Here you go, dig and Lexie. :)
Thanks, I need that wop because I'm attemping to make the stupidest, evilest, most attrocious adventure ever. :lol:
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dig 222
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Post by dig 222 »

Krishiv, did you test your wops? Your shooter stinker MAVS the game...
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StinkerSquad01
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Post by StinkerSquad01 »

Stinkers cannot be used in modelswaps (or logicswaps too I'm assuming).
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Krishiv738
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Post by Krishiv738 »

dig 222 wrote:Krishiv, did you test your wops? Your shooter stinker MAVS the game...
I did not say shooter stinkers,I did test the wops,first thing is to give a stinker,wee stinker model(but don't resize it),logic of thwart,but don't add shooter parameter as they MAV,The only thing they do is they can get destroyed but you don't lose the adventure,and they are buggy.
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