He was faster, he won. Nothing you can do about it.Krishiv738 wrote:That means I wanted to post the picture of it but dig posted the picture!dig 222 wrote:I'm not sure what you mean by this...Krishiv738 wrote:You stole my post!dig 222 wrote:Your average scritter farm.
As you can see, the farmers are gathering wool from the
scritters with shears.![]()
MS was the first one to come up with the idea
that the wool comes from scritters.
Issue #25 Feedback
- tyteen4a03
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- Krishiv738
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I was at school when he posted.tyteen4a03 wrote:He was faster, he won. Nothing you can do about it.Krishiv738 wrote:That means I wanted to post the picture of it but dig posted the picture!dig 222 wrote:I'm not sure what you mean by this...Krishiv738 wrote:You stole my post!dig 222 wrote:Your average scritter farm.
As you can see, the farmers are gathering wool from the
scritters with shears.![]()
MS was the first one to come up with the idea
that the wool comes from scritters.
I am getting outta here, nothing is new, everything is boring.
- StinkerSquad01
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- StinkerSquad01
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- StinkerSquad01
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- Wonderland King
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- HumanGamer
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"There are possibly a few other Wonderland Adventures related projects in the works, and we still have long-term plans to branch into iOS and other platforms, but no details are available at this time. "
Here's a question/request: If you're looking into iOS platforms, what about Linux? Is that covered by "other platforms"?
Here's a question/request: If you're looking into iOS platforms, what about Linux? Is that covered by "other platforms"?
- tyteen4a03
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Linux is a tricky one, since support of graphics driver on linux by various manufacturers vary. However if Patrick is porting Wonderland to iOS, it is possible to abstract the graphics rendering bit (which would be using OpenGL*, the technology everyone else uses), making the game portable to every platform including Windows. Such abstraction would require you to code your game in C++ though, since that's the only language all platforms support.#Qloof234 wrote:"There are possibly a few other Wonderland Adventures related projects in the works, and we still have long-term plans to branch into iOS and other platforms, but no details are available at this time. "
Here's a question/request: If you're looking into iOS platforms, what about Linux? Is that covered by "other platforms"?
Blitz3D is using DirectX which is the barrier to multi-platform support, since DirectX is only available on Windows. Recoding Wonderland to use a modern engine would allow it to run on any platform, however the workload is so large you might as well just make a new game.
*: Mobile systems use OpenGL ES, which is technically not OpenGL, but a subset of it focusing on mobility and battery efficient graphics, but the API is the same so porting OpenGL ES code back to OpenGL is relatively minor, compared to porting DirectX code to OpenGL.
#: What I did not tell you is every platform has their set of APIs and they tend to vary a lot. If you are using a 3D engine (which every sane developer should do), this shouldn't be much of an issue.
- Wonderland King
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I'm working on some levels that I'm planning to submit as my level designer "application" (hopefully, submissions will start soon
) , and I'm planning on posting them here for feedback before I submit them. Is that all right? If not, may I at least have my dad (another Wonderland addict, of course
)"beta test" them?


Post them on the Custom Adventures forum. Then everyone can play them.Wonderland King wrote:I'm working on some levels that I'm planning to submit as my level designer "application" (hopefully, submissions will start soon) , and I'm planning on posting them here for feedback before I submit them. Is that all right? If not, may I at least have my dad (another Wonderland addict, of course
)"beta test" them?

- Wonderland King
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We don't know if Patrick will even ask for "submissions". He may just look over our applications and pick some of them, like he did when he was choosing the game testers for POTZ.Wonderland King wrote:I will, (when I said "here", I was talking about the forum in general, not this specific topic), but first I just want to confirm that Patrick will let me submit the level if I post it here.
But, if Patrick does ask for adventure submissions, I'm pretty sure he'll accept an adventure already uploaded to the forum.