[RELEASE] WA3 Editor Tools Conversion Files (UPDATE DEC. 02)
And there isn't another 0/0 Conveyor Lead in the level? All the Trails are 0/0 as well?
I'm not sure what could be going on there... The closest thing I've had happen is once where one of the Leads wouldn't show up, which turned out to be because there was another Lead object with the same Colour/SubColour values in the level.
If you want, I can take a look at the level to see if I can find out what's going on.
I'm not sure what could be going on there... The closest thing I've had happen is once where one of the Leads wouldn't show up, which turned out to be because there was another Lead object with the same Colour/SubColour values in the level.
If you want, I can take a look at the level to see if I can find out what's going on.
- Krishiv738
- Rainbow Keeper
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Beh,that was the problem why trails doesn't show up.My adventure had 4 to 5 leads and trails with same colour/subcolour.Qloof234 wrote:And there isn't another 0/0 Conveyor Lead in the level? All the Trails are 0/0 as well?
I'm not sure what could be going on there... The closest thing I've had happen is once where one of the Leads wouldn't show up, which turned out to be because there was another Lead object with the same Colour/SubColour values in the level.
If you want, I can take a look at the level to see if I can find out what's going on.

EDIT:Can this be possible that if the trails are not beside the lead but beside itself makes the one end's trails behave like leads.(the one which is nearest to the actual lead.

Last edited by Krishiv738 on Wed Nov 27, 2013 10:22 am, edited 1 time in total.
I am getting outta here, nothing is new, everything is boring.
Ahh, good to know it's fixed.
I'm probably gonna update the notes file sometime later, I'll be sure to add that bit about Conveyors to it.
EDIT:
If so, yeah, just connect another Trail to the one connected to the Conveyor, and so on.=

I'm probably gonna update the notes file sometime later, I'll be sure to add that bit about Conveyors to it.
EDIT:
I'm not sure I follow here. Are you talking about having a Conveyor with more than one platform trailing behind?Krishiv738 wrote:EDIT:Can this be possible that if the trails are not beside the lead but beside itself makes the one end's trails behave like leads.(the one which is nearest to the actual lead.
If so, yeah, just connect another Trail to the one connected to the Conveyor, and so on.=
- Krishiv738
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- LexieTheFox
- Rainbow Master
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Oh..Krishiv738 wrote:I found that cmd 12 adjusts music bass,middle and treble
data1=not used
data2=bass
data3=middle
data4=treble
My.
God..
THANK YOU.
THANK YOU SO MUCH!!
I PM'd MS about this, but he said he used no such command!
That dirty secret keeper..

Still, thank you so much!! While Operation Mecha may be on hold, this.. This just helps so much more!
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
- Krishiv738
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Oooh, nice find! Going to experiment with this a bit more in the morning.Krishiv738 wrote:I found that cmd 12 adjusts music bass,middle and treble
data1=not used
data2=bass
data3=middle
data4=treble
Also going to look and see if this is the command used for the music on Qwertyx. I suspect that's the case, but I'm musically illiterate, so... (For that matter having the variables used in-game on Qwertyx might be a good place to start)
- Krishiv738
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Not bass/middle/treble because I thought it was it and later impound it was speed up/down,high/low pitch and don't know what data4 does,never tried the command.Muzozavr wrote:Is this just bass/middle/treble or is this the slow-down/speed-up command?
I am getting outta here, nothing is new, everything is boring.
- LexieTheFox
- Rainbow Master
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I am a girl, silly.yot yot5 wrote:I'm pretty sure he was joking.Krishiv738 wrote:you shoudnt say MS dirty secret keeper,its bad
I really do hope that you are able to get more wops available to us, Qloof.
Especially the master class Z-Bot.
EDIT: Also, it's not only used on Quertyx. It's also used on Planet Z-Bot. In one of the beginning levels, I believe. One of the power cube levels.
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
Yeah, I remember it being used there as well.
Re: More .Wop's - there are only really three gameplay wop's that we still don't have - the Master Z-Bots, in-level Brr Floats, and Suction Tube corners.
I don't think we need a Brr float .wop file, we can make do using MoFI's spell caster object.
As for the other two, I'm still looking into those. Master Z-Bots didn't get done because I'm lazy, so that shouldn't be too hard. Suction Tube corners, on the other hand...
HOPEFULLY I'll be able to figure those out, but I don't think I can make any promises at this point.
Re: More .Wop's - there are only really three gameplay wop's that we still don't have - the Master Z-Bots, in-level Brr Floats, and Suction Tube corners.
I don't think we need a Brr float .wop file, we can make do using MoFI's spell caster object.
As for the other two, I'm still looking into those. Master Z-Bots didn't get done because I'm lazy, so that shouldn't be too hard. Suction Tube corners, on the other hand...
HOPEFULLY I'll be able to figure those out, but I don't think I can make any promises at this point.
Are you still going to add the already-there stand-alone brr pads, off chance?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.

On the bright side, Master-Class Z-Bots were easy enough to implement. On the downside, I'm not sure what values do what yet, which resulted in the bottom-most one firing at me roughly four hundred times per second the moment the level started.

On a more serious note, Master-Bots are going well. Going to figure out what values do what before releasing them though, I think.
- LexieTheFox
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Woohoo, go Qloof!Qloof234 wrote:
On the bright side, Master-Class Z-Bots were easy enough to implement. On the downside, I'm not sure what values do what yet, which resulted in the bottom-most one firing at me roughly four hundred times per second the moment the level started.![]()
On a more serious note, Master-Bots are going well. Going to figure out what values do what before releasing them though, I think.
My pink fox cheers for you, look at that smile.

Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
- StinkerSquad01
- Rainbow AllStar
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Aaaaagh. I've been trying to work out Suction Tube corners for a while, and... well...
Getting the logic to work in-game is a fairly straightforward matter. However, no matter what I do, I can't get the Editor Tools to swap the model in properly. I think it's because the model name is too close to the regular Suction Tube (ftr, the corner is !SuctubeX and straight pieces are !Suctube).
Sooo... I don't know if corner pieces are going to be happening. Properly, at least. Looks like that'll have to wait for the PoTZ Editor, sorry guys.
As for Ice floats, I haven't looked at those yet, but I suspect they'll be fairly straightforward to figure out.
EDIT: not a dp
Getting the logic to work in-game is a fairly straightforward matter. However, no matter what I do, I can't get the Editor Tools to swap the model in properly. I think it's because the model name is too close to the regular Suction Tube (ftr, the corner is !SuctubeX and straight pieces are !Suctube).
Sooo... I don't know if corner pieces are going to be happening. Properly, at least. Looks like that'll have to wait for the PoTZ Editor, sorry guys.

As for Ice floats, I haven't looked at those yet, but I suspect they'll be fairly straightforward to figure out.
EDIT: not a dp
- StinkerSquad01
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Bah, I've tried working out Brr Floats as well... No dice.
Either they don't swap models correctly or they don't appear in-game at all.
In the meantime, for what it's worth, I'm looking at what I can do to make a placeholder thing for Suction Tube corners. It won't involve a proper model-swap, cause that doesn't seem to work, but I'm trying to figure out something so that we can use them in the meantime.
EDIT: Well, it's not the prettiest looking thing, and I'm still working on it, but...

Using the Wooden Box model from MoFI. I still need to get legit data values down for directions, but yeah. This is a thing.
Either they don't swap models correctly or they don't appear in-game at all.
In the meantime, for what it's worth, I'm looking at what I can do to make a placeholder thing for Suction Tube corners. It won't involve a proper model-swap, cause that doesn't seem to work, but I'm trying to figure out something so that we can use them in the meantime.
EDIT: Well, it's not the prettiest looking thing, and I'm still working on it, but...

Using the Wooden Box model from MoFI. I still need to get legit data values down for directions, but yeah. This is a thing.
- MyNameIsKooky
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- Krishiv738
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- LexieTheFox
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Armed with that knowledge, does anyone know (I know, it's relatively new. I'm trying myself to find this out, but just incase)
Does anyone know what to set Stars End to with Cmd 12 to make it slow down to a shocking like aspect? I'm using it for something that happens at the Mythical Summit. But when I fired the cmd all it did was "erase" the music entirely.
Does anyone know what to set Stars End to with Cmd 12 to make it slow down to a shocking like aspect? I'm using it for something that happens at the Mythical Summit. But when I fired the cmd all it did was "erase" the music entirely.
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
- Krishiv738
- Rainbow Keeper
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Dd you set the volume or remained it 0?LexieTheFox wrote:Armed with that knowledge, does anyone know (I know, it's relatively new. I'm trying myself to find this out, but just incase)
Does anyone know what to set Stars End to with Cmd 12 to make it slow down to a shocking like aspect? I'm using it for something that happens at the Mythical Summit. But when I fired the cmd all it did was "erase" the music entirely.
I am getting outta here, nothing is new, everything is boring.
- Fluffshery
- Rainbow Seeker
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For the suction tube corner pieces, is there any way you could copy the model but rename it? You could call it something like !TubeCorner instead of !SuctubeX.
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
I don't think so, since the shorthand model names (the ones starting with !) seem to be in the game's .exe itself.
Everyone with the PoTZ player would have to make that change to the executable in order for them to work.
EDIT: Rather, it'd be possible, but whether or not it'd be worth the effort is open to debate.
Everyone with the PoTZ player would have to make that change to the executable in order for them to work.
EDIT: Rather, it'd be possible, but whether or not it'd be worth the effort is open to debate.
- Fluffshery
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Aha. I guess we'll just have to wait for the PotZ editor. 

My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.