[RELEASE] WA3 Editor Tools Conversion Files (UPDATE DEC. 02)
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
Like I've said before, there's no real point. We can just use a regular level-exit arrow while waiting for the WA3 Editor to arrive.
Yes, I know there's the whole springing thing with the rainbow portal, but still - the portal itself isn't a true "gameplay" element; it's just a fancy version of the levelexit arrow.
There's also the fact that it's not like the suction tubes, where it's one model placed several times to make a long segment - it's one single model, meaning figuring out placement and such would be a nightmare.
If someone else wants to go for it, then by all means, do so. I'm not going to do it myself, though - I've got more important stuff to be doing, both on the computer and in real life.
(not supposed to come across as hostile, btw, just being upfront about my thoughts)
Yes, I know there's the whole springing thing with the rainbow portal, but still - the portal itself isn't a true "gameplay" element; it's just a fancy version of the levelexit arrow.
There's also the fact that it's not like the suction tubes, where it's one model placed several times to make a long segment - it's one single model, meaning figuring out placement and such would be a nightmare.
If someone else wants to go for it, then by all means, do so. I'm not going to do it myself, though - I've got more important stuff to be doing, both on the computer and in real life.
(not supposed to come across as hostile, btw, just being upfront about my thoughts)
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
We can create it by making suction tube logic with !portal warp model and place a level exit on the end.Qloof234 wrote:Like I've said before, there's no real point. We can just use a regular level-exit arrow while waiting for the WA3 Editor to arrive.
Yes, I know there's the whole springing thing with the rainbow portal, but still - the portal itself isn't a true "gameplay" element; it's just a fancy version of the levelexit arrow.
There's also the fact that it's not like the suction tubes, where it's one model placed several times to make a long segment - it's one single model, meaning figuring out placement and such would be a nightmare.
If someone else wants to go for it, then by all means, do so. I'm not going to do it myself, though - I've got more important stuff to be doing, both on the computer and in real life.
(not supposed to come across as hostile, btw, just being upfront about my thoughts)
I am getting outta here, nothing is new, everything is boring.
I don't know...
I can't figure wopodoodles out anyhow, let alone making them,
so having big red bubbles that don't do any thing is very important for me.
Though, I do omit to having POTZ stuff too difficult to figure out just to wait until the POTZ editor actually does come out.
Unless, of course, you enjoy the challenge.
I can't figure wopodoodles out anyhow, let alone making them,
so having big red bubbles that don't do any thing is very important for me.

Though, I do omit to having POTZ stuff too difficult to figure out just to wait until the POTZ editor actually does come out.
Unless, of course, you enjoy the challenge.

Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Would you please re-consider your choice on making a rainbow portal wop or not? I really really really really.... really need it for my hub... I've made the story in such a way that you can jump from places to places through the portal. Just the model alone. It's like the model wop only, not its functions and data. So, can you please do it? Just the model alone should work in the player. It's that kind of wop...Qloof234 wrote:Like I've said before, there's no real point. We can just use a regular level-exit arrow while waiting for the WA3 Editor to arrive.
Yes, I know there's the whole springing thing with the rainbow portal, but still - the portal itself isn't a true "gameplay" element; it's just a fancy version of the levelexit arrow.
There's also the fact that it's not like the suction tubes, where it's one model placed several times to make a long segment - it's one single model, meaning figuring out placement and such would be a nightmare.
If someone else wants to go for it, then by all means, do so. I'm not going to do it myself, though - I've got more important stuff to be doing, both on the computer and in real life.
(not supposed to come across as hostile, btw, just being upfront about my thoughts)

As I said, I've got more important things I need to be doing at the moment. I have homework to catch up on (like, a lot), I have HR to work on, it's close to the holidays so I have to help clean up around the house and such...
This whole .wop set was only intended as an intermediate step anyways. If the WA3 Editor comes out and old Editor levels/adventures don't work with it, then we'll see. At this point, I have too much else I need to get done.
This whole .wop set was only intended as an intermediate step anyways. If the WA3 Editor comes out and old Editor levels/adventures don't work with it, then we'll see. At this point, I have too much else I need to get done.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
Yes,there I tried to find out the difference between original editor and hacked editor,cbloopy changed some hex and then added so much things.Its almost impossible for us.Qloof234 wrote:You'll have to set up the converter data to model-swap, though. No-one other than cbloopy has been able to make the Editor load other models.
I am getting outta here, nothing is new, everything is boring.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
Yeah tons of hex is added in the editorQloof234 wrote:No, the point is that you're going to have to set up the Editor Tools conversion data .txt file for a rainbow gate model-swap yourself, because none of us know how to make the Editor support PoTZ models like what cbloopy did for MoFI.
I am getting outta here, nothing is new, everything is boring.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Can someone tell me how to do that? Does it work by making a new line in converter data file; its like rainbow portal model and for eg, say we use a teleporter for the wop? So if we put the parameters for these 2 in the txt file, the editor wop will look like a teleport and the potz wg will show the real one on conversion... Right?StinkerSquad01 wrote:Yeah, the MoFI editor was hex edited to display the models workingly, but POTZ .wops use placeholder models in the normal editor, which get swapped out for the real ones during the conversion.
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
I knew that but I haven't posted it yet,also you saved my post and Wysp too has Data0 for skinPawelec wrote:I forgot to post one more discovery: for Scritters, Data0 is their colour. Availble ones are from 0 to 6. Typical, indigo Scritters have Data0 set to 5.
I am getting outta here, nothing is new, everything is boring.
Yay! 

Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
-
- Rainbow Wonderlander
- Posts: 105
- Joined: Sun Oct 02, 2022 7:11 am
Re:
Assuming the Zap-Bot can even see you while moving at those speeds.Krishiv738 wrote: ↑Sun Nov 24, 2013 6:24 amThe adventure would be impossible!dig 222 wrote:Speed - 999Krishiv738 wrote:I found something on zap-bots!
ZAP-BOT settings
Data1=turn direction(default 0)
Data2=speed(default 1,0 never moves)
Data3=firing range(default 7,-1 never fires,0 fires after player touches the zap-bot)
Data4=follow path?(0 for no,1 for yes)
Data1 and data4 could be interchanged because I guessed them.
Firing range - 999
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