I'm probably going to be sorry I did this. I wanted to make a level that included ALL the monsters. It just kept getting too big & ridiculous. So when I decided it was finally finished, I really didn't want to upload it - thought I'd just let my family try it. However, there have been no new level uploads recently - so HERE IT IS! PLEASE don't scream at me if you think it's too stupid, easy, etc! - if you don't like it, DELETE IT!! ONE plus - Because it's got so many monsters, it's a very high scoring level - 15000+ is easy!
Thanks to help from Midnight Synergy, I'm uploading a revised version - changed in appearance only. Looks lots better now! (Although two islands are connected by a wall - only way I could get it to function correctly!
New Level - Monsterland
New Level - Monsterland
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Last edited by majic1 on Sun Jan 04, 2004 11:04 pm, edited 2 times in total.
I liked this level majic1. Just finished playing it. After several mistakes that got poor Stinky killed, I finished with a score of 15170. I had a little trouble with the flying saucer until my son pointed out something to me. After that, I was able to do that section. Keep up the good work.
SharonM
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Hi Magic1,
very neat level - well done. Since you used the "steep walls" (the black boxes with the brown "X") I thought I'd just point out how to best use them:
Rather than just putting a line of them at the "south" side of the islands, fill everything that is currently black with the "x" tiles, and also include an extra border of "x"s. In other words, the entire level, all islands, etc should be surrounded by nothing but "x"s. Then you get a nice drop-off effect.
I've included a modiefied version of the level, and also changed the background from water to forest so that the change is more apparant (although it works well with water too). Have a look at it in the editor to see what I mean.
Just in case you're interested in how to create this effect.
Cheers,
Patrick
very neat level - well done. Since you used the "steep walls" (the black boxes with the brown "X") I thought I'd just point out how to best use them:
Rather than just putting a line of them at the "south" side of the islands, fill everything that is currently black with the "x" tiles, and also include an extra border of "x"s. In other words, the entire level, all islands, etc should be surrounded by nothing but "x"s. Then you get a nice drop-off effect.
I've included a modiefied version of the level, and also changed the background from water to forest so that the change is more apparant (although it works well with water too). Have a look at it in the editor to see what I mean.
Just in case you're interested in how to create this effect.
Cheers,
Patrick
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