Midnight Synergy wrote:Thanks for all the comments. Some more thoughts and answers:
Custom Content: It sounds like the global directory remains the way to go. I'll try to make sure this works well.
YAY!
Also: Will we have custom models, by any chance?
Midnight Synergy wrote: Level/Dialog Limits: Levels are 99, Dialogs are 999... more than enough.
We've had extremely few adventures with more than 40 wlvs or 40 dialogs, and given the hub option you want to include, I don't think we need much expansion. Before we start complaining about not having enough files, let's look at if we use actually all the ones we have already.
Nope?... I think MS has done enough work on this, although I have nothing against more files.
Midnight Synergy wrote: Availability: Several of you have raised good points about making the editor freely available to the community without link to WAPOTZ registration. I'll think about this more.
Before PotZ was out, making a separate MoFI editor and PotZ editor might have been an option...but that'd be more work for you of course.
Midnight Synergy wrote: Some specifics (what bugs are fixes, will old levels work on the new editor) I don't know yet...
As said before, and I'll repeat it: 1. MAVs when you click south and sometimes east of the wlv border and 2. Dialogs adding an extra interchange every time they're saved.
Also, I find stinker/thwart animations have a lot of bugs. You can't run more than a few at a time because they won't work properly, shadow stinkers MAV when frozen or killed, and thwarts can only raise their arms when they're running. (OK, that's not a bug, but it still could be improved.)
Midnight Synergy wrote: And...
Jutomi wrote:Wonderman109 wrote:given that Wonderland isn't super-popular, no offense.
I never understood how this series didn't get more popular than it has.
I don't get it either.

Not too many people know about Wonderland. 0% of the kids I talk with about games have heard of it.

But, can you afford to advertise it?
Not really around much these years.