West of the town before the Frostice mountainKrishiv738 wrote:Where are those orb hunters/collectors? Because I have some orbs in my inventory.
Paradise Quest - The Wonder Shards - Uploading...
- Blazeknight
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- Krishiv738
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How can I open rainbow gates going to Frostice Mountains and Blaze island?I cheated to open those gates(using midnight vault).The adventure after the 160 star gate in the Rainbow's end MAV'ed. Some of the adventures's descriptions were weird like(Complete the adventure to get SWAMP key) in the acid pools.
I am getting outta here, nothing is new, everything is boring.
- Blazeknight
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If u solve the 2 stone temple entrance adventures and finish magic training 2 (6 more magics) of the academy, all the gates in the town will open.Krishiv738 wrote:How can I open rainbow gates going to Frostice Mountains and Blaze island?I cheated to open those gates(using midnight vault).The adventure after the 160 star gate in the Rainbow's end MAV'ed. Some of the adventures's descriptions were weird like(Complete the adventure to get SWAMP key) in the acid pools.
Sorry about the acids. They are bridges not gates. I'll change that tomorrow. Last adv mavs? I'll fix that. Figured out I put 261 in 262.
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I'd prefer to wait for the bug-free version (unless it isn't coming out).Blazeknight wrote:Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure!
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It will come out immediately if someone helps me on that; otherwise it will take March 1st to do it as I'll be going home only then. Now since I'm in hostel, I don't have a laptop (that supports .NET 4.0 framework) to work with.samuelthx wrote:I'd prefer to wait for the bug-free version (unless it isn't coming out).Blazeknight wrote:Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure!
I don't think I can help you, because I have not yet dared to delve into the complicated editor, much less jafo's.Blazeknight wrote:It will come out immediately if someone helps me on that; otherwise it will take March 1st to do it as I'll be going home only then. Now since I'm in hostel, I don't have a laptop (that supports .NET 4.0 framework) to work with.samuelthx wrote:I'd prefer to wait for the bug-free version (unless it isn't coming out).Blazeknight wrote:Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure!
Couldn't you use your Ultimate POTZ editor (or does that require .NET 4.0 framework too)?
- Blazeknight
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Sadly yes... it reqs that toosamuelthx wrote:I don't think I can help you, because I have not yet dared to delve into the complicated editor, much less jafo's.Blazeknight wrote:It will come out immediately if someone helps me on that; otherwise it will take March 1st to do it as I'll be going home only then. Now since I'm in hostel, I don't have a laptop (that supports .NET 4.0 framework) to work with.samuelthx wrote:I'd prefer to wait for the bug-free version (unless it isn't coming out).Blazeknight wrote:Pawelec has finished my hub with 159 stars! (One of those was lost in the boomer adv). I'll need someone's help to fix boomer rescue as fireballs in Potz don't have the same range as that in Mofi and that I don't have mly pc here. So who s gonna finish it next? Excitements sure!
Couldn't you use your Ultimate POTZ editor (or does that require .NET 4.0 framework too)?
- Krishiv738
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- Blazeknight
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It's done! The new version is ready!
https://www.dropbox.com/s/xrovsagh6ohho ... w-advs.rar
https://www.dropbox.com/s/xrovsagh6ohho ... w-advs.rar
Last edited by Blazeknight on Thu Feb 27, 2014 2:59 pm, edited 1 time in total.
Great! Thanks for the early upload!Blazeknight wrote:It's done! The new version is ready!
https://www.dropbox.com/s/xrovsagh6ohho ... w-advs.rar

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Make a copy of POTZ directory...
Delete all adventures and player profiles...
Then, extract the contents of wapq-full-plus file into it by overwriting...
Then, copy the adventures folder into the data directory...
Start the game...
The reason that glitch happened before was due to too much traffic and messed up copying
Delete all adventures and player profiles...
Then, extract the contents of wapq-full-plus file into it by overwriting...
Then, copy the adventures folder into the data directory...
Start the game...
The reason that glitch happened before was due to too much traffic and messed up copying
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I'm gonna port these adventures into the WA3 editor. Here are some things that I've observed/noted/taken into consideration...
1. The MOFI & POTZ conversion wops which used to work with Jafo tools are REALLY the converted models in the editor itself. By that I mean, a crab looks like a flattened power cube in the WA1 editor but it looks like a crab itself in the WA3... which makes work easier for me as they have the wop attributes of the Wa3 editor itself eventhough Qloof and others included less attributes in their modded wops.
2. There is literally like a custom object texture in every level. So, I'm not wasting time on deleting them and replacing the existing !Texturename thingies... So, this version will include the "Custom" folder in the main directory if you wanna play. Also, the same MOFI and POTZ textures must be added to the custom leveltextures.
3. I've worked with only one set of gates (hbuft.wdf & cvuupo.wdf) which includes changing the mushroom into water and 14 into sand. So, players are requested to duplicate waeditor300 into two, one for usual and one for WA-PQ specifically. It also includes the custom icons. I'd like you all to replace the icons wdf too. If it's not done, the gates will look bizzare and keys of color 14; invisible
4. I'm testing currently and will release in another 2-3 weeks as I've to play with the wa3 player now with my adventures. Until then, thank you for your patience.
5. This hub's gonna have adventures toughened and rid of openings like the ones found in my first POTZ adventure created 2 weeks ago. If there's any other remark or discovered glitches, please report them before April 9th 2014. Cos it'd be tedious to keep updating and releasing in quick successions.
1. The MOFI & POTZ conversion wops which used to work with Jafo tools are REALLY the converted models in the editor itself. By that I mean, a crab looks like a flattened power cube in the WA1 editor but it looks like a crab itself in the WA3... which makes work easier for me as they have the wop attributes of the Wa3 editor itself eventhough Qloof and others included less attributes in their modded wops.
2. There is literally like a custom object texture in every level. So, I'm not wasting time on deleting them and replacing the existing !Texturename thingies... So, this version will include the "Custom" folder in the main directory if you wanna play. Also, the same MOFI and POTZ textures must be added to the custom leveltextures.
3. I've worked with only one set of gates (hbuft.wdf & cvuupo.wdf) which includes changing the mushroom into water and 14 into sand. So, players are requested to duplicate waeditor300 into two, one for usual and one for WA-PQ specifically. It also includes the custom icons. I'd like you all to replace the icons wdf too. If it's not done, the gates will look bizzare and keys of color 14; invisible
4. I'm testing currently and will release in another 2-3 weeks as I've to play with the wa3 player now with my adventures. Until then, thank you for your patience.
5. This hub's gonna have adventures toughened and rid of openings like the ones found in my first POTZ adventure created 2 weeks ago. If there's any other remark or discovered glitches, please report them before April 9th 2014. Cos it'd be tedious to keep updating and releasing in quick successions.
- Blazeknight
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- Blazeknight
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Great hub, love it! Started today and already 11 stars
I found one typo. When you talk with the guy that has red hat (he talks about looking in water to see my reflection) somewhere at start, you say "Wierd [...]" instead of "Weird" at the end of dialogue.
This hub is as great as the official games!

This hub is as great as the official games!

- Blazeknight
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- Blazeknight
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- Blazeknight
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