I still have some of your old RTW levels in good memory, and I'm pretty sure your puzzle design skills have even improved since then.
Actually, I do plan to design a "MUZ200" sometime, but since yotyot5 said "I'm sure it'll be something special" on the MUZ196 thread (
![Laughing :lol:](./images/smilies/icon_lol.gif)
) I plan MUZ200 as a bigger-than-usual level with basically every little puzzle trick I know of (no glitches, of course) under layers and layers of misdirection. I really want to fulfill that "special" part of yotyot5's statement, but with my university I rarely have much time. So that'll have to wait.
The reason I was able to design this one so quickly (once I figured out how to place floors
![Laughing :lol:](./images/smilies/icon_lol.gif)
) is because I pre-planned the main idea beforehand and even sent a description to MS during POTZ development... well, it "sort of" made it in, but it was
greatly simplified to the point of not even being recognizable anymore. So, as soon as I figured out the basics of the WA3 editor, I decided to design the real thing, which took about an hour of editing and testing. Plus, I added the barrel flash puzzle to make things look nicer.
I'm glad you all like my adventure!
orthogonal
Wait, did you use all the chargers? Because mine don't look nearly as cool as you're describing - because flo cannot hold flash spellballs (I tried that in the game itself in "Suspicious Silence") I have to use a tricky split-second move instead.
EDIT: I figured out the "orthogonal", turns out the game DOES allow you to do this the "easier" (in terms of timing, not in terms of puzzleness) way. I could swear it didn't work, but maybe I was doing something wrong. Anyway, the puzzle remains the same and I was making things pointlessly hard for myself.
The solution felt like an unintended one
Oh, wait.
That one is, at least, if you're describing it right. I'll send you a PM.