Command 51
- LittleZbot
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Command 51
I've been hearing about this command lately. I believe it switches monster's behaviors. How do I use it?
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
- StinkerSquad01
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I've Experimented a little more with CMD 51 and found a couple more valid values, but they only seem to work for Chompers (though I haven't tried spikeyballs or dragon turtles).
OLD:
-- Only Effective on Chompers --
14: Chomper follows player, one space away
15: Chomper follows player, two spaces away
You can still touch the chomper (and it will kill you), it won't back off if you get closer to it. I haven't tried 16 or 17 to see if it will follow the player 3 and 4 spaces away respectively.
Anyway, you get a chomper that follows you around like a green crab.
OLD:
NEW:--Scritter Movement Types--
30: Nothing moves (walk on same space as Scritter to make it move)
31: Acts like a Scritter (walking into chomper/spikeyball kills the player)
32: Scritter again (close proximity, same as default)
33: Scritter again (same as default?)
34: Scritter again (far proximity, 4 tiles)
--DragonTurtle/Spikeyball Movement Types--
41: Initial direction is South (Scritters act really oddly during this)
42: Initial direction is North (No idea what Scritters do here)
43: Initial direction is East (No idea what Scritters do here)
44: East again
45: South again
46: South again
47: Initial direction is West (Scritters act normal here)
48: West again (Yet I have no idea what Scritters do here)
--??? Movement Types--
71: Bounces off wall, initial direction is North (???)
72: Bounces off wall, initial direction is North-East (???)
73: Bounces off wall, initial direction is East (???)
74: Bounces off wall, initial direction is South-East (???)
75: Bounces off wall, initial direction is South (???)
76: Bounces off wall, initial direction is South-West (???)
77: Bounces off wall, initial direction is West (???)
78: Bounces off wall, initial direction is North-West (???)
-- Only Effective on Chompers --
14: Chomper follows player, one space away
15: Chomper follows player, two spaces away
You can still touch the chomper (and it will kill you), it won't back off if you get closer to it. I haven't tried 16 or 17 to see if it will follow the player 3 and 4 spaces away respectively.
Anyway, you get a chomper that follows you around like a green crab.
- StinkerSquad01
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- LittleZbot
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Bump
I set 72 to a scritter, and it worked fine until I changed the thing it activates' ID to 10, and the Scritter's ID to 10. Then, the scritter went south-east instead of north-east(or was it south-west and north-west?).
This is a big part of the wlv's thing. A bunch of buttons are south of you, and if one of the is pressed you get eaten. The scritter that goes south-east(or west) presses a button and you get eaten. I want him to go north-east(or west) and you have to block him from touching the buttons. This south-east(or west) thing is ruining it.
HELP
I set 72 to a scritter, and it worked fine until I changed the thing it activates' ID to 10, and the Scritter's ID to 10. Then, the scritter went south-east instead of north-east(or was it south-west and north-west?).

This is a big part of the wlv's thing. A bunch of buttons are south of you, and if one of the is pressed you get eaten. The scritter that goes south-east(or west) presses a button and you get eaten. I want him to go north-east(or west) and you have to block him from touching the buttons. This south-east(or west) thing is ruining it.

HELP
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
- LexieTheFox
- Rainbow Master
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- jozsefkoma
- Rainbow Star
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I've programed these values into scritter's wop and strangely one went to position x:2,y:2 (14) and one went to position x:3,y:3(15).jafo1015 wrote:I've Experimented a little more with CMD 51 and found a couple more valid values, but they only seem to work for Chompers (though I haven't tried spikeyballs or dragon turtles).
OLD:NEW:--Scritter Movement Types--
30: Nothing moves (walk on same space as Scritter to make it move)
31: Acts like a Scritter (walking into chomper/spikeyball kills the player)
32: Scritter again (close proximity, same as default)
33: Scritter again (same as default?)
34: Scritter again (far proximity, 4 tiles)
--DragonTurtle/Spikeyball Movement Types--
41: Initial direction is South (Scritters act really oddly during this)
42: Initial direction is North (No idea what Scritters do here)
43: Initial direction is East (No idea what Scritters do here)
44: East again
45: South again
46: South again
47: Initial direction is West (Scritters act normal here)
48: West again (Yet I have no idea what Scritters do here)
--??? Movement Types--
71: Bounces off wall, initial direction is North (???)
72: Bounces off wall, initial direction is North-East (???)
73: Bounces off wall, initial direction is East (???)
74: Bounces off wall, initial direction is South-East (???)
75: Bounces off wall, initial direction is South (???)
76: Bounces off wall, initial direction is South-West (???)
77: Bounces off wall, initial direction is West (???)
78: Bounces off wall, initial direction is North-West (???)
-- Only Effective on Chompers --
14: Chomper follows player, one space away
15: Chomper follows player, two spaces away
You can still touch the chomper (and it will kill you), it won't back off if you get closer to it. I haven't tried 16 or 17 to see if it will follow the player 3 and 4 spaces away respectively.
Anyway, you get a chomper that follows you around like a green crab.

Edit: If the position is occupied the scritter stop near this position and don't move after the space is empty
PotZ Research:
I discovered that MooBots' movements are coded somewhere about 80-90 range.
Sadly, that interesting ZipBots' texture movement seems to be coded in its logic, not as a MovementType value - changing the Logic of the ZipBot to Spikeyball made it go off its path and behave like a normal Spikeyball. That is a loss, because I was thinking about making some interesting new monsters with it
I discovered that MooBots' movements are coded somewhere about 80-90 range.
Sadly, that interesting ZipBots' texture movement seems to be coded in its logic, not as a MovementType value - changing the Logic of the ZipBot to Spikeyball made it go off its path and behave like a normal Spikeyball. That is a loss, because I was thinking about making some interesting new monsters with it

"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- tyteen4a03
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It works by detecting the floor's texture, so it doesn't surprise me.Pawelec wrote:PotZ Research:
I discovered that MooBots' movements are coded somewhere about 80-90 range.
Sadly, that interesting ZipBots' texture movement seems to be coded in its logic, not as a MovementType value - changing the Logic of the ZipBot to Spikeyball made it go off its path and behave like a normal Spikeyball. That is a loss, because I was thinking about making some interesting new monsters with it
Unless you mean a Spikeyball with Zip-Bot logic, I'm not sure what you mean...?Pawelec wrote:Sadly, that interesting ZipBots' texture movement seems to be coded in its logic, not as a MovementType value - changing the Logic of the ZipBot to Spikeyball made it go off its path and behave like a normal Spikeyball. That is a loss, because I was thinking about making some interesting new monsters with it
If the texture-movement were tied to the model itself, it'd likely stay on the texture path even with different logic.
I mean there's no MovementData value which makes a monster move like a Zip-Bot. The fact Zip-Bots follow the same floor texture they are on is hardcoded as a part of Zip-Bots' logic.
And I wanted to have path-following crabs so much
And I wanted to have path-following crabs so much

"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- Krishiv738
- Rainbow Keeper
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We can get path following crabs if we find out movement type in the zip bot which could be hardcoded in the wop itself.Pawelec wrote:I mean there's no MovementData value which makes a monster move like a Zip-Bot. The fact Zip-Bots follow the same floor texture they are on is hardcoded as a part of Zip-Bots' logic.
And I wanted to have path-following crabs so much
I am getting outta here, nothing is new, everything is boring.
I don't think any body has, yet; if so, it's not posted here.Krishiv738 wrote:We can get path following crabs if we find out movement type in the zip bot which could be hardcoded in the wop itself.

Interesting, I was looking through this old topic...
and, I decided to play around with this command.
Oddly enough, you can even get baby boomers to temporarely act like scritters or spikey balls!
And, something else...
You can make control panels to make your minions do what you want when you wa-
did I say minions?
I meant little helpers; yes, lets go with that.
I'd love to do it to wraiths, ghosts, and zapbots, but I honestly can't figure out where to put their ID's; if I even can, that is.
I did think, though, that this was worth bumping up this ancient topic.

All so, I tried moobot logic on scritters...
think of what you could do with this!
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Hmm...
interesting logic, moobots have.
81/82=Up, 83/84=Right, 85/86=Down, and 87/88=Left.
I am not sure what the difference is between each pair - if there is any...
Though, I just wanted to share this just in case some body eccentric wants to make a remote-controlled toy...
interesting logic, moobots have.
81/82=Up, 83/84=Right, 85/86=Down, and 87/88=Left.
I am not sure what the difference is between each pair - if there is any...
Though, I just wanted to share this just in case some body eccentric wants to make a remote-controlled toy...
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderman109
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- Krishiv738
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I already built remote controlled scritters and chompers.Jutomi wrote:Hmm...
interesting logic, moobots have.
81/82=Up, 83/84=Right, 85/86=Down, and 87/88=Left.
I am not sure what the difference is between each pair - if there is any...
Though, I just wanted to share this just in case some body eccentric wants to make a remote-controlled toy...
I am getting outta here, nothing is new, everything is boring.
- Sammy_P
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MWM made a remote-controlled DuckBall in one of his TMD levels.Jutomi wrote:Hmm...
interesting logic, moobots have.
81/82=Up, 83/84=Right, 85/86=Down, and 87/88=Left.
I am not sure what the difference is between each pair - if there is any...
Though, I just wanted to share this just in case some body eccentric wants to make a remote-controlled toy...
- Master Wonder Mage
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It was not original when I did it.Sammy_P wrote:MWM made a remote-controlled DuckBall in one of his TMD levels.Jutomi wrote:Hmm...
interesting logic, moobots have.
81/82=Up, 83/84=Right, 85/86=Down, and 87/88=Left.
I am not sure what the difference is between each pair - if there is any...
Though, I just wanted to share this just in case some body eccentric wants to make a remote-controlled toy...
- Sammy_P
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oh okayMaster Wonder Mage wrote:It was not original when I did it.Sammy_P wrote:MWM made a remote-controlled DuckBall in one of his TMD levels.Jutomi wrote:Hmm...
interesting logic, moobots have.
81/82=Up, 83/84=Right, 85/86=Down, and 87/88=Left.
I am not sure what the difference is between each pair - if there is any...
Though, I just wanted to share this just in case some body eccentric wants to make a remote-controlled toy...
Well, I find that fascinating enough. 
Though, I wonder how you managed to do that without the POTZ editor...
did you use the spikey ball controls instead?

Though, I wonder how you managed to do that without the POTZ editor...
did you use the spikey ball controls instead?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderman109
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One other thing I'd like to mention...
Apparently, in the new editor, if a gold spikey with an id of 50 hits a command 51 button to set its movementtype to 41, it all so acts as North, not South.
Whether that's to the spikey itself, the version, or the history of the matter, I don't know; I thought I'd post this here just in case players like me want weird things like path-finding spikeys that bounce off of water.
Apparently, in the new editor, if a gold spikey with an id of 50 hits a command 51 button to set its movementtype to 41, it all so acts as North, not South.
Whether that's to the spikey itself, the version, or the history of the matter, I don't know; I thought I'd post this here just in case players like me want weird things like path-finding spikeys that bounce off of water.

Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Oh, all so, I recommend trying to give a Z-bot scritter logic.
And... then, trying to give a Z-bot that has its floor logic on(like a zip-bot) scritter logic.
It may actually form something rather...
bizzare.
Plus... I wonder what happens if you modelswap a Zip-bot with a scritter.
But, that's more wopping that 51'ing.
And... then, trying to give a Z-bot that has its floor logic on(like a zip-bot) scritter logic.

It may actually form something rather...
bizzare.
Plus... I wonder what happens if you modelswap a Zip-bot with a scritter.

But, that's more wopping that 51'ing.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderman109
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Well, the problem with that is that I don't think any body on the forum has any idea as to what the id for the new POTZ monsters are.
Well... except for moobots.
Well... except for moobots.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- MyNameIsKooky
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Mm, yes, just bumping because I recall two things for future reference.
1: In the later editor(I'm not sure about the first one), I believe you have to place the command after the monster you wish to modify.
However, to be honest, I am experiancing certain...
other issues... with the syncronization between seven spikeyballs pressing diferent command 51 and 4 buttons to modify their path finding.
Apparently too many of them causes the game's number logic to act strange.
1: In the later editor(I'm not sure about the first one), I believe you have to place the command after the monster you wish to modify.
However, to be honest, I am experiancing certain...
other issues... with the syncronization between seven spikeyballs pressing diferent command 51 and 4 buttons to modify their path finding.

Apparently too many of them causes the game's number logic to act strange.

Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.