
This is mostly for little things like "P.S. I am almost done with my weapon of mass destruction" or "I made a puffy scritter with inverted eyes".
Here's my dedication to such a topic.

Spikie(ey?)s!
But of course (I use this solution quite a lot), PowerWop comes handy heredig 222 wrote:Those were some rather odd spikeyballs.![]()
Since this doesn't seem to fit into another topic, would it be possible to make a levelexit with an id, that can be activated and de-activated?
Well, I imported my Level Exit WOP and added ID, Active, ActivationType and ActivationSpeed parameters - everything works for me.Jutomi wrote:Actually, powerwop's not been able to help me out with that - not since my last test, any ways.
Though I did test it in the alpha version(I think), I am still not sure if it'll work now.
Oh! That might be why; I don't add activation type or activation speed.Pawelec wrote:Well, I imported my Level Exit WOP and added ID, Active, ActivationType and ActivationSpeed parameters - everything works for me.
And an atari symbol.Jutomi wrote:Oh! That might be why; I don't add activation type or activation speed.Pawelec wrote:Well, I imported my Level Exit WOP and added ID, Active, ActivationType and ActivationSpeed parameters - everything works for me.
And.. faces? Why are there faces?
Huh. I thought flyover meant it activates even if you fly over it, like the way they made the warp tunnels? Y'know the tunnels that usually precede a rainbow gate? Or if you fly over a button, it still activates?Jutomi wrote:Good news, I am triple posting.
Well, does any person mind of my asking how flyover works?
I am trying to make a new invention, but I can't seem to make it so that if you fly through with a spring, you continue flying.
The idea is that if an object comes in at one angle, it turns 90 degrees the direction of the button beneath it.
This was to be mostly used as a way of changing directions from when you use springs.
ThisQloof234 wrote:So I thought about making a separate thread for this, but I don't think it needs one, partially because it still doesn't quite work and partially because it's got very little practical use.
As mentioned in the WIP Adventures thread on page 5, I've been experimenting with a relatively consistent cross-level day-night cycle system in the Editor.
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