MyNameIsKooky wrote:Okay, so from some freakish stroke of luck, the orange key I missed was right at the entrance of the "talking signs" room. I've completed the adventure with Gold with 71 minutes of gameplay.
Yes, I know it was too long.
MyNameIsKooky wrote: I have pretty mixed feelings about this adventure.
Well, I appreciate criticism so long as it's constructive. I always am wanting to improve my levels, and that's probably the best way.
MyNameIsKooky wrote: In general: Playing this adventure was sort of stressful because I kept getting the feeling that I might have missed something in a place I couldn't return to. There were also several keys hidden behind trees, one of which was in an area that you couldn't return to after a point. Placing gems or coins or whatever in those locations is fine, but putting important items there can cause the player to waste a lot of time searching for the last few keys (especially if they missed the key that you couldn't get back to). However, the scenery is awesome and the dialogue is somewhat witty to boot.
I think I'm going to re-upload this fixing that problem.
MyNameIsKooky wrote: Hub area: Throughout the whole adventure, I was kind of worried that I did something wrong here and would have to start over. I'd recommend not putting any actual puzzles in "hub" areas like this. Otherwise, it was cool.
Really? I didn't think anyone would think they could mess up in the hub. Did I have too many elements?
MyNameIsKooky wrote: Brr Float Lake: This was a pretty neat puzzle. It took me a little bit to figure out.
Meh, I thought it was unoriginal.
MyNameIsKooky wrote: Brr Wraith Maze: This entire room was more irritating than anything. The ice puzzles themselves were good (at least in the Ice Wraith half), but I think that you easily could've replaced the Brr Wraiths with a 3x3 body of water and gotten about the same result without the annoying Brr spells. When backtracking, I NEVER would've guessed how to use the Pow had you not reported that bug. Personally, I'm not a fan of this bug since the timing is too finicky. Anyways, onto the top half of the room: The FireFlower and IceFlower area. This section was more trial and error than anything. You have to slide across the ice at a random time and just HOPE you don't get hit by a random spell. Yeah, I hated this wlv.
AWW...this was the one I liked testing the most! I guess it's a matter of taste. BTW you could have saved yourself some trouble Powing the Wraith first. By that time, most of the flowers would be dead or frozen, and the second part becomes much easier then.
MyNameIsKooky wrote: Acid Pools: This was a pretty cool puzzle. I didn't end up using the green gate at all though, and as a result, I had a spare green key at the end of the adventure.
How?
MyNameIsKooky wrote: Crab Land: BAH! CRABS! KILL THEM! KILL THEM ALL! The puzzles here were quite original and I enjoyed them.
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
Why...
Oh, you haven't seen anything yet with Moobots...
MyNameIsKooky wrote: Random Kaboom!'s Lair: Really, was there any point to this area aside from "HAHA, I HOPE YOU DIDN'T GET TOO LARGE OF A BAG TOO SOON, OTHERWISE YOU HAVE TO START ALL OVER!"?
Yeah, pretty much.
![Neutral :|](./images/smilies/icon_neutral.gif)
But it wasn't a lair; you'll learn more about that Kaboom! in future levels.
Also, if anyone DID get too large a bag too soon, you can get all of the keys from the other areas (inclusive of the two in the top-right corner,) and then your bag will be too full to get the relic after you take the metal keys.
MyNameIsKooky wrote: Rainbow Coin Lake: This was pretty fun. Probably one of my favorite parts of this adventure.
Thanks! It's based off the wood tile and coin puzzles in TOW and WSW that I loved so much.
MyNameIsKooky wrote: So, uh, yeah. Good work creating such a massive adventure!
Wonderman109 wrote: Oh, you haven't seen anything yet...
I will upload a 'fixed' version soon that cuts out the annoying parts of this level for anyone who doesn't have two hours at a time to play this.