Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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by Mark » Sun Aug 10, 2014 7:06 pm
A Simple Space Exploration.
Have Fun!
MARK314
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Last edited by
Mark on Thu Aug 14, 2014 11:43 pm, edited 3 times in total.
Mark
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Muzozavr
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by Muzozavr » Sun Aug 10, 2014 7:27 pm
THAT WAS SPECTACULAR!!!
The "move" was painful to time but well worth it, since it happens at the start and it's such a clever puzzle. Delightful level, never thought I'd see
that variation on the trick.
It's awesome. Thank you!

Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Jutomi
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by Jutomi » Sun Aug 10, 2014 7:30 pm
Like Muzozavr said, this was indeed, in my opinion, a genius level.
It's probably one of the wonkiest levels I've managed to solve, on this forum.
Thank you for another great puzzle, Mark!

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bob roest
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by bob roest » Sun Aug 10, 2014 8:14 pm
This is one of the first of your latest levels I've actually been able to solve. I'm not much good on the glitchy stuff.
This was very cool, thanks Mark.
bob
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Amnon
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by Amnon » Sun Aug 10, 2014 10:43 pm
Then what? Then the UFO was destroyed and Loof was home safely. Thanks!
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TheoX
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by TheoX » Mon Aug 11, 2014 12:16 am
I wonder if I solved this correctly? I didn't use the blue boulder (though I pushed it down once) or the generator, and never covered the white button. I was able to direct the UFO to his doom by breaking the break tile below his path. I've attached a screenshot of what it looked like before I won.
In any case I certainly enjoyed it! The move in the beginning was a lot of fun; it took me a little while to master the timing. My strategy was "start pushing right after the last fireball hit the box/boulder". Breaking the break tile without getting shot was no easy task but I managed that too.
Thanks for the fun Mark!

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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Amnon
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by Amnon » Mon Aug 11, 2014 12:19 am
I wonder if I solved this correctly?
Yes Theo, you have done it in the only possible way.
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Jutomi
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by Jutomi » Mon Aug 11, 2014 12:26 am
I solved it differently.
In fact... quite differently...
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Amnon
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by Amnon » Mon Aug 11, 2014 3:43 am
I solved it differently.
Of course, of course - how silly of me - I didn't see that generator!
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bob roest
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by bob roest » Mon Aug 11, 2014 5:07 am
Amnon wrote:Of course, of course - how silly of me - I didn't see that generator!
Really?
Since when do you miss something in a level?

Last edited by
bob roest on Mon Aug 11, 2014 5:10 am, edited 1 time in total.
bob
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Amnon
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by Amnon » Mon Aug 11, 2014 5:09 am
Really?
Really and truly - I just rushed to find a solution, then once I started in a given direction I didn't look further in other directions.
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TheoX
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by TheoX » Mon Aug 11, 2014 5:16 am
I'm actually rather clueless as to how to use the generator in the solution. If I get the transporter lined up and roll a generated boulder onto it, it flies down and rolls back and forth on the blue timer... but the transporter is now stuck in an unreachable spot above an ice patch.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Amnon
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by Amnon » Mon Aug 11, 2014 5:17 am
but the transporter is now stuck in an unreachable spot above an ice patch.
Indeed, but you don't need to use it again.
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TheoX
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by TheoX » Mon Aug 11, 2014 5:38 am
Ah, silly me. I forgot that the break tiles on the right side were two-step. Here I was thinking that I needed the transporter to get the break-tile coin.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Muzozavr
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by Muzozavr » Mon Aug 11, 2014 9:32 am
OK, I tried to do it Theo's way, in fact it was the first thing I've tried, but didn't understand what to do with the UFO later on and how to transport your way around. Interesting to see that this is possible.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Mark
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by Mark » Mon Aug 11, 2014 1:44 pm
TheoX wrote:I wonder if I solved this correctly?
Unfortunately no,
I've posted a revised version you can try if you want.
Mark
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Amnon
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by Amnon » Mon Aug 11, 2014 2:12 pm
Yes, the revised version leaves only one way - the more interesting one!
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TheoX
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by TheoX » Mon Aug 11, 2014 9:47 pm
I will try this when I get home!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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TheoX
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- Posts: 2282
- Joined: Tue Jul 06, 2004 1:59 pm
Post
by TheoX » Tue Aug 12, 2014 3:37 am
I did it the intended way this time! The UFO shot me one time but I made it out shortly afterwards. Sorry for exploiting your level Mark!
Thanks for the fun, on to the next one!

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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
-
Mark
- Rainbow MegaStar
- Posts: 3147
- Joined: Sun May 07, 2006 9:26 pm
Post
by Mark » Thu Aug 14, 2014 11:44 pm
Mark
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Chip
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by Chip » Sat Aug 16, 2014 9:32 pm
Hi Mark
The opening move was too tricky for me and I needed your video.
But then I really enjoyed to figure out the jumps and to finish the level.
Thanks for another 14x14-gem.