I liked Purple Shore texture which Com Rante made for his unfinished The Rainbow's End adventure much. Much enough to try my best and make my own version of the leveltex, Purple Cliffs, inspired by Com Rante's work. Hope you like it and enjoy!
(Clicking on an image redirects to MediaFire)
Changelog:
v1.3:
- replaced the wheat texture with more useful cave entrance tiles.
v1.2:
- swapped stone and sand textures so they fulfill the standard of leveltex customtemplate.
v1.1:
- seamlessed sand tile,
- corrected sand/stone transistion tiles.
You do not have the required permissions to view the files attached to this post.
Last edited by Pawelec on Tue Feb 09, 2016 5:12 pm, edited 8 times in total.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
This is fantastic! You were able to transfer the color scheme and idea of the original to match the more complicated art style of the sequels' textures. I endorse this!
Com Rante wrote:This is fantastic! You were able to transfer the color scheme and idea of the original to match the more complicated art style of the sequels' textures. I endorse this!
I'm glad I didn't disappoint you, although I still could spot some errors with sand tiles, that's why I uploaded a corrected 1.1 version.
Wonderman109 wrote:Pawelec, I think you just got an official approval.
Yeah, that's a special kind of relief you feel when someone approves something you did before getting proper permission...
"Let us return to the past; it will be progress."
by Giuseppe Verdi
SearchForReality wrote:Wow, I never realized custom textures can be so well-made. Can I use it in my own levels, Pawelec?
Of course you can, that's why I upload my textures here. I think it would be nice if you posted a link to this thread when you upload an adventure using this texture - more people would be able to use it then.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
D-P, because I need to ask if someone started an adventure with this texture. I've noticed I should swap sand and stone textures, they are misplaced. Is anyone against that because they stared an adventure with Purple Cliffs v1.1 and it would mean a lot of extra work for them?
"Let us return to the past; it will be progress."
by Giuseppe Verdi
First I need an inspiration, usually some visuals like images or movies. Then I'm trying to imagine how WA level inspired by that source would look - this usually involves some objects as well as level texture, but I'm not that fast when it comes to modelling. Then I focus on deciding what types of textures I need and I'm trying to find some fitting (but they don't have to fit very much, they go through a lot of Photoshop afterwards) images (they can be small parts of big ones) by Google Graphics. After I've found all of them I'm using Photoshop to make the images good tiles, seamless and correctly sized. When basic tiles are ready, I make transistions between them and put all the tiles together.
...or at least somehow like that.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
Fixed leveltex uploaded, I also have one question: should I remove the wheat texture and give all three wallsides from the bottom (sandstone with grass, bare sandstone and indigo rock) cave entrance tiles in the leftmost colums? I think they would be needed much more than wheat texture - with custom objects wheat can be easily reimplemented.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
First I need an inspiration, usually some visuals like images or movies. Then I'm trying to imagine how WA level inspired by that source would look - this usually involves some objects as well as level texture, but I'm not that fast when it comes to modelling. Then I focus on deciding what types of textures I need and I'm trying to find some fitting (but they don't have to fit very much, they go through a lot of Photoshop afterwards) images (they can be small parts of big ones) by Google Graphics. After I've found all of them I'm using Photoshop to make the images good tiles, seamless and correctly sized. When basic tiles are ready, I make transistions between them and put all the tiles together.
...or at least somehow like that.
Thanks and great textures.Maybe someone can help with the ''Classic soundtracks request'' topic
Yes, when right-clicking and saving the images, it messes up the filename and you have to manually correct it. For those wondering, the correct names for this texture are:
leveltex purplecliffs.bmp
backgroundtex purplecliffs1.bmp
backgroundtex purplecliffs2.bmp
I think it would be better from now on to zip up textures instead of directly uploading them to prevent things like this.
Last edited by jdl on Thu Jun 18, 2015 9:13 pm, edited 1 time in total.
Yeah, I know,
but I still figured that if people didn't know that(like myself) and didn't think of looking down the comments,
they might be rather confused about it for another year(like myself).
Well, at least it's mentioned.
Your only little stinker that's absolutely NOT a z-bot by this name, Jutomi~
Just a quick note about the updates - Lime, DeSand and Purple Cliffs got their own little fixes applied this week, with Purple Cliffs also getting new screenshots.
Good news for anyone having trouble downloading the textures from PCPuzzle: I'll open my Custom Lair with links to all of my works as zipped archives uploaded to MediaFire in a week or two, so the problems with file names should be gone.
"Let us return to the past; it will be progress."
by Giuseppe Verdi