but it's interesting given the potential secret.

Yes, MNIK has addressed it here: http://www.pcpuzzle.com/forum/viewtopic.php?t=21728Technos72 wrote:Are you still able to add custom music by hex editing a map?
Jutomi recently published it here: http://pcpuzzle.com/forum/viewtopic.php?p=349219#349219Technos72 wrote:Are we able to get Null/White magic back. I think I'll find it useful for a project later on.
Sorry for necro-ing, but I've never been able to find clarity on this.LexieTheFox wrote:Hmm, what happens if you change spellballs to Brr and the player fires a spellball, will it act like player Brr or will it be Perma-Brr?
He uses CMD4 at all objects with ID set to -1 (the default), but I don't know what is the modifier number for spellball colour, possibly the Data1 slot (modifier 23 if I recall correctly).Wonderman109 wrote:I'd try it out, but I have no idea how MNIk does his stuff. I think this happens at some point in The End 7 though...worth a try?
this is very weird when I change some adjustment on one of the thwarts the lights are dark,the thwart won't moveCaton wrote:https://vid.me/Ynkn
I changed a unknown adjustment, and this is what happen.
Code: Select all
global.wdf format
$00 - profile length byte
$04 - profile name (assuming FOUR characters)
$08 - character? length byte (no idea what this string does at all)
$0C - character? string (assuming FOUR characters)
$10 - sound volume (1-5)
$14 - music volume (1-5)
$18 - control mode (01 - mouse only, 02 - mouse/keyboard)
$1C - dialogue backdrop (00 - default, 01 - high contrast, 02 - black, 03 - none - 04 and above loop around but change the text to "Text: Regular"?)
playerfile.wpf format
$10 - UNKNOWN (set to 01 for me)
$14 - profile length byte
$18 - profile name (assuming FOUR characters)
$1C - character? length byte (no idea what this string does at all)
$20 - character? string (assuming FOUR characters)
$24 - eye/shoe colour
$28 - hat
$2C - hat colour
$30 - accessory
$34 - accessory colour
$38 - x scale
$3C - y scale
$40 - z scale
$44 - voice
$48 - UNKNOWN
$4C - UNKNOWN
$50 - unknown string length byte (defaults to 00, but assuming FOUR characters)
$54 - unknown string (defaults to nothing, i.e. the next option starts here)
$58 - start of inventory data
Nope, NPC-logic talkers use the "read sign" clip when spoken to under sign rules. Thus, whether a talker uses a "sign greeting" or an "NPC greeting" depends on whether the talker follows sign rules or NPC rules respectively.Qloof234 wrote:Do NPC-logic talkers still have a greeting clip played when they're talked to under sign rules?
Yes, they do!Qloof234 wrote:What about the reverse (i.e. do signs play a greeting clip if talked to under NPC rules)?