New Level (Adv) Sanctuary *

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level (Adv) Sanctuary *

Post by Mark » Tue Mar 03, 2015 4:51 pm

  
There is a long journey waiting for you.
Sanctuary is built with Szai's Towntime.Enjoy :)

MARK331
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Last edited by Mark on Mon Mar 09, 2015 6:53 am, edited 1 time in total.
Mark
Amnon
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Post by Amnon » Tue Mar 03, 2015 7:54 pm

Thank you Mark for another wonderful level!
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bob roest
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Post by bob roest » Tue Mar 03, 2015 10:40 pm

Whoa...there must be three dozen ways to go wrong with this level and I think I found all of them. :lol:

Placement and teamwork, fun stuff to work out.

Thanks Mark,
bob
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sassy
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Post by sassy » Sun Mar 08, 2015 5:03 pm

Yeah, I'm convinced you guys who can solve these marvelously tricky puzzles are geniuses ..just sayin ;) I'll keep plugging away though and see if the :idea: clicks!!
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Mark
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Video Solution for "Sanctuary"

Post by Mark » Mon Mar 09, 2015 6:53 am

Mark
Amnon
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Post by Amnon » Mon Mar 09, 2015 7:41 am

Video Solution
Wow, I made it so differently, so very differently!

I was not even aware that this level had a box generator.
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Mark
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Post by Mark » Mon Mar 09, 2015 9:01 am

Amnon wrote:Wow, I made it so differently, so very differently! I was not even aware that this level had a box generator.
Hi Amnon,

I knew when releasing this, it would have multiple solutions,
but I never thought the box generator would be unnecessary.

I must say that I'm impressed! You've done an excellent job! 8)
Mark
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Jutomi
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In Awe

Post by Jutomi » Mon Mar 09, 2015 5:31 pm

That was just...

wow. :shock:

I could never create nor solve something that intricate, Mark. :o

I thank you greatly for the video solution. :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Mark
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Re: In Awe

Post by Mark » Mon Mar 09, 2015 8:28 pm

Jutomi wrote:I could never create nor solve something that intricate, Mark. :o
I appreciate the thought Jutomi. :)
But truthfully, I never liked this one. :(
It had too many characters, objects, and alternate paths. :roll:
I really should have scrapped it. :oops:

Next time, I'll attempt something simple without any unnecessary complications... I hope. :wink:
Mark
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Jutomi
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Relationship

Post by Jutomi » Mon Mar 09, 2015 9:22 pm

I understand the feeling. :(

I'd call that a "chaotic level",
one that's incredibly complicated and/or broken
that you have a hard time liking.

Still, I happened to enjoy watching you do this. :)
But, again, I doubt I would have been able to solve it. :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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sassy
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Post by sassy » Tue Mar 10, 2015 12:13 am

THANKEES! This was so much fun!! I never would have made it w/out the video :stinkyred: I guess I never knew a certain item could kill a rolling boulder! and of course I tried to fill the water holes right off the bat. TRICKY!!!
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sassy
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Re: In Awe

Post by sassy » Tue Mar 10, 2015 12:38 am

Mark wrote:
Next time, I'll attempt something simple without any unnecessary complications... I hope. :wink:
Simple is nice BUT the more complicated ones are the ones where I always learn something else about the game! So don't stop creating the trickier ones too :D:D
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Post by Amnon » Tue Mar 10, 2015 1:48 am

Simple is nice BUT the more complicated ones are the ones where I always learn something else about the game! So don't stop creating the trickier ones too
Yes, ideally levels should revolve around one major trick, with a few minor ones to obscure and redirect away from the major one. If the level doesn't have enough elements then it is too easy to discover the major trick.

In this particular level, the major trick was in the beginning and easy to detect, but there was still much work involved afterwards.
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Mark
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Post by Mark » Tue Mar 10, 2015 3:57 am

Amnon wrote:In this particular level, the major trick was in the beginning and easy to detect.
The major trick for me was the box generator that you never found.
And I always thought it was easy to tell which tree was hiding one...
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Post by Amnon » Tue Mar 10, 2015 3:59 am

The major trick for me was the box generator that you never found.
I didn't find it because I was not looking for one...
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Post by Chip » Sat Mar 14, 2015 8:03 pm

Hi Mark
After a busy workweek I finally found the time to play your level. :D
I got the beginning easily (compared to your last one) but then I needed the solution with the walk-inside-the-boulder-trick.
The rest was fun but busy again... Thanks for another great level with a wonderful texture.
>Link to my level list
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Mark
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Post by Mark » Sat Mar 14, 2015 9:08 pm

Chip wrote:I needed the solution with the walk-inside-the-boulder-trick.
Hi Chip,
I did not use the "walk-inside-the boulder trick" here.
Perhaps you are timing it differently. :?

BTW, I still am at a loss in solving your new adventure. :oops:
Mark
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Post by Chip » Sat Mar 14, 2015 9:38 pm

Hi Mark

It was the boulder just above the clock.
I really have no gift for objects on ice - even tough I love snow and ice in the real world... :lol:

About 'The Rings 8': Just watch the first seconds of the video solution and try to continue on your own... :wink:
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Mark
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Post by Mark » Sun Mar 15, 2015 12:33 am

Chip wrote:It was the boulder just above the clock. I really have no gift for objects on ice
Sorry Chip,

I clicked on two different posts of mine at the same time and thought this was for "Sleepy Shores". :lol:
Mark
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