General Wonderland Question Thread
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
General Wonderland Question Thread
Wonderland was programed with Blitz3d right?
and MS other games were made with C++ right?
well C++ can do more then blitz3d can and can do more rendering
so why was wonderland with blitz3d, why just not use C++?
and MS other games were made with C++ right?
well C++ can do more then blitz3d can and can do more rendering
so why was wonderland with blitz3d, why just not use C++?
http://www.blitzbasic.com/Community/pos ... 267#706314
Midnight Said this
Midnight=Midnight Synergy
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Games written in Blitz3D: Wonderland, Return To Wonderland Platinum, Secret Worlds, and Frazzled
Games written in C/C++: Intensity, ReCharge, Colony
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Midnight Said this
Midnight=Midnight Synergy
------------------------------------------------------------------------------------
Games written in Blitz3D: Wonderland, Return To Wonderland Platinum, Secret Worlds, and Frazzled
Games written in C/C++: Intensity, ReCharge, Colony
----------------------------------------------------------------------------
- jdl
- Rainbow SuperStar
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To avoid thread spamming regarding questions about Wonderland, I have renamed this thread. Please ask any Wonderland-related questions here instead of making new topics. This does not guarantee that Patrick will see or read this thread, but others may have some answers for you.
Thanks.
Thanks.
Last edited by jdl on Fri Mar 06, 2015 8:34 pm, edited 1 time in total.
Well, what's easier to use: C/C++ or Blitz3D? Don't forget that Blitz already includes a lot of pre-written code that makes it much easier (in comparison to C) to do all kinds of graphical stuff.
Though you can use other libraries and/or engines.
Though you can use other libraries and/or engines.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Hmm, I dunno then. Probably what Muzo said, Blitz might not be as powerful but it sounds as if it's easier to get started with.Caton wrote:http://www.blitzbasic.com/Community/pos ... 267#706314
Midnight Said this
Midnight=Midnight Synergy
------------------------------------------------------------------------------------
Games written in Blitz3D: Wonderland, Return To Wonderland Platinum, Secret Worlds, and Frazzled
Games written in C/C++: Intensity, ReCharge, Colony
----------------------------------------------------------------------------
- tyteen4a03
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Why would you do a 2D game in a program called Blitz3D?
Also, keep in mind Blitz3D was released in 2001; one year prior to the release of Wonderland. Frazzled was released in 2003 by the way. Unfortunately, it's outdated today, so it seems like it will be another switch from one programming language to another in the next Wonderland games.

Actually there are. The Fire Flower at the beginning of WA, the Ice Flower in Qwertyx, and Z-Bot Prime on POTZ. Maybe there are more that I missed, but I don't remember.Caton wrote:why aren't there any bosses in the wonderland games?
Also, to answer your question why are there little bosses, it's because it's a puzzle game. WA is more adapted for action, so there are a few bosses there.
- Master Wonder Mage
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I'm pretty sure video games are counted CGI.garirry wrote:Because it is very work-intensive and takes way too much time. Also, I'm pretty certain that the 3D cutscenes in WA count as CGI; they are 3D and they are generated by a computer.

Well, unless you have some bizarre live action game. That would be weird.
Thwarting
Aw, you missed the thwarts under bosses. 
I myself thought about making a boss for JA:HOTSP,
but I think what I'm going to do is keep any ideas for
a tennis, in case it comes down to it.

I myself thought about making a boss for JA:HOTSP,
but I think what I'm going to do is keep any ideas for
a tennis, in case it comes down to it.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
I can't imagine this without laughing!Master Wonder Mage wrote:Well, unless you have some bizarre live action game. That would be weird.

Caton, Muzozavr and others told you why in the "how cool would it be" topic. MS doesn't have the funds, time, nor wish to do it, and no one on the forum has time and knowledge to do it.Caton wrote:why isn't there an wonderland cartoon?
- Wonderland King
- Rainbow Master
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Ease
Well, yes and no...
With a team, it'd help significantly with the programming speed and efficiency,
but disagreements on ideas, concepts, looks, and workings as well as
cooperation and any money you'd have to pay would potentially offset it.
I suppose it really just depends on who one'd be doing it with
uand how it'd work out in the end amongst them.
With a team, it'd help significantly with the programming speed and efficiency,
but disagreements on ideas, concepts, looks, and workings as well as
cooperation and any money you'd have to pay would potentially offset it.
I suppose it really just depends on who one'd be doing it with
uand how it'd work out in the end amongst them.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
It's most likely a side business made for fun. If he was living off his company, he would have made advertisements and would make a game possibly every year and they would be more expensive.Wonderland King wrote:Crowd sourcing does the trick for when he needs the help. Besides, a lot of us think (correct me if I'm wrong) that running MS is more of a side business for Patrick.
MS has a team, except it is very small. If I remember correctly, there was about three people other than himself and us, the community. Believe it or not, indie games are 99% of the time made with better quality and is held up together much better than large companies' games because it's only one person who knows what he's doing (hopefully).Caton wrote:it would be easier if midnight synergy had a team. wouldn't it?
Okay Caton, enough with the questions. I already answered you saying that MS would never make a cartoon, as well as everyone in the previous topic. I repeat, MS WILL NOT MAKE A WONDERLAND CARTOON because he doesn't have the money, time, knowledge, nor even the wish to do it. No one on the forum can do this as well.
But if MS would, (which, of course, will not happen) would it THEN be on Cartoon Network?
Answer: no, it probably wouldn't, at least, not at first. Wonderland isn't a big "star" franchise that is recognizable enough to get a Cartoon Network show.
That, and it would be pretty hard to get the audiences to swallow the concept of an entire kind of creatures being called "stinkers".
***
And garirry, I know it can get annoying, but, generally, the situation gradually gets out of hand not when Caton constantly asks the same questions, but when someone gets overly angry trying to stop that. I'm not saying you were too angry this particular time, just... be careful.

Answer: no, it probably wouldn't, at least, not at first. Wonderland isn't a big "star" franchise that is recognizable enough to get a Cartoon Network show.
That, and it would be pretty hard to get the audiences to swallow the concept of an entire kind of creatures being called "stinkers".

***
And garirry, I know it can get annoying, but, generally, the situation gradually gets out of hand not when Caton constantly asks the same questions, but when someone gets overly angry trying to stop that. I'm not saying you were too angry this particular time, just... be careful.

Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.