Object Textures: Deluxe Ducks
- MyNameIsKooky
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Object Textures: Deluxe Ducks
Why have normal ducks when you can have DELUXE DUCKS?!
To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
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- StinkerSquad01
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- Master Wonder Mage
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Re: Object Textures: Deluxe Ducks
Whoa, whoa, whoa, hold on! I thought we installed all our new textures into the "Objecttextures" folder!MyNameIsKooky wrote:To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
- Master Wonder Mage
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Re: Object Textures: Deluxe Ducks
You can only put jpegs in the objecttextures folder. We like .bmps. Therefore we are still using custom.yot yot5 wrote:Whoa, whoa, whoa, hold on! I thought we installed all our new textures into the "Objecttextures" folder!MyNameIsKooky wrote:To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
Re: Object Textures: Deluxe Ducks
Ah, right. Thanks.Master Wonder Mage wrote:You can only put jpegs in the objecttextures folder. We like .bmps. Therefore we are still using custom.yot yot5 wrote:Whoa, whoa, whoa, hold on! I thought we installed all our new textures into the "Objecttextures" folder!MyNameIsKooky wrote:To install these textures, place the images inside the "Custom" folder that's located in the same directory as the player executable. If this folder doesn't exist, create it!
- jdl
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Aren't you able to retain the quality of a .bmp by manually changing the file extension to .jpg? It's what I've been doing with MOPI.
Having multiple object texture folders like this kinda clutters everything up, especially now that the feature is officially supported.
EDIT: Wow, I wrote that when I just got up and didn't word things correctly. Sorry if I came off as rude.
Having multiple object texture folders like this kinda clutters everything up, especially now that the feature is officially supported.
EDIT: Wow, I wrote that when I just got up and didn't word things correctly. Sorry if I came off as rude.
- StinkerSquad01
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- Sammy_P
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Re: Object Textures: Deluxe Ducks
ducks
these are good
- MyNameIsKooky
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During WA1E, pretty much all custom object textures were put into that "Custom" folder. Aside from one additional folder, there's really no additional clutter.jdl wrote:Having multiple object texture folders like this kinda clutters everything up, especially now that the feature is officially supported.
I tried using the objecttextures folder myself, but the game often froze or just didn't work at all. Frankly, I prefer the "Custom" folder method. So I'm still going to use that, and I'm sure many other adventure designers will as well. Right now the official feature is far too clunky in my opinion.
- jdl
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Wow really?MyNameIsKooky wrote:I tried using the objecttextures folder myself, but the game often froze or just didn't work at all.
I've been testing a lot of my levels I'm working on that have objects with custom textures and haven't experienced any issues.
Anyways after looking back at my Editor v0.96, I see now that it's not as cluttered as I thought it was, I think that I was just thinking about my Adventures\Current\ folder being filled with so much stuff.
I can't think straight in the morning.
Also, the ducks are very nice!
Cool, I thought I was the only one. In my case it's less out of "it's not working" (admittedly I haven't even tried the new one yet) and more out of "I do not have the patience to go back through >100 .wlv files and change every single texture-search from Custom/ to the new one".MyNameIsKooky wrote:Frankly, I prefer the "Custom" folder method.
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- Gold Wonderlander
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- MyNameIsKooky
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Yes, you will need Deluxe Ducks installed to your Wonderland Adventures Editor to play certain adventures - that's why the error appeared.
First, you must download the textures by clicking the "Download" button in the first post of this topic.
Create a folder called "Custom" in the root editor directory as shown in the picture below. That is the folder where you will put all of the duck.bmp files.
Unzip the file you downloaded and place all of the .bmp files into the Custom folder. The contents of the Custom folder should look something like this:
Once that is done, the error should be fixed and you'll be good to go.
First, you must download the textures by clicking the "Download" button in the first post of this topic.
Create a folder called "Custom" in the root editor directory as shown in the picture below. That is the folder where you will put all of the duck.bmp files.
Unzip the file you downloaded and place all of the .bmp files into the Custom folder. The contents of the Custom folder should look something like this:
Once that is done, the error should be fixed and you'll be good to go.
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- Gold Wonderlander
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