5th Adventure: Head In The Clouds
- loofisawesome
- Rainbow Wizard
- Posts: 410
- Joined: Mon Mar 17, 2014 9:05 pm
5th Adventure: Head In The Clouds
You'll need my music pack to hear all the music in this adventure!
==CLOUDLANDS QUARTET==
1. Jutomi's Machine
2. Head In The Clouds
3. Flufflefluffle Village
4. Hurricane Control (WIP)
Custom Content Needed:
Jdl's Couldworld leveltexture and water texture
YAY PUNS HAHAHAHAHAHAHAHAHAHAHA
Sorry. Got a-HEAD of myself.
Okay, I should probably tell you about the adventure now.
After calling Jutomi, you decide to explore the area. What could happen?
This adventure is a little bit more difficult than my last adventure. I hope you like it!
Click me!
==CLOUDLANDS QUARTET==
1. Jutomi's Machine
2. Head In The Clouds
3. Flufflefluffle Village
4. Hurricane Control (WIP)
Custom Content Needed:
Jdl's Couldworld leveltexture and water texture
YAY PUNS HAHAHAHAHAHAHAHAHAHAHA
Sorry. Got a-HEAD of myself.
Okay, I should probably tell you about the adventure now.
After calling Jutomi, you decide to explore the area. What could happen?
This adventure is a little bit more difficult than my last adventure. I hope you like it!
Click me!
Last edited by loofisawesome on Sun Dec 06, 2015 3:04 pm, edited 5 times in total.
You posed dramatically.
Hello Loofisawesome, it looks like your level is somewhat big (1.1 megabytes). I suggest you use the forum's attachment feature, but since it's maximum file upload size is 800 kilobytes, I will also suggest you use 7-zip or Winzip rar; these programs will compress your files into an archive file, and will tremendously lower your file size.
Have a nice day!
Have a nice day!

- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
Using a .zip file, even if you still do have to upload it to an alternate site, will also make it much easier for the downloader to place it in their downloads inbox.ab-47 wrote:Hello Loofisawesome, it looks like your level is somewhat big (1.1 megabytes). I suggest you use the forum's attachment feature, but since it's maximum file upload size is 800 kilobytes, I will also suggest you use 7-zip or Winzip rar; these programs will compress your files into an archive file, and will tremendously lower your file size.
Have a nice day!
When I try to play this level, I immediately and consistently get an Array Index Out of Bounds error. Are other people encountering this?
- loofisawesome
- Rainbow Wizard
- Posts: 410
- Joined: Mon Mar 17, 2014 9:05 pm
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
AIOOB is a glitch often caused by a .wlv being too big/having too much stuff in it, but I don't think it generally occurs until the .wlv reaches 102. I'll test it on my other computer when I have the chance, and see if it's on account of this computer not being any good.loofisawesome wrote:I don't know what's wrong.. The level worked fine when I was testing it. Is there a glitch if a wlv. is too big? It was 100x40 when I was making it.
- loofisawesome
- Rainbow Wizard
- Posts: 410
- Joined: Mon Mar 17, 2014 9:05 pm
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
So, it turns out that the cause for the AIOOB error was caused by me forgetting to download the leveltexture. However, your problems are not yet over!
First of all, the levelexit from the first room is inaccessible. Gold coin coin gates require you to stand directly adjacent to them in order to open them. Since it is surrounded on all accessible sides by water, this is impossible to do. Additionally, the levelexit is not linked to anything, causing an MAV even if you do stand on it. Make sure to play the level through start to finish before you release it.
Also, as best I can tell, the rooms definitely do not need to be 100x40, on top of there being two empty .wlvs added on taking up space. For instance, the third .wlv is 100x40, but consists entirely of water aside from a 5x5 platform of floors. Try to avoid inflating filesize like that beyond what is necessary.
First of all, the levelexit from the first room is inaccessible. Gold coin coin gates require you to stand directly adjacent to them in order to open them. Since it is surrounded on all accessible sides by water, this is impossible to do. Additionally, the levelexit is not linked to anything, causing an MAV even if you do stand on it. Make sure to play the level through start to finish before you release it.
Also, as best I can tell, the rooms definitely do not need to be 100x40, on top of there being two empty .wlvs added on taking up space. For instance, the third .wlv is 100x40, but consists entirely of water aside from a 5x5 platform of floors. Try to avoid inflating filesize like that beyond what is necessary.
- loofisawesome
- Rainbow Wizard
- Posts: 410
- Joined: Mon Mar 17, 2014 9:05 pm
There is a red teleporter near behind one of the fireflowers, which will take you to the coins. the level exit worked fine for me when I TESTED IT.Master Wonder Mage wrote:First of all, the levelexit from the first room is inaccessible. Gold coin coin gates require you to stand directly adjacent to them in order to open them. Since it is surrounded on all accessible sides by water, this is impossible to do. Additionally, the levelexit is not linked to anything, causing an MAV even if you do stand on it. Make sure to play the level through start to finish before you release it.
Okay, I willl reduce the size in the third wlv., and will delete the fourth and fifth wlvs.Master Wonder Mage wrote:Also, as best I can tell, the rooms definitely do not need to be 100x40, on top of there being two empty .wlvs added on taking up space. For instance, the third .wlv is 100x40, but consists entirely of water aside from a 5x5 platform of floors. Try to avoid inflating filesize like that beyond what is necessary.
You posed dramatically.
- loofisawesome
- Rainbow Wizard
- Posts: 410
- Joined: Mon Mar 17, 2014 9:05 pm
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
- loofisawesome
- Rainbow Wizard
- Posts: 410
- Joined: Mon Mar 17, 2014 9:05 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
Point of advice when writing dialogue: if you can, try not to go to a new line in the middle of a word.
For instance,
That aside, nice adventure, thanks.
For instance,
would be better written asPlayer: Huh? Who's that? (you answer t
he phone)
Doing that makes it much easier for players to read dialogue.Player: Huh? Who's that? (you answer
the phone)
That aside, nice adventure, thanks.
