I know I promised no more for levels for the year.
This is a tribute to Chip or what I call a 'Chipbute.'
So you won't find any numbers associated with it.
Thank you Chip for all the adventures you create.
And for providing the inspiration for this Chipbute.
Have Fun!
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Last edited by Mark on Mon Dec 28, 2015 8:44 pm, edited 7 times in total.
In fact, I just revised it to improve the symmetry with a new puzzle.
There were some traces of my style that still needed to be removed.
Though I'm fairly certain that you won't find it as fun as my last one.
Amnon wrote:And the only way I could complete the revised version is using a famous glitch.
Hi Amnon,
No, I did not use any glitches in this tribute to Chip.
I tried to keep the gameplay fair with nothing hidden.
However I did discover something I've never seen before.
It's visually phenomenal, but I don't believe that it's a glitch.
EDIT: Just posted a second revision which adds a single white TP to prevent exploiting with a glitch.
I've just finished the three versions of your level. They all were fun to play.
The white TP in version 3 didn't change my strategy: Two red dudes with one empty tile between them are never a problem, there's no need to use the worn out and keybord-killing glitch.
That's one of the reasons why I often place my red dudes on flowers. It makes them invulnerable and allows to keep up my philosophy: Don't kill the baddies if you can outsmart them!
In fact I spend a lot of time to protect my NPCs and to provide other possibilities to deal with them. Level 17 of the series will bring a nice diversification of this concept. Hope you'll like it.
Chip wrote:Two red dudes with one empty tile between them are never a problem.
Hi Chip,
After so many years in Wonderland, it's strange I never encountered that phenomena before.
It wasn't until I began working on the second revision that I accidentally happened upon it.
Unfortunately I violated one of your rules by engaging those four red dudes to a shootout.
Otherwise, I hope this pays homage to your inimitable style more than my usual fare.
bob roest wrote:Two red dudes with an empty tile between them is definitely a problem for me given the space I'm working in, one goes easily but not both.
Hi Bob,
If both red dudes are standing beside the white TP...
you can safely exit.
EDIT: Just in case this doesn't help, I sent you a PM.