garirry wrote:I'm probably wrong about this, but isn't the bug with the water not being flush with other water tiles a problem related to the WA3 engine running on DX6 or something? I could be wrong though, but it might be possible that there isn't really a fix unfortunately.
I'm on DirectX11, I checked it on DXDIAG, if that's what you mean. And so it seems the built-in textures are also affected. I decided to just use a plain white tile for it.
garirry wrote:
Oh, and just curious, but why are you posting in the legacy forums for the WA Editor instead of the new ones? Or is your content specifically made for the original WAE? (granted, I'm not sure why you would do that, but if you are, then I'd probably appreciate an explanation)

certainly by mistake. But I'm sure that level textures are very compatible with the original WAE. I reckon using custom textures on WA1Editor years ago. Though I should delete the cyclone post, since it isn't made for the legacy version. Apologies, and thanks for the heads up.
Would it be wrong to repost this on the other forum?
Problems aside, here's some more parts to let you know I'm still on it.
(What a bother doing those pathwalks though X( )

As you can see, those Quartz tiles are from the original wondertown texture. But they look niiice, so I'll add a note on the texture... I also made a dark version in case pits were to be made. Now, I struggle with getting custom objects to have transparency on them.... Now, I'm not sure if dark water lines don't show when they're near 0 level ground.