New Level - One Giant Leap For Stinkerkind

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kiki
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New Level - One Giant Leap For Stinkerkind

Post by kiki » Sat Feb 07, 2009 12:13 am

This one is kinda a follow up to "One False Step For Stinker" :D :D :D

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Marinus
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Post by Marinus » Sat Feb 07, 2009 10:55 am

:D Great level! Actually you should have used some "Moon" or "space" texture. :lol:
Just like in another yesterday I had all the coins and bonus, but I couldn't exit. :shock: But this time it was my mistake. :? I didn't know that trick works also this way.

Thanks for the fun! :D :D :D
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Chickie
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Post by Chickie » Sat Feb 07, 2009 12:41 pm

I thought the exit was fantastic! Once you figure out where to start on this one it flows very nicely, don't get me wrong though it took me a few restarts in pretty much every room. Great level.
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kiki
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Post by kiki » Sat Feb 07, 2009 6:10 pm

Thanks Chickie and Marinus.
Your right I should have used a different texture. I felt the level was missing something. :D :D :D
Keeks
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bob roest
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Post by bob roest » Sat Feb 07, 2009 7:43 pm

I was about to hop into the exit and I was wondering why you had left two break-tiles near there...oh, right, that's why. :lol:

Another fun level to work out, thanks again Keekster!

BTW, the sand texture is the one I always use when I design a level because you can see the fake walls and the break-tiles change colour, very handy when testing. I don't usually add a texture until the level is completed, is that what you do as well? :)
bob
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kiki
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Post by kiki » Sat Feb 07, 2009 8:42 pm

Bob wrote:I don't usually add a texture until the level is completed, is that what you do as well?
Yes and sometimes I just forget about looking for a fitting texture. :roll:

Thanks for commenting buddy. :D :D :D
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Marinus
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Post by Marinus » Sat Feb 07, 2009 9:00 pm

Oh please don't worry about the texture. :D I've never been on the moon but I'm pretty sure there's lots of sand. So the the sand texture fits perfectly. 8) :lol: :D :D :D

http://www.youtube.com/watch?v=BisS5JxeUW0
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bob roest
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Post by bob roest » Sat Feb 07, 2009 9:14 pm

kiki wrote:sometimes I just forget about looking for a fitting texture. :roll:
I do the same, I wonder what texture the others use when designing. :)
bob
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VirtLands
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One Giant Leap For StinkerKind

Post by VirtLands » Sat Feb 07, 2009 9:34 pm

This is a hard level. I get clobbered a lot by the trampoliners; I met the red Chomper.

That's a very amusing title, by the way, "One Giant Leap For StinkerKind." :0
Can't solve it. . . . :)
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Post by annedanner » Sat Feb 07, 2009 11:14 pm

This one took a while for me to complete. Messed up at the very beginning. Thanks for another fun level, Kiki!
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Amnon
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Post by Amnon » Thu Mar 12, 2009 3:19 pm

A straight-forward easy one for a change, thanks!
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sassy
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Post by sassy » Wed Aug 31, 2016 7:15 pm

This was a lot of fun to figure out HOWEVER ;) I can't get the ending. How do I put a box on that water on the exit??? I was so happy to have figured everything else out and then BAM! STUCK!!
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Post by Amnon » Wed Aug 31, 2016 7:51 pm

How do I put a box on that water on the exit???
Push the last box (the one that lands on the conveyor button) on the trampoline - for this you need to first collect all coins so the exit-gate opens.

Note that the bridges there are double, so you can go up, push the box down, then go down again over those bridges.
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sassy
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Post by sassy » Wed Aug 31, 2016 11:16 pm

Push the last box (the one that lands on the conveyor button) on the trampoline - for this you need to first collect all coins so the exit-gate opens.

Note that the bridges there are double, so you can go up, push the box down, then go down again over those bridges.
GOT IT! AGAIN AMNON, thanks so much! I can't believe I didn't see that LOL I'm a pro at overlooking the obvious!! FUN LEVEL!!!
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