StinkyFTW wrote:WHEN will this be done? My hub, already has over 150 adventures done!
You're telling me that, in the course of one week - since, according to your thread, you "officially" started working on your hub on the 26th - you made over 150 adventures?
I'll be blunt here - Ever heard of quality over quantity? That's been my philosophy behind Hidden Realms from day one. Nothing ends up in the game itself until it's been thoroughly tested to make sure it works as intended. Just about every area and adventure in the game have undergone at least one iteration, if not more - I have a 13-page design document on this computer where I laid out my original plans, and many parts of the game are significantly different to what was originally penned down. There are some adventures and areas that were just scrapped completely, because they either just
weren't fun or because they didn't serve any real purpose besides padding.
In contrast, if what you've shown of Lost Worlds is any indication, there doesn't seem to be much in the way of a cohesive vision behind it. Some parts are pretty clearly not thought out or untested - there's the level exit in Dark Caves that just crashes the game, for instance. Alpha or not, this is the kind of thing that should be picked up on
immediately.
I don't
want to spend all of my free time working on Hidden Realms - I feel that that kind of approach is harmful to a project more often than not. Forcing yourself to work on something when you aren't really into it means you're far likelier to end up with a half-baked product.
More to the point, though, free time aside - I've got far more important things to worry about in my life than HR - especially since it's effectively a mod for a niche puzzle game running on a 10-year-old engine. I have health issues that currently prevent me from working and require therapy, I'm 19 and have to seriously start thinking about what I'm going to do with my life, I have friends and a significant other that I want to spend time with, and I've got other hobbies that I want to do, such as drawing.
Hidden Realms will be done
when it's done. That's always been my stance on a release date. The closest I've gotten to setting a release date is saying that I
think it'll be done by the end of this year. Keyword: think.
If you've got a problem with how I'm handling things, then okay. That's your opinion. I've been working on Hidden Realms for going on four years now - which might sound like a lot, but considering that this is a one-man project being worked on in my spare time, it's not that unreasonable. I'm confident in how I'm handling things, and I've done far too much work to switch gears now.
More power to you if you're somehow able to get an
entire game done at the same level of quality as PoTZ within a year, but that doesn't affect me or how I'm working on HR in any way, shape, or form.