New Level - Tales Of Faraway Oceans 13
New Level - Tales Of Faraway Oceans 13
The tourist office of Dragon's Mouth proudly presents:
TABULA RASA - The board game of the year.
PS:
The original level is very long. If you don't like this: Please play the boards in pairs using the files A - D.
TABULA RASA - The board game of the year.
PS:
The original level is very long. If you don't like this: Please play the boards in pairs using the files A - D.
You do not have the required permissions to view the files attached to this post.
Last edited by Chip on Sat Feb 14, 2015 11:31 pm, edited 1 time in total.
>Link to my level list
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Fortunately I had a free afternoon and the weather didn't inspire one to go out of the house so I finally managed to get through all four of these. I had the most trouble with board #3. 
Now it's time to try putting them all together...
edit: All done!
You definitely don't want to make a mistake when you're doing the full version, especially right near the end.

Excellent work, many thanks!

Now it's time to try putting them all together...
edit: All done!



Excellent work, many thanks!
Last edited by bob roest on Sat Dec 12, 2009 11:44 pm, edited 2 times in total.
bob
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Just managed to finish all of these including the long level! What a masterpiece.
I had to play with the timer off for the long level. I didn't want any panic when I got to the end (I had quite enough panic as it was when I thought Qookie and Loof were trapped there)
Stinky saved the day.
Thanks for all the work you've put into these Chip!
And now I see there's yet another one to play!



I had to play with the timer off for the long level. I didn't want any panic when I got to the end (I had quite enough panic as it was when I thought Qookie and Loof were trapped there)

Thanks for all the work you've put into these Chip!

And now I see there's yet another one to play!


Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
- PhoenixBlaze
- Rainbow Wizard
- Posts: 419
- Joined: Thu Apr 06, 2017 11:50 pm
- Location: Texas
- Contact:
Wow!!! A Chip level which I haven't done - how could I ever miss it?
OK, now I'm working through it. It will take the time to do it all in one go (and on time).
Anyway, the chomper conveyor room: first use the chomper to stop the conveyor, then shoot all prisms and boxes, get rid of the reflector (requires good timing) and finally, use the chomper to blow up the keg and boulder.
I am still working on the prism/box puzzle. I believe that I know what needs to be done, but the timing is horrendous.

OK, now I'm working through it. It will take the time to do it all in one go (and on time).
Anyway, the chomper conveyor room: first use the chomper to stop the conveyor, then shoot all prisms and boxes, get rid of the reflector (requires good timing) and finally, use the chomper to blow up the keg and boulder.
I am still working on the prism/box puzzle. I believe that I know what needs to be done, but the timing is horrendous.
Finally I made it!
Sorry I misled you, PhoenixBlaze, in the overall picture the chomper has to be kept alive, so the reflector and the keg should destroy each other without the chomper's help.
As for the reflector room, the solution is 100 times simpler than what I envisaged. Indeed, Chip would never ask people to perform such difficult timing feats. So destroy all boxes and kegs with the circling fires without destroying any reflectors, then drop the 4 reflectors in the water-holes on both sides of the room.
Good luck and thank you, Chip.
Sorry I misled you, PhoenixBlaze, in the overall picture the chomper has to be kept alive, so the reflector and the keg should destroy each other without the chomper's help.
As for the reflector room, the solution is 100 times simpler than what I envisaged. Indeed, Chip would never ask people to perform such difficult timing feats. So destroy all boxes and kegs with the circling fires without destroying any reflectors, then drop the 4 reflectors in the water-holes on both sides of the room.
Good luck and thank you, Chip.
Hi PhoenixBlaze, hi Amnon
Thanks for playing one of my very first levels again. Good old days, when designing a level was the work of a month - and solving it the work of a week...
Here's a video solution: http://youtu.be/eRcDCc0DlS8?hd=1
PS:
After 250 RTW-levels I needed some diversification. At the moment I'm designing puzzles for Kevin Ryan's CONTRAPTION MAKER, the contemporary successor of his INCREDIBLE MACHINE. You can get the game on Steam or directly here:
http://contraptionmaker.com/
.
Thanks for playing one of my very first levels again. Good old days, when designing a level was the work of a month - and solving it the work of a week...
Here's a video solution: http://youtu.be/eRcDCc0DlS8?hd=1
PS:
After 250 RTW-levels I needed some diversification. At the moment I'm designing puzzles for Kevin Ryan's CONTRAPTION MAKER, the contemporary successor of his INCREDIBLE MACHINE. You can get the game on Steam or directly here:
http://contraptionmaker.com/
.
Thanks for the solution, Chip.
I made it a bit differently in some parts:
Room 3, I destroyed most objects with spheres and 3 kegs, then only one last keg is blown by the cannon. Alternately, the cannon can be made to shoot first and a keg causes it to be blown up as well, allowing convenient elimination of objects later on by closing the gate on them.
In room 4, I eliminated one metal box by pushing it through the gate before it closes - your solution is more elegant.
Rooms 5 and 7 can be done in 100 different ways.
I will at your other game sometime later.
Best Regards,
Amnon.
I made it a bit differently in some parts:
Room 3, I destroyed most objects with spheres and 3 kegs, then only one last keg is blown by the cannon. Alternately, the cannon can be made to shoot first and a keg causes it to be blown up as well, allowing convenient elimination of objects later on by closing the gate on them.
In room 4, I eliminated one metal box by pushing it through the gate before it closes - your solution is more elegant.
Rooms 5 and 7 can be done in 100 different ways.
I will at your other game sometime later.
Best Regards,
Amnon.