You're right, it doesn't... I'm not sure I
can, either
![Laughing :lol:](./images/smilies/icon_lol.gif)
But I'll
attempt to give it a try.
WARNING: I will not be spoilering this out of convenience for everyone, so do not read this unless you are stuck, have no intention of playing this yourself, or have already beaten the level.
So, how the game breaks in the Primer at least makes
some sense. The
control transporter (different from the actual broken ones; I think I can explain it in better detail in my next level, as my original explanation on Dry Anomaly is substantially
lacking) is moved in all four directions
at the same time, because you're breaking four transporters in all four directions
at the same time. The net result is the control transporter itself doesn't actually move, but it does create static metatiles in all four orthagonal directions. Which is really funny.
The weird thing happens when you try to do the same thing in the second (intended) version, Moistest Anomaly. So, actually,
Moister Anomaly was the intended solution - because that's how it's supposed to work. But since Moistest Anomaly's solution was the only one I had, I ended up leaning in harder on the quirkiness. My first attempt to fix your alternate solution, Amnon, resulted in my realizing that there is in fact something special about Moistest Anomaly that makes it different from Moister Anomaly. Can you find it?
The answer is that the transporters
overlap - sort-of. Their paths
cross, and therefore when all four stinkers are riding on their now-busted transporters, they
also ride over
another stinker's created static metatile.
How does this make a difference? Well, this creates something I call the Peegue Phenomenon, although I suppose Anti-Stinky Phenomenon, or Anti-Peegue Anti-Phenomenon also work. Basically - for
whatever reason - the transporter
also moves in one orthagonal direction. It creates
6 static metatiles around the 6 orthagonally adjacent squares of both the transporter's starting location and its new location. (It may also create one or two metatiles within that ring; I have not tested this.) This direction, peculiarly, is determined based on the
last-generated stinker - whichever direction they are moving is the direction the control transporter shifts to.
It's not Peegue per se. Well, it is if you're doing all four. But if you do the same thing with two or three transporters, it also acts funny: without overlapping paths, it creates two or three metatiles as one would expect without actually moving the transporter. With overlapping paths? All hack breaks loose, not important: the important thing is that the direction does in fact change in favor of whoever the last-generated stinker was. (It also changes if you
also move
other transporters over metatiles by removing the stinker but not the prisms from the setup... it gets really really weird fast and may also involve the order of how boxes generate and this is a rabbit hole I am
not going down today.)
So here's the part I
do not understand, and this is where the glitch defies all logic,
even by glitch standards. For some reason, if you move
one of the stinkers - any one, doesn't matter which - either slightly
before or slightly
after everyone else (again, doesn't matter which)...
it works.
I. don't. know.
why.
Common sense would say that if it works perfectly with a perfect setup (which it does without overlapping transporters), then it may or may nor work in an imperfect setup. That's fine. But why in the name of Patrick is it the case that in an overlapping transporter setup, a perfectly timed input creates an
imperfectly timed output on the control transporter... and yet, creating an
imperfectly timed input creates a
perfectly timed output?
I don't care what's going on. I am perfectly content converting walls into lava so I can then terraform them into trampolines. That at least makes (some) sense. But why the
heck is this paradox a thing? This does the
exact opposite of what you'd expect. I have zero freaking clue. This is somehow, by far, the
weirdest glitch I have ever found in Wonderland. It may not be flashy. But it's...
weird.
I hope you've enjoyed
![Laughing :lol:](./images/smilies/icon_lol.gif)
My video solutions will be linked in about an hour
![Razz :P](./images/smilies/icon_razz.gif)