AD2: Dynamite Joe Walk Through
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Here’s a bit of a walk through for anyone still playing this level – it should get you through the smaller levels as well.
When the screen first comes on, take 1 step down, to the right & up to the duck shoot. Before the cannon blasts the second box, push it into the water.
Move the mirror onto the box and let the cannon fire 3 times before pushing the mirror out of the way. Shot 1 destroys the box to the right; Shot 2 wipes out the ducks & Shot 3 takes care of another box just beyond the duck shoot.
Enter the ‘duck’ area via either of the 2 false wall panels, grab the tic-tocs & money to the left, then exit the duck area via the false wall panel at the top right of the duck area.
Assuming you followed the steps in the paragraph before last you’ll find an area with a mirror, 1 box & 1 bolder. Push the box to the left. Push the bolder down & then to the left. Don’t be tempted to push the bolder into the water. Doing so will release ‘Gilligan’ resulting in his blowing up courtesy of the cannon to the right. Gilligan (the KaBoom trapped on the island) plays an important role later on in the adventure & you won’ finish without him. Push the steel box as far left as you can go (don’t get it stuck whatever you do!), up & across the bridge & place it against the wall directly below the ice path – some bolders will pop out here later & the box will stop them so you can fill the little square of water. Go back & bring the wooden box up here as well. Notice the single square of water near the bridge to the island. The water 4 squares to the left of that water needs a wooden box putting in it. You’ll need it to bring up the other wooden box later to help repair the bridge.
Now that you’ve laid that ground work, go to the left where you’ll see two passages. The 1st one above with the oasis is blocked off to the north by 3 boulders. You can’t access this area yet. Grab the tic-toc & go to the left. Don’t worry about the floor giving way, there’s a secret tunnel just below this area which exits just at the entrance to this area. Don’t worry about it before you go in as it’s only accessible on the way out.
Near the red teleporter to the NE you’ll see a bolder & some ice. Give it a push & it will travel down a secret passage & take care of the 3 boulders by knocking the middle one out of the way. Neat huh?
Head into the red teleporter tp find yourself in the first of the ruins. There’s only one way to go & there’s no returning. Stepping off the first block & the floor gives way to lava. Pushing the boulder sets off a chain reaction Indiana Jones would be proud. Move down the passage to the left then south. The first boulder crosses your path between the pink gates so don’t dilly-dally there. If you miss the gate, another boulder will cross the pink timer.
The last boulder to be hit will be sent FedEx to the steel box you set up just below the ice path – the first of 2.
The next puzzle is maybe a little tricky. There are 2 rooms. The one you are now standing in and another partially hidden with false walls. The clue is in the patterns. The arrowed squares coincide with all the squares in the right hand room you can move freely about in. The 2-way arrows represent the path you need to push the box in to get it to the water. The 2 yellow gate pads represent the 2 boulders you will need to push into the first square of water & the green ones a tic-toc, $ & coin. Briefly, push the box 3 squares to the right, grab the bonuses & push the boulders into the water before getting the box through & into the 2nd square of water. Stick to the left of the water & go through the secret passage to the left between the mushrooms & straight down to the teleporter. Exit into the secret passage heading south then east & up.
Head back to the first passage & you’ll now see that you can push the 2 remaining boulders into the water & cross safely. Grab the tic-toc & make a quick note of your surroundings. Head into the yellow teleporter and… what the? That was the idea of it anyway. Everything’s the same except for the boulder to the left which replaced the tree in the previous area. Give it a push (it will meet up with the other boulder near the bridge), grab some time & head back to the bridge.
Push the 1st boulder into the water, wait for the 2nd one to come though (don’t stand in it’s way!) & push it in as well. Push the box just above there now down & across the bridge to the first gap. Head back left & down & grab the second box to complete the bridge.
The second temple ruins are waiting on the other side of the green teleporter. Planning is important here. Grab the 1 money bottom left leaving the 2 above there. Get the 2 on the right. Push the box up into the water, grab the coin, step back on the box, L,L,D,R,D (grab the 2 $ & avoid getting stuck). By this time you’ll notice the red chompers waiting for you. Depending on what squares you’ve cleared this will be easier or harder. Grab the last 2 $ & bolt for the exit.
Finally, head back down & see Gilligan. Roll the bolder into the water to let him off the island. This section of the level requires you to follow Gilligan very carefully (but obviously not too closely). Activating the conveyor belt at the temple has opened up the secret passage to Solomon’s mines by sending a bolder into the water just above where the levels lone cannon is. Gilligan is a left turning Kaboom & turns left at any intersection unless it’s a right hand bend. Just after you enter you’ll notice a sign & a boulder. When Gilligan is around about just to the left of the boulder, give it a push & rush back to follow him. Do not follow the boulder as there are Red Chompers that’ll invite you over for dinner. Do not stop to check out the treasure – by the way you can actually come back here after completing the level – something I missed sealing off. Now if you’ve timed it right, just before Gilligan gets to the 3 wooden crates, the boulder will pass through clearing them (there is a bit of time frame allowed regarding pushing the boulder & it clearing the path in time – it doesn’t require pin point timing). Give Gilligan plenty of space here as he doubles around a bit. When he’s back on his way continue to stick with him following his path & not letting him get too far ahead. When you come to the exit, don’t just stand there or in front of where the ice is as the bolder will exit here blocking the path to & from the passage you’ve just come through. Stand next to the tree would be best.
Loof’s turn. Click on enter to take control of Loof. When Gilligan heads down below Loof push a box across to trap him. Gilligan now sacrifices himself to help Stinky & Loof head south. Hope you didn’t get too attached to him. If you did, break out the tissues.
Continue south, Stinky taking one side, Loof the other. Through the ice, across to the secret entrance (avoiding the UFO just below).
Not much of a secret passage, down the bottom nets you a tic-toc, above get’s you to the ante-chamber of Solomons mines. Don’t worry about the treasure, you can’t access it.
Cross the bridge, one along the top, the other the bottom. Finally payload! Look at all that treasure. Only one of the characters can go though as it’s mostly 1 step & goodbye floor. Here’s how to do it.
Standing on the free square (with the lava below & fragile squares above & left go L,D,L,L,D,L,D,R,D,L,L,U,L,D,L,U,L,D,D,L,U,U,L,D,L,D,L,U,U,L,U,L,L,U,L,U,R,U,U,L,U,R,R,R,R,D,D,L (Tic-toc),D(Tic-toc),R,D,D,R,R,R,R,R,R,U,R,R,L,L,L,L,L,U,R,R,R,U,U,R,L,D,D,R,R,D,R,R,U,R,R,R DONE!
Grab the 3 tick tocs and make for the blue teleporter, head to the secret passage right & above but don’t go to the edge of the room. You’ll notice the 2 of the gaps between the Kabooms are identical, the 3rd is marginally longer. Pick this gap & go out & around the room getting the 2 clocks & exit to the top secret passage. The final little room is simple. The bottom path is single use only. The path through the spikes & the secret passage is good for 2 uses & has some $ in there.
When you are both through head for the exit (which was just below the starting position).
Done? Give yourself a pat on the back. Grab a nice cool drink, turn off your computer & go for a long walk!
Hope you enjoyed it!
Robbie
Adventure Land 2.5: I once met a mouse as big as a house - coming up in the comp.
Adventure Land 3: Marge's Haunt - mostly still in my head - 1 mini level 85% done
Oh & for the
easter egg in case any of you missed it - do the Alt-X thing and move out & down to the bottom left corner...
For those of you who haven't played the individual levels, the last at least is a must as it introduces Gilligan's son, aptly named Gilligan Jnr who joins Stinky & Loof in their next Adventure.
Pretty neat if I do say so.