As my mom used to say: curiosity killed the cat and my cat is sick!

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Awesome!!!! I know I would buy it even if you charge $40 for it!Midnight Synergy wrote:Price for the Deluxe version hasn't been determined yet, but will be obviously cheaper than a full new $20 game.
janetgalle wrote:You shouldn't be too concerned with cost, for a game this good, I wouldn't hesitate to pay xxxxx
Well, ok, it'll be a $14.95 for most people, with a $40 version for Linky and $10000 (that's five digits, right?) for janetgalle!LinkyNStoof wrote:Awesome!!!! I know I would buy it even if you charge $40 for it!
I doubt my wife would approve. We take most major credit cards, but marriage proposals and other forms of payment are not accepted.Davimad wrote:Patrick, I love you................ Will you marry me?
Yes, their names will be revealed soon. Any guesses?Dianna wrote:So, who are those two new little yellow critters, anyway? Do they have names yet?
You will definitely be able to copy over your player file from the old version - this will keep all your scores for the standard levels. Still working on how new levels will be sorted (and/or separated from old custom levels) so I don't have an answer for that one yet.popo wrote: I don't want to burst anyone's balloon but if the new game overwrites the old one will the scores disappear I don't want to have to go through all the levels again.
janetgalle wrote:You shouldn't be too concerned with cost, for a game this good, I wouldn't hesitate to pay xxxxx
I knew that somehow that statement would come back to bite me in the butt! Do you take installments? Here is my first payment.Modnight Synergy wrote: Well, ok, it'll be a $14.95 for most people, with a $40 version for Linky and $10000 (that's five digits, right?) for janetgalle!
Nothing serious I hope Gen!Gen wrote:As my mom used to say: curiosity killed the cat and my cat is sick!
thankyou Pat- twenty signs
Yes, although it won't change gameplay (Stinky will just disappear inside the house). How this will work is that you can place larger objects, such as houses, or really large objects, such as your custom made castle, anywhere on the map in the editor. Then you'll be able to set tiles surrounding it as "walkable" or "not walkable". Put down a house (which sits on 3x3 tiles) and make all nine tiles "not walkable" and the house simply is decoration. Put it down and leave one tile open at the entrance, and Stinky can walk "into" the model. You could then also hide a coin, button, teleporter, etc, in that entrance way. It might look a little silly (no door opening animation, etc), but it should make for very varied gameplay - and that after all is the important thing.Robbie wrote: Love all the features you've revealed so far
- the houses are great (and being able to customise them even better)... but will we be able to enter them or are they strictly decoration?
No real limits - you can provide a .3DS (3d Studio) file for the object and a .JPG for the texture. How big/detailed you want to make it is up to you, as long as it is a single model with a single "skin" texture.Robbie wrote: - I guess at some time you'll let us in on the limits as far as size etc goes, limitations etc
Same as before - roughly 100 of each type of object. The "pillar" category includes things like trees and houses, so you still can't build a huuuuge city with hundreds of houses etc. The game is simply not laid out for super huge levels anyway - although the option for large levels like AdventureLand still exists.Robbie wrote: - with the current version there are issues regarding 'how much' you can place within a level & seeing as you are still relying on the same engine, the limitations will stay in force??? I have no programming knowledge whatseoever with the exception of Excel macros but that helps little here... nor do I have any immediate intentions (or time) of creating anything as big as AdventureLand2![]()
I don't think there you can use "3d models" and "novice" in the same sentence.Robbie wrote: - can you recommend any good 3d applications for novices with little money (heh). I know over at coastersims.com Tia has a great little (so I've heard) model builder for $10 which the coaster creation community use. I guess this is something we could run with & use here? Again speaking from a total lack of knowledge.
Nope.Robbie wrote: - all the new gameplay elements & enhanced elements. The mind boggles at all the new possibilities. Can we destroy the UFO motherships???
Yup. But this will probably be the last Wonderland game/update/etc for a while - which is why so many features are going into this one. We want to make sure it will still be worth playing a few years from now!Robbie wrote:thankyou Pat- twenty signsYou do realise though that in maybe a month or 2 following release we are going to be crying for even more
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Nothing major. Obviously all the new features are handled, but the functionality remains roughly the same.Robbie wrote: Will we see some changes to the level editor?
That's (so far) exactly the plan. But no sub-areas for 3d models - only if there actually are many that come out. I doubt many will be developed over the first months - there's enough new stuff in the game as it is to keep ya happy!Robbie wrote: On the Forum scene
- a separate forum for uploading/discussion on the deluxe levels
- a separate forum for 3d objects