Developing levels
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Developing levels
I've been playing all the great levels that you all have designed and I would like to try it myself.. The problem is I just can't seem to get started. I'm curious to know if most of you develop it on paper first..Do you already have a course in mind when you start it or do you just add and detract as you go along and see what you come up with..I guess is what I'm asking is for any tips or advice to get started...Thx for any help I could get...Dave
As my expierence to make levels for other games I will try to give you basic tips. They are not only for this game. I don't have RTWP, so I can't give less general tips.
1. Some puzzles are best to plan-ahead with paper, others are good to do in editor. See for yourself what is your type.
2. MYSELF I sometimes have a light at some great but short ideas. When there are many enough of them to make a level, make it.
3. If you're feeling overwhelmed with editor, don't use too many elements at first.
4. You may do a "substraction method". I will explain better.
For example, when you did some small enough bit of level. remove one element and see if you can still solve the level. If yes, try to remove another and so on...
1. Some puzzles are best to plan-ahead with paper, others are good to do in editor. See for yourself what is your type.
2. MYSELF I sometimes have a light at some great but short ideas. When there are many enough of them to make a level, make it.
3. If you're feeling overwhelmed with editor, don't use too many elements at first.
4. You may do a "substraction method". I will explain better.
For example, when you did some small enough bit of level. remove one element and see if you can still solve the level. If yes, try to remove another and so on...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
I never do levels on paper, I just go into the editor and plan as I go.
I might put something in there that doesn' t look or feel right I then remove it and add to it until it feels and plays good.
The whole idea is to make it fun, after you get started then the level making is easier. Just keep it simple until you get using the editor.

I might put something in there that doesn' t look or feel right I then remove it and add to it until it feels and plays good.
The whole idea is to make it fun, after you get started then the level making is easier. Just keep it simple until you get using the editor.




Cat
Member of FOWL, Ms.Tweety Bird, Queen of Beautiful
Member of FOWL, Ms.Tweety Bird, Queen of Beautiful
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
I sometimes plan levels on paper, but mostly I just get straight into the Editor.
When you're starting out it's best to keep it simple. Try designing a level using just one or two game elements. It helps to have the editor and the game both open and you can toggle between the two by pressing Alt and Tab keys together. It's magical to see what you've put in the Editor coming to life in the game.
When I started I printed out the whole Editor Manual so I could refer to it as needed, but you'll soon get the hang of it as you design more levels.
Try playing the level you've made. If it's very easy, post it on the Kids Forum and get some feedback. If it turns out a bit more difficult, put it on the Puzzle/Action Forum.
Good luck - and there are plenty of us around to help.
When you're starting out it's best to keep it simple. Try designing a level using just one or two game elements. It helps to have the editor and the game both open and you can toggle between the two by pressing Alt and Tab keys together. It's magical to see what you've put in the Editor coming to life in the game.
When I started I printed out the whole Editor Manual so I could refer to it as needed, but you'll soon get the hang of it as you design more levels.
Try playing the level you've made. If it's very easy, post it on the Kids Forum and get some feedback. If it turns out a bit more difficult, put it on the Puzzle/Action Forum.
Good luck - and there are plenty of us around to help.

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!




As long as you have a good understanding of how the items work, Just play around and see what happens.
Sometimes I get inspired by someone elses level. (no I don't copy levels) It can be the smallest thing, But it can evolve into a great level.



Good Luck.



Keeks
Thx to all
Thx all for your tips. I probably need to spend more time developing than playing...but I was curious how others got started and you all answered that..ty all vm...Dave