I thought it would be a nice thing to do a little compilation of level creation "tricks", such as the "Stinky in Box", "Ghost Loof" or "Trampoline Exit" phenomenom for the June issue of the Midnight Post.
And, as I don't really play the custom levels much, I'd need some help from you guys. Sooo... if you discovered a bug/trick/etc that you used in a level design, could you post a reply here with a quick description of what happens, as well as one or two representative levels that use this. Ideally I'd like to credit the "first" inventor/discoverer of this trick, so if you see a trick posted in this thread that you know somebody else did first, maybe just mention that as well (not to imply that anyone would "steal" other's ideas, but not everyone has played all 5000+ levels on this board

What I will do in about two weeks time is go through this thread and collect the suggested levels, make a selection of them for the June issue and (to do my part) go into the Wonderland code of these selected tricks to find out and write a little about "why" this happens.
Much thanks in advance, I hope this compilation will highlight some interesting levels that might have slipped past your radar.
Patrick
