That was another genius level!!!! It took me about 3 tries to finally free peeque, but then I had to start over because I got stuck trying to collect the other two coins.
Lillie wrote:Help please Mark - whatever I do Peegue stays rooted to the spot
Thank you
I can't seem to find out how to defrost him either, help me too please
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
There's a TP in the enclosure with the Chomper.
First have Loof use theTP to get the coin near the exit.
Then have Qookie push the barrel into the TP.
The sound of the explosion will wake up Peegue.
Thanks Mark, that did the trick
I should have remembered that teleporters can be hidden in the rainbow texture
The part with the red boulder was tricky too, but I figured that out by myself
Thanks for the fun
PS: How did you do that glitch? Did you manufacture it, or did it just "pop up"?
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
Thanks Mark
I think I just realized how you did that:
Since the ice was on the very left of the screen (the glitch area), and the reflector in the water was lined up with the corner of the ice the Peegue was next to, it created an invisible object there
Am I correct, or completely wrong?
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
Have Stinky go out on the long path, and try to get the chomper not to follow him too far, only onto the beginning of the path.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
Lillie wrote:But how do you get rid of the chomper without smashing the barrel please
Hi Lillie,
I push the barrel one tile to the right at the very start.
This keeps the chomper from exploding the barrel when Stinky lures the Chomper out.
Silly me - I finally got it What a nanahead - I thought the chomp would completely follow Stinky right around the walkway Loved the ending - very clever Mark. In fact I loved the whole level - ace fun
Thanks for the help and the fun level
Lillie The Beanhead! "Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
First have Loof step down one tile.
Next have Qookie move one tile to the right.
Then have Stinky push barrel one tile to the right and walk up the path and turn left.
Chomper will be lured out of cage and stand to the left of the red switch.
Have Loof step on red switch and enter left into the cage.
He will transport to the ice path where he collects and exits.
Move Stinky to the right quickly to lure the chomper up the ice path, then quickly move Stinky left all the way and down.
If you do this correctly, the Chomper will stop two tiles north of the red switch.
Next have Qookie step on the red switch, push the barrel left inside the cage and move right before the gate closes.
The barrel will travel up the ice path and destroy the invisible barrier that is holding Peegue so he can exit.
Now have Qookie step on the red switch again and enter the open cage.
Qookie will slide up the ice to the area with the two coins.
Have Qookie push the red sphere up and step to one side.
The sphere will boomerang on the ice and destroy the barrel.
Now Qookie can collect the two coins so Stinky can exit.