WA3 Update Thread

Discuss the games (no level solutions or off-topic, please).
Emerald141
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Post by Emerald141 »

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Wonderman109
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Post by Wonderman109 »

Deleted. :roll:
Last edited by Wonderman109 on Sun Aug 19, 2012 12:57 pm, edited 1 time in total.
Not really around much these years.
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StinkerSquad01
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Post by StinkerSquad01 »

no not really
Emerald141
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Post by Emerald141 »

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tyteen4a03
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Post by tyteen4a03 »

Emerald141 wrote:Making the player hard to see in order to increase (fake) difficulty? blah
Considering that darkness itself is a mechanism to increase difficulty... blah
and the duck went moo

Beep bloop
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Post by garirry »

[deleted]
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Midnight Synergy
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Post by Midnight Synergy »

Foggy will not influence puzzle difficulty, it's just a nice visual effect.
Emerald141
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Post by Emerald141 »

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StinkerSquad01
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Post by StinkerSquad01 »

Midnight Synergy wrote:Foggy will not influence puzzle difficulty, it's just a nice visual effect.
aw thanks have a hug from me
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DEEMAN223344
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Post by DEEMAN223344 »

Emerald141 wrote:
Midnight Synergy wrote:Foggy will not influence puzzle difficulty, it's just a nice visual effect.
That's good. I think mild fogginess would look nice anyway and making everything hard to see would feel like "fake difficulty" to me.
This, So much this. Even dark levels are extremely annoying if not done right.
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Midnight Synergy
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Post by Midnight Synergy »

Another editor screenshot.
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StinkerSquad01
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Post by StinkerSquad01 »

WHOAAAAAAAAAAAAAAAAAAAAA
That's pretty awesome!!
eee226
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Post by eee226 »

THIS IS EPIC!!!! I think
sometimes, kiwis have to die
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Nobody
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Post by Nobody »

Quite awesome.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky »

TRIPLE DIGIT DIALOGUES?!
Emerald141
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Post by Emerald141 »

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LexieTheFox
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Post by LexieTheFox »

WOOHOO! News on the editor! Yay! The hub support is really one of the most exciting features. Also I agree with Emerald. Custom Models "Makes it all complete"!
Rawr.
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llarson
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Post by llarson »

:D COOL!
Last edited by llarson on Fri Aug 24, 2012 11:44 pm, edited 1 time in total.
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flameterror91
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Post by flameterror91 »

:o Pinch me. I must be dreaming!
Heeeeeey
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jdl
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Post by jdl »

Midnight Synergy wrote:Another editor screenshot.
Thankyouthankyouthankyouthankyouthankyou.
You deserve a hug for this. Image
ImageImage
TheCracksOverhead#9565 | Oops, uh oh.
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Fluffshery
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Post by Fluffshery »

I don't know what to say. Oh, did anyone notice that the opened window behind the editor says "C:\Work\Wonderland Adventures POTZ\tables.wpd (unmodified)."
Also, the commands put in words mean:
1. Activate "something" with color 11 and sub color 0. [Probably a bridge, based off the Adventure Title.]
2. Move NPC ID 1 to X:7, Y:15. [Moving someone to somewhere else, obviously.]
3. Change NPC ID 1 to dialog 7. [Probably so the NPC could say "Good job activating the bridge!"]
Last edited by Fluffshery on Fri Sep 07, 2012 2:43 pm, edited 3 times in total.
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Master Wonder Mage
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Post by Master Wonder Mage »

HOW DARE PATRICK USE WORDPERFECT? *starts ranting about how awful WordPerfect is*

Anyways, I'm really looking forward to the update. A lot of my problems would disappear with hubs.
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Post by ab-47 »

Nice! I like the new editor display! :o
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yot yot5
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Post by yot yot5 »

:shock:
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Yzfm
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Post by Yzfm »

This.... is... AMAZING :shock:
This.... is... FANTASTIC :)
This.... is... WONDERFUL :D


HUBHUBHUBS!!!! :P :P


Now all we need is custom models!! 8)
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Monofly
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Post by Monofly »

Midnight Synergy wrote:Another editor screenshot.
Wow, it's awesome. Guess you deserve this soda: Image
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Wonderman109
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Post by Wonderman109 »

I observe progress. :lol:
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Pawelec
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Post by Pawelec »

Please, MS, don't disable hub features in the public-released editor...
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|Cookie|
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Post by |Cookie| »

Midnight Synergy wrote:Another editor screenshot.
Wow!! this is awesome, MS!
The new editor is AWESOME!
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Kabooms Rock
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Post by Kabooms Rock »

bump
save off topic by clicking here and here
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