I never thought I'd be saying this, BUT . . .
up till now, everything I have seen of yours goes right over this non-technical head, totally unappreciated. Well, my no-technical hearing devices are in AWE - - - the sound is INCREDIBLE - - - OUTSTANDING.
Hi, this is nice. Unfortunately I couldn't get to the exit because, you know, Patrick refuses to fix glitches in Wonderland. Specifically, the exit yet again acts like it has an invisible block over it so I can't enter it even after collecting all the coins.
Last edited by LinkyNStoof on Fri Feb 13, 2004 3:07 am, edited 1 time in total.
Pat wrote:I never thought I'd be saying this, BUT . . .
up till now, everything I have seen of yours goes right over this non-technical head, totally unappreciated. Well, my no-technical hearing devices are in AWE - - - the sound is INCREDIBLE - - - OUTSTANDING.
You should download his "88 Boulders" visual! Although there's no exit, that one is incredible both in terms of sound and in terms of the visual effect.
LandS, re inability to exit 48 boulders -- not so sure this is a problem with the level editor. Perhaps this is a problem similar to that with Inertia. I see in the level editor that the row with the exit is right up against the barrier. If there were another row of the empty spaces there, it might work. (I was going to try to make this change and see if that fixed the problem, but since the level is already 99 spaces wide it would take a lot of fiddling to do this.)
DG,
Tell your third period class of idjits "Well Done!" I came up against the exit problem too in a level I made but didn't post. I solved it by putting an adjacent acces to the exit. I haven't investigated doing this with this level yet, but I'll let you know if I figure it out.