
Good idea Blast10.

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Go to google and search for: HyperframeLiz Mayhew wrote:I second that Mark - all of us who make levels know how much of a chore it is to write out the solution. If we could just record our own action solution at the time of making the level, life would be much easier.Amadeus! wrote:For those of use who get struck on the tricky levels,
it would great to have a way to record & play back the solutions.
I know of some other games already have this feature.
This one is at the top of my Wish List.
I know this has been done with The Goobs and Professor Fitzwiggle. Can it be done for Wonderland? Please Patrick?
That is a very good but complocated example!wonderland01 wrote:How about Spin Enimies that when you get in their range, they will charge up and spin at you. You have to start over if they touch you.If Stinky moves on the brown X, the Spin enimy will charge for 2 seconds, then spin toward him. He's safe on the blue X, as he's not in his line. He moves just like how a UFO would Fire it's fireballs.The Spin Enemy would stop on the purple X. When he stands on the Green X, he will charge at him and will stop on the Green X. If he stands on the Light Blue, then stads on the Red X, The Spin Enemy will charge at the Red X. The Red Circle it's where it starts. Let's say the Big Brown Box is a fake wall area. The small square is a wooden box and he pushes it, following the yellow line, and he follows the purple line. The Spin Enemy will break through it. He can't break through a Steel box, which is the square. The Spin enimies work like steel boxes, If two of them fall in the water, it's a bridge.
A supership would be very big, and it would be hard to have one in a level.Muzozavr wrote: How about a Supership? Which generates four Motherships, when none is at the level?![]()
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Ditto!Toon Dog wrote:That is a very good but complocated example!wonderland01 wrote:How about Spin Enimies that when you get in their range, they will charge up and spin at you. You have to start over if they touch you.If Stinky moves on the brown X, the Spin enimy will charge for 2 seconds, then spin toward him. He's safe on the blue X, as he's not in his line. He moves just like how a UFO would Fire it's fireballs.The Spin Enemy would stop on the purple X. When he stands on the Green X, he will charge at him and will stop on the Green X. If he stands on the Light Blue, then stads on the Red X, The Spin Enemy will charge at the Red X. The Red Circle it's where it starts. Let's say the Big Brown Box is a fake wall area. The small square is a wooden box and he pushes it, following the yellow line, and he follows the purple line. The Spin Enemy will break through it. He can't break through a Steel box, which is the square. The Spin enimies work like steel boxes, If two of them fall in the water, it's a bridge.![]()
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Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
What about void!mqdar wrote:Could the platinum editition be updated to contain a flying saucer that stays stationary, because sometimes you won't want the flying saucers
moving, but you can't block them with anything.
That would be a good idea.
1.I want to have that too!VirtLands wrote:I think that szai14 had a great idea about the extra dimensions,
I don't see why it can't be done. All those in favor of a VERTICAL
dimension please raise their hands.
So far Stinky can only go North,South,West,and East.
I would like to see UP and DOWN dimensions added, therefore there would be elevators, escalators, basements, and attics to
make the game super complex!
How about some more complex buttons or switches?
Let's add "NOT", and "AND" switches:
There may be situations where it takes two (AND) buttons to be pressed to make a gate open. Also, let's create a (NOT) button that when stepped on results in a gate closing.
Create a "TRADING PLACES" teleport....it only activates when
two objects are standing at both ends....For example, Stinky and Loof
may cooperate and trade places this way, OR, a monster and Stinky may
trade places this way.
Create a "BLACK HOLE" square. For Example: Object A falls or walks into the black hole and is trapped. Object A can only get out when some other object B falls into that same black hole (and trades places).
How about creating more dynamic monsters?
Let's create some mutant Kabooms that can also push wooden boxes
or purhaps travel across bridges, transporters, and through teleports.
That would make them very scary.
Create monsters that can become smarter and more dangerous with time. Some monsters can steal or hide your coins and $.
Add special effects, like dust and shadows.
I've made a list here of yet more things to add:
Two more types of chompers -- { green chompers and blue chompers }
Slower spikes and electros...for those of us that can't stand them...
More types of walls... therefore more texture possibilities...
More types of floors...therefore more texture possibilities...
Link spheres that can fall into water or lava, and go through teleports...
Programmable cannons...create cannons that only turn on with a switch.
Ice that melts... and turns into water...
Water that freezes...and turns into ice...
Boxes with monsters hidden inside them...some boxes are empty...
Monsters that lay eggs...the eggs later hatch and more monsters come...
Coins of user supplied values...create gates that open with coin payment
Create U.F.O.s that fight each other!
More types of fish swimming in the water...
How about adding alligators to the water?...The alligators can come out..
Let's add lasers to the game...
The lasers come in elemental colors and can be merged into new
colors with special optics devices like prisms and reflectors, etc...
Let's add horizontal and vertical reflectors...
(So far, the reflectors are only horizontal.)
Create special switches that can be activated by laser or cannon fire...
Create Nitro Kegs that are more explosive than regular powder kegs...
Create friendly Coilys...the Coilys try to run away from you...and if you
catch one of them you get extra points...
We have the 4 heroes, shall we add 10 more?
Let's create user-supplied music,... just as like cusom textures...
When things are slow the heroes can dance to the music...
Please add more ideas here. It would be great to expand this topic.
Are there any programmers out there?
1,2.szai14 wrote:Here are my ideas
3 by 3 rock
3 by 3 box needs three stinkers to move
Platforms that move by them selfs
Canons that rotate
Canons that can be controled
Canons that can be distroyed by a canon fire
A gate that opens when you have the number of coins on the gate
A way to put two or more texters in a level
Mulltiplayer
A weater control to make a place dark
Wonderland online where you can make your own stinker and house
and play with other players
1.I like your idea.szai14 wrote:Slopes so it will be like stairs but it will be like ice and cavarobelts so boxs can get on the second story
Wonderland should make a progam to make models eazer for people who don't know how to
Metal bolders that can go in lava
Cavarobelts that change from up-letf up-right down-letf down-right
Draw briges
Cars
Wings power up
Ice blocks