Fun Ideas

Discuss the games (no level solutions or off-topic, please).

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TheoX
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Post by TheoX » Wed Nov 15, 2006 8:30 pm

Yes, I would very much like to see a score counter. :)
Good idea Blast10. :)
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Post by If Then » Fri Nov 17, 2006 8:35 am

Yea, good idea Blast10!
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dlcs18
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Post by dlcs18 » Sat Nov 18, 2006 12:46 pm

A Chomper who follows the stinker that is nearest to it. That way you could have peegue just about to be attacked by chomper and has got no-way to escape, until Qookie runs to Chomper then it will follow her because she is more near to the chomper than peegue is!! :)
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Post by Blast!10 » Sat Nov 18, 2006 5:15 pm

Cool idea dlcs18!

I've got other ideas...
:arrow: Unexplodable Kaboom!. A purple (!!) Kaboom! with yellow (?!) shoes. If the Kaboom! explodes, it gets back to life in the square where it exploded.
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Post by Blast!10 » Tue Nov 28, 2006 12:45 pm

Sorry about double posting... But I have got another idea... from Aviv
Coloured Steel Keg- Like a steel keg, but it has a star in a certain color, and if you push it into water, it turns into a teleporter in the colour of the star of the steel keg!!!

Here is how you do it!

1.Push CSK (Coloured Steel Keg) into a piece of water
2.CSK turns into a teleporter
3.Push another CSK (in the same colour) into another piece of water (to make the "teleporter node" if there aren't any)
4.Enter one of the TPs... And Stinky's your uncle!
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Post by Muzozavr » Tue Nov 28, 2006 3:01 pm

Radar Enemies: when one of them is destroyed, all of them are destroyed.
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Post by Blast!10 » Tue Nov 28, 2006 5:41 pm

COOL! How I didn't think of this idea before!
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Post by loof101 » Wed Nov 29, 2006 11:56 pm

Liz Mayhew wrote:
Amadeus! wrote:For those of use who get struck on the tricky levels,
it would great to have a way to record & play back the solutions.
I know of some other games already have this feature.
This one is at the top of my Wish List. :D
I second that Mark - all of us who make levels know how much of a chore it is to write out the solution. If we could just record our own action solution at the time of making the level, life would be much easier.

I know this has been done with The Goobs and Professor Fitzwiggle. Can it be done for Wonderland? Please Patrick? :D
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dlcs18
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Post by dlcs18 » Thu Nov 30, 2006 12:14 am

I got an :idea:

Imagine you wanting to have Qookie starting at the level then Loof, Then etc

Instead of having

>Stinky>Loof>Qookie> peegue v
^<<<<<<<<<<<<<<<<<<<<<<<<<
You have...
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Post by Blast!10 » Wed Dec 20, 2006 10:04 am

TicTacKaboom! :lol:

When it hits something it stands still and there is a 3... 2... 1... BOOM!!!!!! and it destroys everything (including walls) except water, lava and void.
It looks like a regular Kaboom!, except it's red and not black.
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Toon Dog
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Post by Toon Dog » Fri Jan 05, 2007 5:27 am

Hey, How about:

:arrow: More stinkers! Yeah, How about that we can have like soof, linky, qeegue, And pookie! :lol:
:arrow: More Custum Things. Like Custum stinkers, And custum ANAMATED models!!!! :P
:arrow: Big Hippos!( :lol: ) They are like chompers, But they are slower and they go for a random stinker and THEY ARE SMART ENUFF THAT THEY CAN GO AROUND WALLS ect.! :P
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Post by paulm12 » Fri Jan 05, 2007 4:28 pm

How about monsters where when one or more collide they die (only the ones that hit)
Or how about monsters that when one or more collide, it becomes one, bigger, better monster!
How about pushable trampolienes (one side is raised, the others lowered so you can push it on three sides, bounce on the slanted edge)
or when you push on the slanted sides, it rotates.
Maybe monsters when there dead, they turn into boxes!
Or a gun where you shoot a programmed # of fireballs (1-3)!
Or a shop where you can buy keys to go to other worlds!
How 'bout a warp spot where you can travel to certain worlds (like in Lyle in cube sector)
Or boxes that float, and when you are directly on top of them, they move whatever direction you do! When the hit a wall, and you continue, it breaks or if its stronger falls! How bout a random rainbow teleporter, whitch teleports you to a random teleporter!
If you're reading this, you've officially finished the actual post and are just reading my pointless sig.
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dlcs18
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Post by dlcs18 » Sun Jan 07, 2007 8:11 am

:idea: Bullet tanks:
It moves around and shots a bullet every few seconds!
Every time it hits an Ice box the bullets get a bit faster!
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Post by wonderland01 » Sun Jan 07, 2007 9:02 pm

How about Spin Enimies that when you get in their range, they will charge up and spin at you. You have to start over if they touch you.If Stinky moves on the brown X, the Spin enimy will charge for 2 seconds, then spin toward him. He's safe on the blue X, as he's not in his line. He moves just like how a UFO would Fire it's fireballs.The Spin Enemy would stop on the purple X. When he stands on the Green X, he will charge at him and will stop on the Green X. If he stands on the Light Blue, then stads on the Red X, The Spin Enemy will charge at the Red X. The Red Circle it's where it starts. Let's say the Big Brown Box is a fake wall area. The small square is a wooden box and he pushes it, following the yellow line, and he follows the purple line. The Spin Enemy will break through it. He can't break through a Steel box, which is the square. The Spin enimies work like steel boxes, If two of them fall in the water, it's a bridge.
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Toon Dog
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Post by Toon Dog » Sun Jan 07, 2007 9:09 pm

wonderland01 wrote:How about Spin Enimies that when you get in their range, they will charge up and spin at you. You have to start over if they touch you.If Stinky moves on the brown X, the Spin enimy will charge for 2 seconds, then spin toward him. He's safe on the blue X, as he's not in his line. He moves just like how a UFO would Fire it's fireballs.The Spin Enemy would stop on the purple X. When he stands on the Green X, he will charge at him and will stop on the Green X. If he stands on the Light Blue, then stads on the Red X, The Spin Enemy will charge at the Red X. The Red Circle it's where it starts. Let's say the Big Brown Box is a fake wall area. The small square is a wooden box and he pushes it, following the yellow line, and he follows the purple line. The Spin Enemy will break through it. He can't break through a Steel box, which is the square. The Spin enimies work like steel boxes, If two of them fall in the water, it's a bridge.
That is a very good but complocated example! 8) :lol: :shock:
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Post by Muzozavr » Sun Jan 07, 2007 9:49 pm

Not that complicated, though a bit vague.
Nice idea.
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Post by mqdar » Mon Jan 08, 2007 5:01 am

Muzozavr wrote: How about a Supership? Which generates four Motherships, when none is at the level? :lol:
A supership would be very big, and it would be hard to have one in a level.
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Post by dlcs18 » Mon Jan 08, 2007 5:09 am

Toon Dog wrote:
wonderland01 wrote:How about Spin Enimies that when you get in their range, they will charge up and spin at you. You have to start over if they touch you.If Stinky moves on the brown X, the Spin enimy will charge for 2 seconds, then spin toward him. He's safe on the blue X, as he's not in his line. He moves just like how a UFO would Fire it's fireballs.The Spin Enemy would stop on the purple X. When he stands on the Green X, he will charge at him and will stop on the Green X. If he stands on the Light Blue, then stads on the Red X, The Spin Enemy will charge at the Red X. The Red Circle it's where it starts. Let's say the Big Brown Box is a fake wall area. The small square is a wooden box and he pushes it, following the yellow line, and he follows the purple line. The Spin Enemy will break through it. He can't break through a Steel box, which is the square. The Spin enimies work like steel boxes, If two of them fall in the water, it's a bridge.
That is a very good but complocated example! 8) :lol: :shock:
Ditto! :shock:
How about UltraShips, which generate four MegaShips, which generate four SuperShips, which generate four MotherShips, which generate UFOs, which generate fireballs, which generates danger! :shock: :lol:
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Post by Toon Dog » Mon Jan 08, 2007 5:13 am

dlcs18 wrote:How about UltraShips, which generate four MegaShips, which generate four SuperShips, which generate four MotherShips, which generate UFOs, which generate fireballs, which generates danger! :shock: :lol:
I like the "Witch generates danger" part! :lol: Any way, That will probobly be too big any way. :lol: Sorry.
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mqdar
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Post by mqdar » Mon Jan 08, 2007 5:21 am

I have one big idea and two small ideas. The first idea came from the idea of walking on walls.

The most simple tiles, which are floors, invisible walls, walls, fake walls, empty tiles, and deep walls, would be tiles. The rest of the tiles would be called 'mini tiles' and be placed on the simplest tiles.
If you put something in the space where a solid wall is, or empty space is, then it would be on top of the tile. It would be like wanting putting a sticky cube (which is a tile) on empty space, or putting a push cannon on floor style
B. You could also hide a conveyor belt in a fake wall.
If you put a wooden box on the top of a box generator (or a warp gate), then the box would be on top of it.
To get on walls, you use a trampolean, but if the wall is too high for the jump, then
you hit the wall and die.
Being able to jump on walls, you could also have higher walls.
To get off a wall, you walk off it. If you fall on a box, then you are on top of the box. But when you fall on a boulder, the boulder breaks and you die.

My other two ideas are actually from a game called 'Enigma'. The first idea is:
I call it a teleporter box.
A teleporter box can not be pushed on its own. It needs an object, like a box, boulder, or even a wall, beside it. When you push it, it swaps positions
with the object that you push it into. You do not move a tile as well as the box like with a normal box.
Teleporter boxes don't float, but you can use two to build a bridge. They can withstand lava and fireballs. They can press buttons.

My other idea from Enigma was what I have called a toggling wall.
You get a special wall and floor (not mini) tile. You can walk on the special floor.
When you hit the button for them, the floors become walls,
and the walls become floors.

Could anyone make suggestions for what the ideas from Enigma should look like?
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Post by ILoveWonderland » Mon Jan 15, 2007 2:32 pm

For the editor, how about custom objects.
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Post by Toon Dog » Fri Feb 16, 2007 10:47 pm

Hey...
:arrow: Food :lol: You can eat it and your stinker goes faster. :lol:
:idea: Hambuger... 1 tile faster
:idea: Sandwitch... 2 tiles faster
:idea: Crackers... 5 tiles faster
:idea: Crackers With Peanut Butter In Middle... 10 tiles faster
:idea: Peanutbutter Jelly Sandwitch :P :D :P ... Faster than convayers! :shock:
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Post by speegled » Mon Feb 19, 2007 2:06 pm

:arrow: A new World and a Load World on the Editor. It's like Wonderland Secret Worlds, but you design and create the World.
:arrow: There should also be a Forum for Worlds!
:arrow: Magical Spikes that can only move 1 or 2 spaces each time it wants to move. They look like real spikes, but they are yellow!
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mqdar
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Post by mqdar » Wed Feb 28, 2007 7:58 pm

Could the platinum editition be updated to contain a flying saucer that stays stationary, because sometimes you won't want the flying saucers
moving, but you can't block them with anything.
That would be a good idea.
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Post by dlcs18 » Sun May 06, 2007 11:53 pm

mqdar wrote:Could the platinum editition be updated to contain a flying saucer that stays stationary, because sometimes you won't want the flying saucers
moving, but you can't block them with anything.
That would be a good idea.
What about void! :lol:



:idea: :idea: :idea:
What about single-floors? - They can only be crossed by a certain stinker!
e.g Loof, Qookie and Peegue can't go past a Stinky Single-floor, but Stinky can!
Or, Stinky, Loof and Peegue can't get past a Qookie Single-Floor, but Qookie can! 8)
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Post by speegled » Mon May 14, 2007 11:40 pm

Refletor Boulders.
If they hit a reflector,they will go the direction that the refletor is pointing to.
They cannot go through Fake Walls.
They look like real boulders, though. :roll: :roll: :roll:
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Post by speegled » Wed May 16, 2007 11:27 pm

Sorry for Double Posting, but I have another idea!
Whirlpools-They suck you up, then they put them to the other whirlpool!
There has to be at least three.
If there is three, then it sucks you up, then they put them to a random whirlpool! :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
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Post by tyteen4a03 » Thu May 17, 2007 9:01 am

VirtLands wrote:I think that szai14 had a great idea about the extra dimensions,
I don't see why it can't be done. All those in favor of a VERTICAL
dimension please raise their hands.

So far Stinky can only go North,South,West,and East.
I would like to see UP and DOWN dimensions added, therefore there would be elevators, escalators, basements, and attics to
make the game super complex!

How about some more complex buttons or switches?
Let's add "NOT", and "AND" switches:
There may be situations where it takes two (AND) buttons to be pressed to make a gate open. Also, let's create a (NOT) button that when stepped on results in a gate closing.

Create a "TRADING PLACES" teleport....it only activates when
two objects are standing at both ends....For example, Stinky and Loof
may cooperate and trade places this way, OR, a monster and Stinky may
trade places this way.

Create a "BLACK HOLE" square. For Example: Object A falls or walks into the black hole and is trapped. Object A can only get out when some other object B falls into that same black hole (and trades places).

How about creating more dynamic monsters?
Let's create some mutant Kabooms that can also push wooden boxes
or purhaps travel across bridges, transporters, and through teleports.
That would make them very scary.

Create monsters that can become smarter and more dangerous with time. Some monsters can steal or hide your coins and $.

Add special effects, like dust and shadows.

I've made a list here of yet more things to add:
Two more types of chompers -- { green chompers and blue chompers }
Slower spikes and electros...for those of us that can't stand them...
More types of walls... therefore more texture possibilities...
More types of floors...therefore more texture possibilities...
Link spheres that can fall into water or lava, and go through teleports...
Programmable cannons...create cannons that only turn on with a switch.
Ice that melts... and turns into water...
Water that freezes...and turns into ice...
Boxes with monsters hidden inside them...some boxes are empty...
Monsters that lay eggs...the eggs later hatch and more monsters come...
Coins of user supplied values...create gates that open with coin payment
Create U.F.O.s that fight each other!
More types of fish swimming in the water...
How about adding alligators to the water?...The alligators can come out..
Let's add lasers to the game...
The lasers come in elemental colors and can be merged into new
colors with special optics devices like prisms and reflectors, etc...
Let's add horizontal and vertical reflectors...
(So far, the reflectors are only horizontal.)
Create special switches that can be activated by laser or cannon fire...
Create Nitro Kegs that are more explosive than regular powder kegs...
Create friendly Coilys...the Coilys try to run away from you...and if you
catch one of them you get extra points...
We have the 4 heroes, shall we add 10 more?
Let's create user-supplied music,... just as like cusom textures...
When things are slow the heroes can dance to the music...

Please add more ideas here. It would be great to expand this topic.
Are there any programmers out there?
:D
1.I want to have that too!
2.We have that in WA!
3.Then it will be :?
4.Black hole ,you can set this can only use in void and spaces.If you have a black hole in the sky,it will be very strange.
5.If you want that,How about UFO can fly thought empty space?
6.I think MS can create some monsters which can help you.Like Helping ghost.
7.We have it now!But I want to make more.
8a.I want it too!
b.You can make it by hex...But I want it too!
c.What should we add?
d.What should we add?
e.If Link spheres can fall into lava,how about Steel Bolder?
f.If we can have that,that,s good!
g.Broken ice or hot boxes.
h.If you push an ice cube into lava,it turn to water.If you push that into water,it will become ice!
i.Box are always empty.Hidden monsters can do it in RTW now.
j.We have Warp Gate now.
k.It can be done in WA.
l.How them fight each other? :?
m.I don't think that is a good idea.
n.How to destroy alligators? Pushing Powered Keg into water?
o.I think the laser can destroy the things that we can't destroy.
p.Haha...it will be fun! :lol: :lol:
q.If you make that,you will need a trnflexer.
r.How it work? :?
s.It like scritters in WA.
9.You can add the following names:
Kiki,Liz,Timothy(My name :lol: ),Dizzy(It's dlcs18 :lol: ),MS :lol: :lol: :lol: ,Blast!(it's Blast!10)
Or you create another Heros!
10.I want it too!
and the duck went moo

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Re: new ideas

Post by tyteen4a03 » Thu May 17, 2007 9:05 am

szai14 wrote:Here are my ideas
3 by 3 rock
3 by 3 box needs three stinkers to move
Platforms that move by them selfs
Canons that rotate
Canons that can be controled
Canons that can be distroyed by a canon fire
A gate that opens when you have the number of coins on the gate
A way to put two or more texters in a level
Mulltiplayer
A weater control to make a place dark
Wonderland online where you can make your own stinker and house
and play with other players
1,2. :?: :?: :?:
3.Then it will be fun! :lol:
4-6.Wow :!: :shock:
7.You can do that in WA.
8.It will be fun!
9.How to do that?
10.You can do that now and in WA.
11.That it will be a online game.Who will give you a server to do that?
and the duck went moo

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Post by tyteen4a03 » Thu May 17, 2007 9:09 am

szai14 wrote:Slopes so it will be like stairs but it will be like ice and cavarobelts so boxs can get on the second story
Wonderland should make a progam to make models eazer for people who don't know how to
Metal bolders that can go in lava
Cavarobelts that change from up-letf up-right down-letf down-right
Draw briges
Cars
Wings power up
Ice blocks
1.I like your idea.
2.I don't think so.
3.that's good!
4.That's good!
5.How it work? :?: :?: :idea:
6.The car will be so big!
7.what is this :? :?:
8.We have ice blocks now.
and the duck went moo

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