Fun Ideas

Discuss the games (no level solutions or off-topic, please).

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tyteen4a03
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Post by tyteen4a03 » Thu May 17, 2007 9:11 am

Muzozavr wrote:To some puzzle designs, more colours of teleporters would be good.
Yes I think 8 colors are not enough.
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Post by tyteen4a03 » Thu May 17, 2007 9:17 am

theZBot wrote:Also, you should be able to pack a bunch of custom levels into a LEVEL SET (with worlds, a map, story pictures, etc)

Super Trampolines: bounce twice as high as a normal trampoline

Link Cubes: Like a Link Sphere, but with a wooden box instead of a boulder.

Link Kegs: Like a Link sphere, but with a powder keg instead of a boulder.

Let's see...
  1. BLUE and GREEN Chompers
  2. Blobs of paint
  3. Boxed Objects
  4. Thin Ice
  5. One Use Reflectors
  6. Unlimited Use Prisms
  7. Smart Chompers
  8. Bonus Levels
  9. Vertical or Horiziontal Reflectors
  10. Pushable Generators and Warp Gates
  11. More Buttons and Teleporters
  12. Crumbling Walls
  13. Doublecolor Gates
  14. Stinker-only Floors
  15. Colored Steel Boxes
  16. Arrow Shaped Buttons
  17. LEVEL SETS
  18. Super Trampolines
  19. Link Cubes
  20. Link Kegs
Note I got rid of the Pushable Stickycube Blocks, Levelporter and Repmochs ideas because they wouldn't work.[/list]
All the things are Good!
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Re: theZBot's Fun Ideas

Post by tyteen4a03 » Thu May 17, 2007 9:49 am

VirtLands wrote:theZbot has some wonderfull ideas... duplicated here.
Hope that these things come true someday.
theZBot wrote: 1. BLUE and GREEN Chompers
2. Blobs of paint
3. Boxed Objects
4. Thin Ice (this idea can be expanded)
5. One Use Reflectors
6. Unlimited Use Prisms
7. Smart Chompers (How smart? :shock:)
8. Bonus Levels
9. Vertical or Horiziontal Reflectors (excellent idea)
10. Pushable Generators and Warp Gates
11. More Buttons and Teleporters (Don't we have enough? :))(I don't think it's enough)
12. Crumbling Walls
13. Doublecolor Gates
14. Stinker-only Floors (We may add Loof-only floors...)
15. Colored Steel Boxes
16. Arrow Shaped Buttons
17. LEVEL SETS
18. Super Trampolines
19. Link Cubes
20. Link Kegs

VirtLands would like to add:

21. Walls that crumble from cannon or laser blast.

22. Teleporters that only teleport objects, (NOT Stinky, Loof..)
23. Teleporters that only work if a wonderland coin (or $) is offered(WOW!)

24. Gates that only work if a wonderland coin (or $) is offered (paid).(You can do it in WA.)
25. Rotten, mutant coins that when accessed take away regular coins.
26. Rotating reflectors (this idea can be expanded on).(That's good!)

27. The ability of Stinky to split into two Stinkies, (repeat with Loof...)(it can turned into a stinkies Gen.)
28. Shadow Creatures that copy your move exactly, not the mirror image routine.
29. A (toggling) Kaboom (or other monster) PAUSE button.

30. A Color-Changing Teleporter,... perhaps, after each
time you pass-over or use it, it changes to a different color and
therefore each time shall interact only with any matching
"teleport node" if any exists. :idea::idea:(it's fun!)

31. A Traveling Teleporter, this one moves from square to square,
as if it had a mind of its own,... your challege is to catch up to
it if you ever wish to use it.

32. an "Earthquake button", that causes theZbot's "thin ice" to shatter.

33. Rainbow Boxes that change color with each move,
(according to some preset pattern), and each time two or more
boxes of the SAME current color meet, they vanish (into thin air).(!)

34. Fusable Prisms, ... similar to "Unlimited Use Prisms", except that
after once used, they "weld" to the floor and can never be pushed
again, (in other words, cannon-fire makes them stick to the floor).

35. Rotating Light-spectrum Reflectors, (they don't physically rotate).
After each time a laser or canon blast hits this one it shall reflect
each cannon or laser blast as a different HUE of light, one blast
at a time, (in some preset pattern).

36. A Monster-Creation Teleporter, ...each time that you regretably
step on the "twin end" of this teleporter, a monster comes out
of that "other end", ( I've created a MONSTER~! Auugh! )(You can create a monster to help you.)

37. Multi-Dimensional Buttons, ...each time that you step on one
of these, the "some furniture" gets rearranged in the room you're in.

38. A Tri-Teleporter, ... (In Wonderland tri-teleporters currently
don't work right, this needs to be fixed.)
You're already familiar with the Duo-Teleporter.
A Tri-Teleporter is similar except that it has parts, A,B,C.
Some special pattern (or algorithm) must be created in order to define
the teleportation order for this tri-teleporter..
The suggested logic is: Each node teleports to the other node NOT last used.
39. A Quad-Teleporter, similar to a Tri-Teleporter... except more complex...

40. Please place your ideas here...
:lol:
and the duck went moo

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Post by tyteen4a03 » Thu May 17, 2007 9:53 am

theZBot wrote:I think VirtLands' ideas are GREAT! (with the exception of 23-25.)

But I have more...

40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)(!)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)(how to do that?)

Sorry, but I dont think these ideas are really going to be part of the new game if there is one:

Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)

I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)

Good ideas from other posts (other than VirtLands' last post)

44. Button that can move objects
45. Map Editor
46. Not and And buttons(It can be more!)
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot

WOW! 50 ideas.
and the duck went moo

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Post by tyteen4a03 » Thu May 17, 2007 9:58 am

Muzozavr wrote:Iceball: When iceball and fireball comes into a contact, they will both disappear.
If iceball shoots a box, the box will freeze, and will slide on everything, like a normal box on ice. If iceball shoots a boulder, the boulder will become super-fast, since it slides.
If iceball shoots in a stinker/monster, the first shot means that they will be frozen for a little time. When they'll unfreeze they can move. If they were shot a second time, before the first icing wore off, when they will unfreeze, they will move at a half-speed, with an exception of Kaboom! which is so slow, that it can't slow down furhter. :lol: If they were shot thrice, it means a total freezing, hence death.
You cannot freeze a Z-bot, he is mechanical and has a nice anti-freeze.(It like WA!)
You can push an iced stinker.
An iced Kaboom! still has his 3x3 deadly area. You can trap an iced Kaboom!, and even after icing wears off, he will stand still.(Will he expolde?
The iceballed stinker/monster is invincible to everything except more iceballs, and so ice can come as a shield.
To produce iceballs, we need ice-cannons, and pushable ice-cannons.

I know this idea is very hard to implement, but think of how many possibilities it opens...
and the duck went moo

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Post by tyteen4a03 » Thu May 17, 2007 10:06 am

Sorry for posting so much...

:idea:

Helping ghosts
They can pass all the things.
They can kill any monsters.
They can help you to collect things,step on button,push things.
You can switch to them.
You don't need to exit them. :lol: :lol: :lol: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea:
and the duck went moo

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Post by speegled » Fri May 18, 2007 9:20 pm

1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls! :lol: :lol: :lol:
6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
10.Headstand areas :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
TRY THIS COOL FORUM.

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Post by speegled » Sat May 19, 2007 12:16 am

tyteen4a03 wrote:
theZBot wrote:I think VirtLands' ideas are GREAT! (with the exception of 23-25.)

But I have more...

40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)(!)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)(how to do that?)

Sorry, but I dont think these ideas are really going to be part of the new game if there is one:

Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)

I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)

Good ideas from other posts (other than VirtLands' last post)

44. Button that can move objects
45. Map Editor
46. Not and And buttons(It can be more!)
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot

WOW! 50 ideas.
The map Editor was already an idea?
Holy cow! :lol: :lol:
TRY THIS COOL FORUM.

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Post by tyteen4a03 » Sat May 19, 2007 5:18 am

speegled wrote:1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls! :lol: :lol: :lol:
6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
10.Headstand areas :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
1.Someone have post it before
2. :shock:
3.Someone have post it before
4.How can they get out?
5.You can make it as a model.
6-9.you can make them!
10. :?: :?: :?: :?: :?: :?: :?:
and the duck went moo

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speegled
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Post by speegled » Sat May 19, 2007 2:49 pm

tyteen4a03 wrote:
speegled wrote:1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls! :lol: :lol: :lol:
6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
10.Headstand areas :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
1.Someone have post it before
2. :shock:
3.Someone have post it before
4.How can they get out?
5.You can make it as a model.
6-9.you can make them!
10. :?: :?: :?: :?: :?: :?: :?:
4.They get out by walking! :lol:
TRY THIS COOL FORUM.

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Post by wonderland01 » Fri May 25, 2007 6:50 am

Levels are hard enough as they are with Coilys.How about a Split-Coily,which splits into 3 when hit once.They could be Rainbow Colored.
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Post by tyteen4a03 » Fri May 25, 2007 7:38 am

wonderland01 wrote:Levels are hard enough as they are with Coilys.How about a Split-Coily,which splits into 3 when hit once.They could be Rainbow Colored.
Wow! :shock: :shock: It will be scary!

It will only split when the rainbow-colored coily hit another rainbow-colored coily! :lol: :lol:
and the duck went moo

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Post by wonderland01 » Fri May 25, 2007 6:58 pm

They would only split once
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Post by Blast!10 » Fri May 25, 2007 7:15 pm

Speegled wrote:Link Prisms
This was already suggested... by me ^_^ Heh, that was 2 pages ago.
EDIT: No, 3 pages ago. :wink: Just found that out :wink: It's at the bottom bottom bottom of the 3rd page! :lol:
Last edited by Blast!10 on Sat Aug 04, 2007 10:37 am, edited 1 time in total.
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Post by speegled » Fri Jun 08, 2007 5:47 pm

Blast!10 wrote:I already suggested this. With If Then. Heh, that was 2 pages ago.EDIT: No, 3 pages ago. :wink: Just found that out :wink: It's at the bottom bottom bottom of the 3rd page! :lol:
I don't check the second or third page so I had to guess.
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Post by tyteen4a03 » Thu Aug 02, 2007 11:03 am

Helping things!
and the duck went moo

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Post by Blast!10 » Fri Aug 03, 2007 4:06 pm

tyteen4a03 wrote:Helping things!
Rainbow Spirits? :wink:

More ideas:

Opposite Ghost: Destroys everything EXCEPT you! :lol: (will be colored red, and will be 75% transparent)

Bouncy Fireball: like a normal fireball, but instead of killing you, it makes you jump over one square (in the direction you are facing)! :lol:

Super Fireball: Destroys EVERYTHING! Even if it can withstand lava, it cannot withstand a super fireball! :lol:

Warp Spot: You step on it to activate it, and when you die, you'll be warped there, instead of restarting the whole level. Note that it kind of saves your progress in the level, because everything will go back to the place where it was when you last activated the warp spot.
- There can be more than one Warp Spot in a level.
- Warp Spots are cylindrical.
- If a Warp Spot is already activated, and you step into it, nothing happens.
- When you step into an inactivated Warp Spot, all active Warp Spots instantly deactivate, and the one you just stepped in becomes active.
Try Operator Status as example...

Oh and I'll be happy if in RTW we could make HILLS. :twisted:
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Post by superquookie » Mon Aug 06, 2007 2:49 pm

how about:


limited use generator!

it can only be used 3 times before it deactivates and self destructs!


warp gates also!
missel launcher:

if all missel buttons are activated the missel launcher will shoot a type of enemy including red missle launcher destroys chompers blue kills zbots black kills kabooms pink kills scouges light blue kills coilys
flippies: like tiles except they rocket you upward. while you are falling the whole course will flip over.
flippie monsters: like chompers exept they can flip too if you use a flippie
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Post by Blast!10 » Mon Aug 06, 2007 10:01 pm

Been playing Jumper 2... suddenly came up with those.

Selfdestruct Trampoline: You can only jump on it once. After that, it turns into the tile that's to the left of it. :lol: It will be twice as dark as a normal trampoline. (one square, relative)

Push Trampoline: It's like a normal wood box, but just push it into water and instead of standing on it, you'll jump. (one square, absolute)
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Post by tyteen4a03 » Tue Aug 07, 2007 3:31 am

Blast!10 wrote:Been playing Jumper 2... suddenly came up with those.

Selfdestruct Trampoline: You can only jump on it once. After that, it turns into the tile that's to the left of it. :lol: It will be twice as dark as a normal trampoline. (one square, relative)

Push Trampoline: It's like a normal wood box, but just push it into water and instead of standing on it, you'll jump. (one square, absolute)
Anothing about Pushing Convors,Ice(!!!),Water in lava,lava in water...
and the duck went moo

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Post by Blast!10 » Tue Aug 07, 2007 7:10 am

More Jumper 2:

Electro Switch: Turns off all electro, spikes, and conveyors on collision from the right. Turns them on on collision from the left. Will have a yellow lightning thing drawn on it when on.

Bushes: The name says all. :lol:

Sentry Block: Shoots at the active character every 2 seconds.
----------------------------------------------------------------------------------
Slow Sentry Block: Like a Sentry Block, but shoots every 4 seconds.

Eye Sentry Block: Has an eye drawn on it, and shoots at the character that is closest to it every 3 seconds.
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Post by superquookie » Wed Aug 15, 2007 3:09 am

bosses :twisted: :

bosses come at the end of every stage

wondertown boss:

rainbow plague: deep in underwonderworld some rainbow plague was gathering. It sprouted ...

foggy caves boss: blargo flargo
a huge dragon that spits goop at you for no reason

wonderland skies boss:

the dark baron

you never know when a coily will take flight lessons

void boss: lineliar

bearly held together by loosely drawn lines

castle boss: dr bones

this guy did his homework and died while doing it

z bot boss: typloid

likes to summon zbots to play with you

quookie's yard: the pim* stinker


quookies so sexy :lol: :lol: :lol: he just had to come here
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Post by maxnick » Sun Sep 16, 2007 4:59 pm

Ghost bolders they go through objects.
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Post by Toon Dog » Thu Oct 18, 2007 11:45 pm

Ghost stinkers, they look like peegue or anyone else and you can't do anything with them, they're just images, so you can go through them. Really good for extreme levels. :P
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Post by dlcs18 » Fri Oct 19, 2007 3:19 am

Toon Dog wrote:Ghost stinkers, they look like peegue or anyone else and you can't do anything with them, they're just images, so you can go through them. Really good for extreme levels. :P
:P :P :P That's called Ghost Loof!
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Post by Toon Dog » Fri Oct 19, 2007 4:02 pm

dlcs18 wrote:
Toon Dog wrote:Ghost stinkers, they look like peegue or anyone else and you can't do anything with them, they're just images, so you can go through them. Really good for extreme levels. :P
:P :P :P That's called Ghost Loof!
But you wouldn't have to do the glitch or hex it though. :twisted:
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Post by Blast!10 » Sat Dec 08, 2007 1:48 pm

OK I was bored so I made an example of how Warp Spots should work.
Click the green diamond to load.
http://yuvsstuff.net/stinkywarpy.exe

Idea:
Tap dancing Stinker :lol:
He will move his arms and legs in a tapdance-ish way. :twisted:
Just a decoration.
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Post by tyteen4a03 » Sat Dec 08, 2007 3:44 pm

How to use?I am getting DIZZy! :lol:
and the duck went moo

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Post by ispike2 » Sat Dec 08, 2007 8:17 pm

:D color=blue][/color]Aqua stinkers which you control but swim in water instead of walk on land. :piratesmile:
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Post by ispike2 » Sat Dec 08, 2007 8:37 pm

Evil conveyor belts: like regular conveyor belts but for monsters only. :piratecry: Can't I go there?!?!?!?
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