NESsimman and Qtheman's Not So Epic Adventure, BETA 2

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Qloof234
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NESsimman and Qtheman's Not So Epic Adventure, BETA 2

Post by Qloof234 » Thu Dec 25, 2008 4:30 am

Alright, so it's been a long time, and after a lot of work (as in putting a level together and swearing under my breath), a second beta of N&QNSEA has been put together.

There are only a few differences:

*Cutscenes added (Before Word Man and afterwards)
*Cartman's Stage added
*Cartman boss added
*New icon for program
*Fixed grammer in title
*Changed ammo graphic for Word Man (also used on Cartman)

Yes, the Cartman referred to here is indeed the one from South Park, but no, he never uses any foul language - there are one or two words, but nothing too bad, unless you consider ass and hell really bad.

BTW, Level 2 is indeed completable.

I'm a jerk, I know. Feel free to be mad at me (once you see what I'm talking about).

This time around, I need to know people's opinions on it more than ever, so I know what to do for the next stage.

Specifically, the icon, the way that the 8-bit stage works with the rest, how easy the boss is, how easy the stages are (both of them), and the two (three counting intro) cutscenes in the game.

Download Link: Clicky

Update Blog Link: http://nandqnseaproductionblog.blogspot.com/
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Muzozavr
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Post by Muzozavr » Thu Dec 25, 2008 9:11 am

Umm, the first stage (Word Man) seems unbeatable since after the first enemy, when you have to get up by jumping on green blocks, I just fall through the top one. :?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Qloof234
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Post by Qloof234 » Thu Dec 25, 2008 5:10 pm

Try jumping over it... I'm not sure why it doesn't work, as it's the same block as the rest.
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Muzozavr
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Post by Muzozavr » Thu Dec 25, 2008 6:10 pm

The dialog wait is unbearable.
If you die at the second boss, the game restarts and the music goes nuts.
The jumping in the second stage is wonky.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Qloof234
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Post by Qloof234 » Thu Dec 25, 2008 9:24 pm

Muzozavr wrote:The dialog wait is unbearable.
Mkay, gonna set a button to skip it.
Muzozavr wrote:If you die at the second boss, the game restarts and the music goes nuts.
Whoops, forgot to set the restart frame and music restart... I can fix that fast enough.
Muzozavr wrote:The jumping in the second stage is wonky.
I'm not quite sure I understand... Is that at the part qhere you need to jump in a U-Turn? If so, then I'll think about how to fix this.
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Muzozavr
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Post by Muzozavr » Thu Dec 25, 2008 9:40 pm

Not a problem, it's a nice challenge in fact. The problem is that you jump so high, you don't see where are you going to land.

Also, you've got to set some sort of a timer that limits the speed with which you can shoot bullets. If you just tap the button with two fingers you can get ridiculous firepower. And in the second stage doing that too much near the start may prevent you from shooting until you get to the boss. o_0

Also, can you come up with an intro that's not a combo of Dustin Wyatt's Epic Adventure and IWBTG?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Qloof234
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Post by Qloof234 » Thu Dec 25, 2008 10:00 pm

Muzozavr wrote:Not a problem, it's a nice challenge in fact. The problem is that you jump so high, you don't see where are you going to land.

Also, you've got to set some sort of a timer that limits the speed with which you can shoot bullets. If you just tap the button with two fingers you can get ridiculous firepower. And in the second stage doing that too much near the start may prevent you from shooting until you get to the boss. o_0

Also, can you come up with an intro that's not a combo of Dustin Wyatt's Epic Adventure and IWBTG?
I'm gonna see how to fix the jumping.

I had to code the shooting from scratch, so I'll see if I can find why it makes it impossible to shoot.

Yeah, I'll see what I can do about the intro.
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