My Latest Project - WA:MOPI - Comming Soon!

Help Topics, Bug Reports, Feature Requests, etc.
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jdl
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Post by jdl » Mon Mar 02, 2009 8:19 pm

cbloopy wrote:
jdl wrote:
cbloopy wrote:8.wlv (the level right after you pass the area with PowFu) is currently using a "lava" level texture. I have a feeling that's a typo and you mean to use "cave2" (or maybe this is where "volcanocanyon" is used? except it looks a little weird to my eyes......)
It's suposed to be like that. 8)
To clarify, I'm saying that right now, you've set both "leveltex" and "watertex" to "lava" in that level, even though it sounds like leveltex should've been set to "volcanocanyon".
On mine, it's leveltex volcanocanyon. I don't know why yours is acting weird. :lol:
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Post by cbloopy » Mon Mar 02, 2009 8:39 pm

jdl wrote:On mine, it's leveltex volcanocanyon. I don't know why yours is acting weird. :lol:
You sure it isn't because you have a copy of the texture files with the "lava" name instead? The editor doesn't actually show you what filenames you entered for the leveltex. Also, perhaps the file you uploaded is different from the file you have on your computer.
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Post by jdl » Mon Mar 02, 2009 8:42 pm

The only file used in the adventure is watertex lava, nothing more. Please post a picture as you are now just confusing me! :shock:
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Post by cbloopy » Mon Mar 02, 2009 9:24 pm

Here's a screenshot, but really it's obvious. The wrong texture shows up unless I have "leveltex lava.bmp", "backgroundtex lava1.bmp" etc. in my custom textures folder.

Either your 8.wlv file is different from the one I downloaded, or you have a "leveltex lava.bmp" file in your C:\WA Editor v096\User Data\Custom Content\Textures folder.
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Post by jdl » Mon Mar 02, 2009 9:33 pm

jdl wrote:Ok, I know what happened:

I have leveltex lava in my CC Folder and it's really MOFI's Volcano Texture. That was the origional level design Texture for the "jdl Cave". (Use your SpyEye in the cave to see what I mean.) I later changed it to volcanocanyon because it fitted better. I guess I uploaded a Demo and changed it in a later Demo and forgot to tell you all! :oops:

Please go into the Editor and fix it so you can enjoy it. :D
Ingore that post! I didn't know what I was saying lol! The level texture for 8.wlv is in the attachment below. WHY DID I SAY IT WAS VOLCANOCANYON LOL?!?! Because I got confused. :oops:
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Post by dlcs18 » Mon Mar 02, 2009 10:06 pm

My next area is ready, Jacob. So I will PM it to you in a few minutes. :mrgreen:
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Post by jdl » Mon Mar 02, 2009 10:07 pm

Ok.

I also edited my post on page 3 about Demo 4 being released and it now says lava. :D
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Post by cbloopy » Mon Mar 02, 2009 10:25 pm

Just to confirm, this is what it should look like then?

So, is volcanocanyon actually used anywhere in demo 4? I don't think I ever saw it used.
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Post by jdl » Mon Mar 02, 2009 10:36 pm

That is exactly what it should look like. And no, volcanocanyon isn't in any of the Demos. I just said volcanocanyon by accident because I got them mixed up. :lol:
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Post by Qloof234 » Tue Mar 03, 2009 4:39 am

Um... If that texture is used nearly everywhere else, then why is it calling on it under a different name?

If I'd have seen the picture of what it should look like, I wouldn't have downloaded it, but fixed the texture in the Editor - My computer has extreme glitches with clearing off disk space.
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Post by maxnick » Wed Mar 04, 2009 1:07 am

Look what I made!!! :D
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Post by jdl » Wed Mar 04, 2009 1:14 am

WOW! I might just use this for something... :wink:
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Post by maxnick » Thu Mar 19, 2009 3:08 pm

How's it going jdl???
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Post by jdl » Thu Mar 19, 2009 7:39 pm

Before I release the next demo, (Demo 5) I need another level, which Qloof is working on.

I'm still waiting patiently though. :D
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Post by Qloof234 » Thu Mar 19, 2009 8:23 pm

Alright, I sent you the level now.

Just for the record, I'm not very good at making levels with dark lighting :lol:
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Post by maxnick » Fri Mar 20, 2009 12:16 am

Are you going to release Demo 5 now? :?
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Post by Qloof234 » Fri Mar 20, 2009 12:28 am

In the PM jdl sent me, he said he was gonna add a few more Hub areas.

Also, I'm willing to bet it'd take a while getting the adventures in without using the Hub system from WA.
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Post by jdl » Fri Mar 20, 2009 12:31 am

I'm not going to do the Hub system for MOPI. Too much work. :wink: If the Editor was actually made to support Hubs, (and I don't mean the way we use them now) I could try to redo it all...
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Post by jdl » Tue Mar 24, 2009 11:43 pm

Updated News!

WA:MOPI is on hold for a little while. I have everything I need for a next demo, but am very busy at the moment, because:

1. I am studying for a test comming up in math, which I'm not doing so well in...

2. I can't seem to pull myself away from my N64 Emulator. :lol: But really, I'm taking my math seriously.

(BTW, there's a controler pack in my computer lol? :lol: )
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Post by mqdar » Wed Mar 25, 2009 1:23 am

jdl wrote:I'm not going to do the Hub system for MOPI. Too much work. :wink: If the Editor was actually made to support Hubs, (and I don't mean the way we use them now) I could try to redo it all...
*wink* *wink*
*nudge* *nudge*

You know. :wink:
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Post by Clifford » Thu Apr 09, 2009 4:06 am

jdl wrote:I'm not going to do the Hub system for MOPI. Too much work. :wink: If the Editor was actually made to support Hubs, (and I don't mean the way we use them now) I could try to redo it all...
WHAT! YOU CALL IT TOO MUCH WORK!
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Post by Clifford » Thu Apr 09, 2009 4:12 am

maxnick wrote:BTW what screen capture progam do you use?
Press Prnt Scrn on your Keyboard and click paste in something like paint or photoshop.
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Post by JohnEmmanuel143 » Thu Apr 09, 2009 6:14 am

Clifford wrote:
jdl wrote:I'm not going to do the Hub system for MOPI. Too much work. :wink: If the Editor was actually made to support Hubs, (and I don't mean the way we use them now) I could try to redo it all...
WHAT! YOU CALL IT TOO MUCH WORK!
Yeah!I call it too much work!


because He might lose all of his progressed in the game and restart from the top!
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Post by mqdar » Thu Apr 09, 2009 6:18 am

The hub system isn't too much work now, is it Jacob? Not with our discovery of porting levels over to MOFI? 8) :D
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Post by Clifford » Thu Apr 09, 2009 6:36 am

JohnEmmanuel143 wrote:
Clifford wrote:
jdl wrote:I'm not going to do the Hub system for MOPI. Too much work. :wink: If the Editor was actually made to support Hubs, (and I don't mean the way we use them now) I could try to redo it all...
WHAT! YOU CALL IT TOO MUCH WORK!
Yeah!I call it too much work!


because He might lose all of his progressed in the game and restart from the top!
~!So, he can make a copy of it before editing!~
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Post by jdl » Thu Apr 09, 2009 7:02 pm

Ok, ok... I might try it... :wink:
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Post by Qloof234 » Thu Apr 09, 2009 8:14 pm

Clifford wrote:
maxnick wrote:BTW what screen capture progam do you use?
Press Prnt Scrn on your Keyboard and click paste in something like paint or photoshop.
Print screen literally takes pictures, not videos. Taking videos with printscreen isn't insanely hard, it's impossible.

@maxnick; the recording program was me :lol:

Seriously, though, jdl asked me to record it for him. I used Hypercam 2, but only because it's the only thing I have that works with WA. :wink:
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Post by jdl » Sat Apr 11, 2009 6:46 pm

Wonderland Adventures: Mysteries of POW Island Update!!!

After finding some time after doing my tons of homework, I have straightened the game out, and it is ready for Hubs! :D The next Demo should be out within the next few days! The only thing I need prepared for the next Demo is the Adventures seperated from the old "Hub" way I was doing it. I have one of my designers doing that now, so please be patient!

NOTES: This game will be using the Wonderland Adventures 1 demo, not the MOFI demo just for the fact that in MOFI, the Homing Missile is gone. :wink:
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Post by ben-09 » Sat Apr 11, 2009 9:15 pm

Is it too late to be a beta tester? :)
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Post by Emerald141 » Sat Apr 11, 2009 9:42 pm

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