On mine, it's leveltex volcanocanyon. I don't know why yours is acting weird.cbloopy wrote:To clarify, I'm saying that right now, you've set both "leveltex" and "watertex" to "lava" in that level, even though it sounds like leveltex should've been set to "volcanocanyon".jdl wrote:It's suposed to be like that.cbloopy wrote:8.wlv (the level right after you pass the area with PowFu) is currently using a "lava" level texture. I have a feeling that's a typo and you mean to use "cave2" (or maybe this is where "volcanocanyon" is used? except it looks a little weird to my eyes......)![]()
My Latest Project - WA:MOPI - Comming Soon!
- jdl
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You sure it isn't because you have a copy of the texture files with the "lava" name instead? The editor doesn't actually show you what filenames you entered for the leveltex. Also, perhaps the file you uploaded is different from the file you have on your computer.jdl wrote:On mine, it's leveltex volcanocanyon. I don't know why yours is acting weird.
Here's a screenshot, but really it's obvious.  The wrong texture shows up unless I have "leveltex lava.bmp", "backgroundtex lava1.bmp" etc. in my custom textures folder.
Either your 8.wlv file is different from the one I downloaded, or you have a "leveltex lava.bmp" file in your C:\WA Editor v096\User Data\Custom Content\Textures folder.
			
						Either your 8.wlv file is different from the one I downloaded, or you have a "leveltex lava.bmp" file in your C:\WA Editor v096\User Data\Custom Content\Textures folder.
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						- jdl
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Ingore that post! I didn't know what I was saying lol! The level texture for 8.wlv is in the attachment below. WHY DID I SAY IT WAS VOLCANOCANYON LOL?!?! Because I got confused.jdl wrote:Ok, I know what happened:
I have leveltex lava in my CC Folder and it's really MOFI's Volcano Texture. That was the origional level design Texture for the "jdl Cave". (Use your SpyEye in the cave to see what I mean.) I later changed it to volcanocanyon because it fitted better. I guess I uploaded a Demo and changed it in a later Demo and forgot to tell you all!![]()
Please go into the Editor and fix it so you can enjoy it.![]()
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						- jdl
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Updated News!
WA:MOPI is on hold for a little while. I have everything I need for a next demo, but am very busy at the moment, because:
1. I am studying for a test comming up in math, which I'm not doing so well in...
2. I can't seem to pull myself away from my N64 Emulator.
 But really, I'm taking my math seriously.
(BTW, there's a controler pack in my computer lol?
 )
			
									
									
						WA:MOPI is on hold for a little while. I have everything I need for a next demo, but am very busy at the moment, because:
1. I am studying for a test comming up in math, which I'm not doing so well in...
2. I can't seem to pull myself away from my N64 Emulator.
(BTW, there's a controler pack in my computer lol?
*wink* *wink*jdl wrote:I'm not going to do the Hub system for MOPI. Too much work.If the Editor was actually made to support Hubs, (and I don't mean the way we use them now) I could try to redo it all...
*nudge* *nudge*
You know.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
- JohnEmmanuel143
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Yeah!I call it too much work!Clifford wrote:WHAT! YOU CALL IT TOO MUCH WORK!jdl wrote:I'm not going to do the Hub system for MOPI. Too much work.If the Editor was actually made to support Hubs, (and I don't mean the way we use them now) I could try to redo it all...
because He might lose all of his progressed in the game and restart from the top!
The hub system isn't too much work now, is it Jacob?  Not with our discovery of porting levels over to MOFI? 
  
			
									
									Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
~!So, he can make a copy of it before editing!~JohnEmmanuel143 wrote:Yeah!I call it too much work!Clifford wrote:WHAT! YOU CALL IT TOO MUCH WORK!jdl wrote:I'm not going to do the Hub system for MOPI. Too much work.If the Editor was actually made to support Hubs, (and I don't mean the way we use them now) I could try to redo it all...
because He might lose all of his progressed in the game and restart from the top!
Print screen literally takes pictures, not videos. Taking videos with printscreen isn't insanely hard, it's impossible.Clifford wrote:Press Prnt Scrn on your Keyboard and click paste in something like paint or photoshop.maxnick wrote:BTW what screen capture progam do you use?
@maxnick; the recording program was me
Seriously, though, jdl asked me to record it for him. I used Hypercam 2, but only because it's the only thing I have that works with WA.
- jdl
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Wonderland Adventures: Mysteries of POW Island Update!!!
After finding some time after doing my tons of homework, I have straightened the game out, and it is ready for Hubs!
 The next Demo should be out within the next few days! The only thing I need prepared for the next Demo is the Adventures seperated from the old "Hub" way I was doing it. I have one of my designers doing that now, so please be patient!
NOTES: This game will be using the Wonderland Adventures 1 demo, not the MOFI demo just for the fact that in MOFI, the Homing Missile is gone.
			
									
									
						After finding some time after doing my tons of homework, I have straightened the game out, and it is ready for Hubs!
NOTES: This game will be using the Wonderland Adventures 1 demo, not the MOFI demo just for the fact that in MOFI, the Homing Missile is gone.
- 
				Emerald141
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