Races And NPC Stinkers Running

Help Topics, Bug Reports, Feature Requests, etc.
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DEEMAN223344
Rainbow MegaStar
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Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

Wait WAit WAIt WAIT!!!! because the npc can't "really" collect the star, they would actually block it
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DEEMAN223344
Rainbow MegaStar
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Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

DP

I half-doubt my small text, the race winning condition may have been a mistake. Mdar? MS? ANY OTHER WAEMS? ANYTHING TO SAY!?



Wait... WAEMS? that says Wonderland Adventures Editor Midnight Synergy!:lol:
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jdl
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Post by jdl »

Actually, if you add an apostrophe before the "S", it will say Wonderland Adventures Editor Master's. :wink:
ImageImage
TheCracksOverhead#9565 | Oops, uh oh.
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CatHat5678
Rainbow Wonderlander
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Joined: Sat Nov 29, 2008 2:57 am

Post by CatHat5678 »

the race wining condition makes your player run :D :D :D
Why did the chicken cross the road?
Because if the road crossed the chicken the old lady's would trip over the bump!
(no offence to anyone who thinks of themselves as "old")
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cbloopy
Rainbow Master
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Post by cbloopy »

*smacks my own head* Of course! It's so obvious now that you pointed it out. :lol: :lol:

Although, I'm not sure that it really makes you move faster. You definitely look different animation-wise from the normal walking, but the the speed looks the same.

That's actually interesting, it means for fast-paced levels that aren't really races, you can still set the winning condition to "Race" just to get the running animation, to enhance the "hurry up" mood. For example, I think MOFI's "The Fuse" adventure would be a perfect candidate for using the Race winning condition in this manner.
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AJQZC
Rainbow Wizard
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Post by AJQZC »

Is there a way to change some code to make the player run faster? 8)
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