Archive of the first decade of Off Topic Posts
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billy bob
- Rainbow SuperStar
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Post
by billy bob » Wed May 06, 2009 2:05 pm
Only players and objects can go through teleporters as well as ice
conveyors and bridges in RTW and WSW and Wonderland (the actual
one game)
EDIT: 5 pages!¡!¡!
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jdl
- Rainbow SuperStar
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by jdl » Wed May 06, 2009 4:16 pm
1. That error message happened because their are no more rooms after the last level.
2. I made it so that they could go through the teleporters because it might produce more level designs.
3. As for the speed, I think I will leave it the way it is.
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jdl
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by jdl » Wed May 06, 2009 6:15 pm
This has nothing to do with my game, but another game I'm making. There is this object called "sand". And when the player walks into it, I want JUST THE SAND HE WALKED INTO, to be destroyed. I don't know how to do this, because all the sand will be destroyed!
![Sad :(](./images/smilies/icon_sad.gif)
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dlcs18
- Rainbow MegaStar
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Post
by dlcs18 » Wed May 06, 2009 6:23 pm
jdl wrote:This has nothing to do with my game, but another game I'm making. There is this object called "sand". And when the player walks into it, I want JUST THE SAND HE WALKED INTO, to be destroyed. I don't know how to do this, because all the sand will be destroyed!
![Sad :(](./images/smilies/icon_sad.gif)
When the player collides with the sand, do you set the action to apply to "Object: Sand"?
If yes, then
![Image](http://www.slapyo.com/wp-content/wrong01.jpg)
(Sorry, I just couldn't help it!)
Anyway, if you have, set it to "Other" instead. See if that works.
If you haven't... could you give me the object info for the player? I might be able to find the problem in it then.
Last edited by
dlcs18 on Wed May 06, 2009 6:24 pm, edited 1 time in total.
dlcs18
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Blast!10
- Rainbow Star
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Post
by Blast!10 » Wed May 06, 2009 6:24 pm
Nevermind, Dlcs18 beat me to it. <_<
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dlcs18
- Rainbow MegaStar
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Post
by dlcs18 » Wed May 06, 2009 6:25 pm
Oh the shame of people posting at the same time... oh the shame!
dlcs18
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jdl
- Rainbow SuperStar
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by jdl » Wed May 06, 2009 6:36 pm
Other works! Thanks! BTW, everything is snapped to a 16 x 16 grid. Can you figure out what would be the best moving speed like you did for Stinky's Labyrinth?
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dlcs18
- Rainbow MegaStar
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Post
by dlcs18 » Wed May 06, 2009 6:40 pm
jdl wrote:Other works! Thanks! BTW, everything is snapped to a 16 x 16 grid. Can you figure out what would be the best moving speed like you did for Stinky's Labyrinth?
1, 2, 4, 8 speed all work with 16x16... but I recommend 2.
Off topic: I am playing Poyo Pop
![Laughing :lol:](./images/smilies/icon_lol.gif)
dlcs18
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jdl
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by jdl » Wed May 06, 2009 6:58 pm
I chose 4. Thanks!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Now if I can only work out this thing that is bugging me...
I want the player to move one step, and if your still holding the button, move non-stop. And it takes half a second to check if your still holding the button.
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cbloopy
- Rainbow Master
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Post
by cbloopy » Wed May 06, 2009 6:58 pm
Nobody wrote:In WA, they don't go through teleporters
Off topic, but it's actually a little more subtle than that in WA. A fully activated teleporter apparently blocks chompers, but a chomper can move onto a location where the teleporter is still activating, and then when the teleporter becomes fully activated the chomper will be teleported. Actually, it's probably a bug that active teleporters block chompers, since it looks like all other monsters can go through teleporters no problem.
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garirry
- Rainbow Star
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by garirry » Thu May 07, 2009 1:51 pm
You, jdl, you are an adult? You are games designer?
![Stinky Surprised :stinkyeek:](./images/smilies/stinky_eek.gif)
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dlcs18
- Rainbow MegaStar
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Post
by dlcs18 » Thu May 07, 2009 3:50 pm
garirry wrote:You, jdl, you are an adult? You are games designer?
![Stinky Surprised :stinkyeek:](./images/smilies/stinky_eek.gif)
![Image](http://cridiron.com/wp-content/uploads/2008/03/coulter-no_wai.jpg)
Who says that you have to be an adult to design games?
dlcs18
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cbloopy
- Rainbow Master
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Post
by cbloopy » Thu May 07, 2009 6:32 pm
Finally got around to playing Stinky's Labyrinth on an XP computer. Very nice!
If you're planning to extend the game further, I have a suggestion: it'll be fun if the score can be tied to how long it takes for someone to complete the level.
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jdl
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by jdl » Thu May 07, 2009 7:21 pm
cbloopy wrote:Finally got around to playing Stinky's Labyrinth on an XP computer. Very nice!
If you're planning to extend the game further, I have a suggestion: it'll be fun if the score can be tied to how long it takes for someone to complete the level.
I might do that. Thanks!
@Garirry - I'm 13 right now.
![Wink :wink:](./images/smilies/icon_wink.gif)
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jdl
- Rainbow SuperStar
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by jdl » Sat May 23, 2009 12:24 pm
Now presenting a NEW game! The Adventures of Blocky! It's a platformer game that I'm starting to make. I have programmed the jumping already, so that's good.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I dunno when the demo will be out, so it might be awhile... Until then, enjoy this picture of the title screen!
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AJQZC
- Rainbow Wizard
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by AJQZC » Sat May 23, 2009 2:31 pm
It would be really nice if it comes with an editor.
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stinky2
- Rainbow Keeper
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by stinky2 » Sat May 23, 2009 2:37 pm
the picture looks great! good luck on your second game,jdl.
Too busy with EHM2007
My record:
Atlanta Thrashers: 1 Stanley cup (4 seasons)
Detroit Red Wings: 4 Stanley cups (8 seasons)
Dallas Stars: 1 Stanley cup (2nd season in progress)
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Blast!10
- Rainbow Star
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by Blast!10 » Sun May 24, 2009 4:24 pm
I like the choice of colors there, you got a nice shade of blue
Also, I recommend a name change.
- "____y" is overused as a main character's name.
- "The Adventures of _____" is overused as a game's name.
Instead, I recommend a distortion or interesting change of the word "Block". e.g.
- Bloc
- Blok
- Brock the Block
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Blocc
- Bloxx
- Bloccc
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Blawk
- Lbock
- Kcolb (backwards)
- Blobock (in the B language)
- Bloock
- Blvck
- more ideas here...
For a game title, I recommend unique game titles. e.g.
- any of the ideas listed above
- any of the ideas listed above with an "-ade" suffix (geddit? blockade
)
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jdl
- Rainbow SuperStar
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by jdl » Sun May 24, 2009 5:28 pm
Thanks Blasty! I'll be sure to try changing it. Also, I need help with something. There is a moving block in the game. I get on top of it and stay on top, but I don't move with it. AND I can't jump off of it!!! Plus, when I hit the left or right side of it, it stops moving and I get cought inside of it! I can only get out of it if I press the direction of which it's going at.
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Blast!10
- Rainbow Star
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Post
by Blast!10 » Mon May 25, 2009 2:22 pm
I've been trying to deal with that for AGES. Still haven't found a solution.
I'll try to, though... I don't think it will be that hard.
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jdl
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by jdl » Mon May 25, 2009 2:35 pm
Blast!10 wrote:I've been trying to deal with that for AGES. Still haven't found a solution.
I'll try to, though... I don't think it will be that hard.
Ok.
Also... I'm planing on having a boss battle at the
end of the game. I need to figure out how to make my player shoot bullets when I collect a gun power-up and set the boss to have HP... Don't worry, he'll be a easy boss.
![Wink :wink:](./images/smilies/icon_wink.gif)
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dlcs18
- Rainbow MegaStar
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Post
by dlcs18 » Mon May 25, 2009 2:37 pm
jdl wrote:Don't worry, he'll be a easy boss.
![Wink :wink:](./images/smilies/icon_wink.gif)
Well that's no fun!
![Razz :P](./images/smilies/icon_razz.gif)
dlcs18
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jdl
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by jdl » Mon May 25, 2009 2:44 pm
I'll just need some fire and laser sprites, and a way to put text over his head when he fires his lasers saying "I'M A FIREIN MEH LASERS!"
![Laughing :lol:](./images/smilies/icon_lol.gif)
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jdl
- Rainbow SuperStar
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by jdl » Mon May 25, 2009 4:10 pm
I figured out HP!!! Feel free to look at my coding.
Controls:
Up - Arrow key up
Down - Arrow key down
Right - Arrow key right
Left - Arrow key left
Restart - "R" key
Shoot - Spacebar
Try to hit the enemy (black and white square that does nothing...
![Laughing :lol:](./images/smilies/icon_lol.gif)
) 15 times and see what happens. This only works with Game Maker 7.0.
Now I just need to figure out how to make the health bar appear...
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Qloof234
- Rainbow AllStar
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by Qloof234 » Mon May 25, 2009 10:27 pm
This is just a theory (no code, I know nothing about GM at all), but wouldn't it be possible to either a) Set up a counter in the shape of a bar, or b) have separate blocks for each hit that are destroyed as the health bar goes down?
I don't know if they're actually possible, but that might work.
![Laughing :lol:](./images/smilies/icon_lol.gif)
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dlcs18
- Rainbow MegaStar
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by dlcs18 » Mon May 25, 2009 10:42 pm
You can try use the health variable to apply to the boss and use the health D&D actions.
dlcs18
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jdl
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by jdl » Mon May 25, 2009 11:34 pm
Nevermind I got the healthbar working PERFECTLY!!!!!!!!!!
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Nobody
- Rainbow Spirit Chaser
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by Nobody » Sat May 30, 2009 3:02 am
For the name, why not:
A. ____ goes to buy some walnuts.
B. Please help _____.
C. Platforms, _____ style!
D. _____ becomes SUPER____
For the main character name, maybe:
A. Andy. (Hey, why not?)
B. Billocka
C. Block Blockson
D. Block M. E.
![Laughing :lol:](./images/smilies/icon_lol.gif)
i should change my signature to be rude to people who hate pictures of valves
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Blast!10
- Rainbow Star
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by Blast!10 » Sat May 30, 2009 5:23 am
Meh, you win.