My Games - Made With Game Maker!

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billy bob
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Post by billy bob »

Only players and objects can go through teleporters as well as ice
conveyors and bridges in RTW and WSW and Wonderland (the actual
one game) :D
EDIT: 5 pages!¡!¡!
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jdl
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Post by jdl »

1. That error message happened because their are no more rooms after the last level.

2. I made it so that they could go through the teleporters because it might produce more level designs.

3. As for the speed, I think I will leave it the way it is.
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jdl
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Post by jdl »

This has nothing to do with my game, but another game I'm making. There is this object called "sand". And when the player walks into it, I want JUST THE SAND HE WALKED INTO, to be destroyed. I don't know how to do this, because all the sand will be destroyed! :(
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dlcs18
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Post by dlcs18 »

jdl wrote:This has nothing to do with my game, but another game I'm making. There is this object called "sand". And when the player walks into it, I want JUST THE SAND HE WALKED INTO, to be destroyed. I don't know how to do this, because all the sand will be destroyed! :(
When the player collides with the sand, do you set the action to apply to "Object: Sand"?
If yes, then
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(Sorry, I just couldn't help it!)

Anyway, if you have, set it to "Other" instead. See if that works.
If you haven't... could you give me the object info for the player? I might be able to find the problem in it then.
Last edited by dlcs18 on Wed May 06, 2009 6:24 pm, edited 1 time in total.
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Blast!10
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Post by Blast!10 »

Nevermind, Dlcs18 beat me to it. <_<
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dlcs18
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Post by dlcs18 »

Oh the shame of people posting at the same time... oh the shame!
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jdl
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Post by jdl »

Other works! Thanks! BTW, everything is snapped to a 16 x 16 grid. Can you figure out what would be the best moving speed like you did for Stinky's Labyrinth?
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dlcs18
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Post by dlcs18 »

jdl wrote:Other works! Thanks! BTW, everything is snapped to a 16 x 16 grid. Can you figure out what would be the best moving speed like you did for Stinky's Labyrinth?
1, 2, 4, 8 speed all work with 16x16... but I recommend 2.
Off topic: I am playing Poyo Pop :lol:
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Post by jdl »

I chose 4. Thanks! :D Now if I can only work out this thing that is bugging me...

I want the player to move one step, and if your still holding the button, move non-stop. And it takes half a second to check if your still holding the button.
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cbloopy
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Post by cbloopy »

Nobody wrote:In WA, they don't go through teleporters
Off topic, but it's actually a little more subtle than that in WA. A fully activated teleporter apparently blocks chompers, but a chomper can move onto a location where the teleporter is still activating, and then when the teleporter becomes fully activated the chomper will be teleported. Actually, it's probably a bug that active teleporters block chompers, since it looks like all other monsters can go through teleporters no problem.
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Post by garirry »

You, jdl, you are an adult? You are games designer? :stinkyeek:
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dlcs18
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Post by dlcs18 »

garirry wrote:You, jdl, you are an adult? You are games designer? :stinkyeek:
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Who says that you have to be an adult to design games?
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cbloopy
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Post by cbloopy »

Finally got around to playing Stinky's Labyrinth on an XP computer. Very nice! :D 8)

If you're planning to extend the game further, I have a suggestion: it'll be fun if the score can be tied to how long it takes for someone to complete the level.
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jdl
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Post by jdl »

cbloopy wrote:Finally got around to playing Stinky's Labyrinth on an XP computer. Very nice! :D 8)

If you're planning to extend the game further, I have a suggestion: it'll be fun if the score can be tied to how long it takes for someone to complete the level.
I might do that. Thanks! :D

@Garirry - I'm 13 right now. :wink:
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jdl
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Post by jdl »

Now presenting a NEW game! The Adventures of Blocky! It's a platformer game that I'm starting to make. I have programmed the jumping already, so that's good. :D I dunno when the demo will be out, so it might be awhile... Until then, enjoy this picture of the title screen!
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AJQZC
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Post by AJQZC »

:lol:

It would be really nice if it comes with an editor.
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stinky2
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Post by stinky2 »

the picture looks great! good luck on your second game,jdl.
Too busy with EHM2007
My record:
Atlanta Thrashers: 1 Stanley cup (4 seasons)
Detroit Red Wings: 4 Stanley cups (8 seasons)
Dallas Stars: 1 Stanley cup (2nd season in progress)
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Blast!10
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Post by Blast!10 »

I like the choice of colors there, you got a nice shade of blue :)

Also, I recommend a name change.
  • "____y" is overused as a main character's name.
  • "The Adventures of _____" is overused as a game's name.
Instead, I recommend a distortion or interesting change of the word "Block". e.g.
  • Bloc
  • Blok
  • Brock the Block :lol:
  • Blocc
  • Bloxx
  • Bloccc :lol:
  • Blawk
  • Lbock
  • Kcolb (backwards)
  • Blobock (in the B language)
  • Bloock
  • Blvck
  • more ideas here...
For a game title, I recommend unique game titles. e.g.
  • any of the ideas listed above
  • any of the ideas listed above with an "-ade" suffix (geddit? blockade ;))
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jdl
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Post by jdl »

Thanks Blasty! I'll be sure to try changing it. Also, I need help with something. There is a moving block in the game. I get on top of it and stay on top, but I don't move with it. AND I can't jump off of it!!! Plus, when I hit the left or right side of it, it stops moving and I get cought inside of it! I can only get out of it if I press the direction of which it's going at.
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Blast!10
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Post by Blast!10 »

I've been trying to deal with that for AGES. Still haven't found a solution. :oops:
I'll try to, though... I don't think it will be that hard.
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jdl
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Post by jdl »

Blast!10 wrote:I've been trying to deal with that for AGES. Still haven't found a solution. :oops:
I'll try to, though... I don't think it will be that hard.
Ok.

Also... I'm planing on having a boss battle at the end of the game. I need to figure out how to make my player shoot bullets when I collect a gun power-up and set the boss to have HP... Don't worry, he'll be a easy boss. :wink:
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dlcs18
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Post by dlcs18 »

jdl wrote:Don't worry, he'll be a easy boss. :wink:
Well that's no fun! :lol: :P
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Post by jdl »

I'll just need some fire and laser sprites, and a way to put text over his head when he fires his lasers saying "I'M A FIREIN MEH LASERS!" :lol:
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jdl
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Post by jdl »

I figured out HP!!! Feel free to look at my coding. :)

Controls:

Up - Arrow key up
Down - Arrow key down
Right - Arrow key right
Left - Arrow key left
Restart - "R" key
Shoot - Spacebar

Try to hit the enemy (black and white square that does nothing... :lol: ) 15 times and see what happens. This only works with Game Maker 7.0.

Now I just need to figure out how to make the health bar appear...
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Qloof234
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Post by Qloof234 »

This is just a theory (no code, I know nothing about GM at all), but wouldn't it be possible to either a) Set up a counter in the shape of a bar, or b) have separate blocks for each hit that are destroyed as the health bar goes down?



I don't know if they're actually possible, but that might work. :lol:
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dlcs18
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Post by dlcs18 »

You can try use the health variable to apply to the boss and use the health D&D actions.
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jdl
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Post by jdl »

Dlcs18, can you use this video to try to help with it? :D

http://www.youtube.com/watch?v=S6DHGzRMpII
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jdl
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Post by jdl »

Nevermind I got the healthbar working PERFECTLY!!!!!!!!!!
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Nobody
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Post by Nobody »

For the name, why not:

A. ____ goes to buy some walnuts. :lol:

B. Please help _____.

C. Platforms, _____ style!

D. _____ becomes SUPER____


For the main character name, maybe:

A. Andy. (Hey, why not?)

B. Billocka

C. Block Blockson

D. Block M. E. :lol:
i should change my signature to be rude to people who hate pictures of valves
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Blast!10
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Post by Blast!10 »

Meh, you win.
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