On this day five years ago, I posted my first level "Snow Garden".
Crafting puzzles gave me an opportunity to work with many talented people here.
Many levels and aliases later, my Muse has decided to fly away.
So here's my final offering using Janet Galle's Urbanscape. Download Texture
Thank you for being such a good audience and attending my magic shows!
Sincerely, Brentnor, Amadeus, Jordan32, Alter Ego,°°pathways°°, Magenta, & Mark
MARK235
You do not have the required permissions to view the files attached to this post.
Last edited by Mark on Sat Apr 17, 2010 7:48 am, edited 1 time in total.
Muzozavr wrote:I don't trust in the "final"ness of your "final" levels.
I planned this as my farewell level. It was actually done last summer. I'm no longer designing, though I'll still be around to play.
Plans exist to fail.
Saying that you're no longer designing means that you will never design an RTW level EVER... but how can you know that the inspiration won't strike again after a few months, maybe years?
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Thanks so much, Mark, for all that you've given to this board. I'm looking forward to playing your last level! It's good to know that you'll still be around to play.
Thanks, also, for listing your other names. I'll download those levels and have some more wonderful game time.
Muzozavr wrote:how can you know that the inspiration won't strike again after a few months, maybe years?
In the past, my inspiration came while working in the editor. My health has been very poor this past year and unfortunately has played a role in my decision.
We enjoyed playing your levels, and they will be missed greatly. I hope you begin to create levels again in the future, but that's up to you. I also hope that your health gets cured. Get well soon!
About the level, what do I do in the room with the Push Cannon inside the ice cube?
I love your puzzles.. This is what got me started in creating levels... your great mind, imagination and complexity of puzzles, characterisrics of a true master were my inspiration. I hope your health gets better and that you come back for more challenging levels...
I can't even begin to tell you how many of my levels were inspired from your brilliantly designed levels, I will miss them and you in the forum...However your health comes first and you have all my best thoughts and prayers.
Take care my friend...Its been a pleasure.
Brentnor, Amadeus, Jordan32, Alter Ego,°°pathways°°, Magenta, & Mark
Hey guys
Although I've solved (on my own) only a minescule amount of your hundreds of wonderful offerings, I have always enjoyed (dreaded?) exploring the remarkable workings of your mind(s).
Whether playful, EVIL, magical, a small intricate puzzle or an extravaganza......I always say......"This time! This time, I'll do it!"
Thanks so much for making all those cool video solutions!
Take care and best wishes for a return to health.
jg
I have really enjoyed playing your levels. Most I can't get without help and this one is no exception. I am half way through and now am stuck until you post a solution. I had fun getting this far at least. Hope your health improves enough for you to start making them again someday. Thanks for all the hours of enjoyment.
I don't want this one to get buried, so I've bumped it up again.
So far I've managed to get up to the top and use the cannon for a couple of things, but now I'm stuck. I'm jumping here, there and everywhere but not landing anywhere useful.
Liz Mayhew wrote:So far I've managed to get up to the top and use the cannon for a couple of things, but now I'm stuck. I'm jumping here, there and everywhere but not landing anywhere useful.
If you still need any help with that part:
-Once the cannon has served all of its purposes, push it all the way to the left so it breaks the box on the upper left tramp.
-Use some tramps to bounce behind the cannon. Push the cannon D onto the tramp to blow up the boomer (You should have used only 1 of the Sticky Cubes).
-Use the Sticky Cube to bounce onto and trigger the cyan button.
And that's as far as I remember, unless I'm doing things wrong.
Thanks for the hint Kooky! In fact I was going wrong right from the start and
smashing kaboom and pink cube together.
This prevented further jumps
With more help from Mark I've managed to complete this masterpiece.
What a convoluted brain you have Mark. Such complex manoeuvers, and so much to do in such a small space.
Excellent from start to finish. Thank you so much for all your levels.
1. Go twice U through TP to get coin. Push upper goobie 1L, and other one all the way DRD. Travel R and jump UD to get coins on tramps.
2. Go through white TP and push goob 1R. Go back through TP and travel L. Push goob all the way R to blue gate, 2U, (travel R) 3R over icecurves, and U over tramp to destroy shadowstinker.
3. Jump UUU DUL. Push cannon 2R to shoot box. Jump R and go through blue TP to get coin and back. Push cannon all the way L, to shoot other box.
4. Go through blue TP and jump DDRDL. Jump UULUL to the coin top-left. When kaboom is on lower tile, push cannon D over tramp to destroy both.
5. Jump D, get coin, push goob 1R, go through black TP, and push goob all the way L.
6. Jump UULUL. Push box R to exit-gate. Jump R and push box U through blue TP to destroy other shadow.
7. Jump D over left tramp and push goobie down over other tramp, to destroy box and activate lightblue button. Don't follow but walk around to that area.
8. Destroy cannon by pushing it L on ice. Slide L pushing plasmacube R. Push it U over icecurves, and 3R just before the water.
9. Using travelator push cube 1L and 1U. Travel back L, and jump UULL. Push cube U over the tramps, (same way as the first goob) to cover the blue button.
10. Jump UULUL, go through blue TP and jump DDRDU. (R of last cannon) Push barrel D to below tramp. Walk around and push it U over tramp to destroy goob.
11. Jump L to left-below cannon, and push cannon over the tramps, (same way like the barrel) and quickly push cube 2R on other blue button, and wait for cannon.
12. Push cannon 2L to shoot box, then 1L. Push other box U, walk around and push it 5L. (below the doorway)
13. Jump UULL and push box to intersection left of travelator. Travel L and push box L.
14. Push cannon to right/left-below black TP's. Box in the water 2 above lightblue button. Jump UU, go through TP and push cannon all the way L.
15. Travel R, jump UULUL, jump D and push cannon down to lightblue button.
16. Jump UUU to coin top-right, jump D, jump UULUL, and go through blue TP jumping DDRDD to the ice bottom-right.
17. Step R and push barrel 3L, 1R, 2U, and L on travelator to destroy ghost.
18. Push cannon UL on white button. Jump UR, UULUL, through blue TP jumping DDD to last coin, and exit.
Last edited by Marinus on Mon Apr 19, 2010 4:46 am, edited 1 time in total.