What the heck is wrong with GM8?

For discussion of non-Wonderland topics - please read rules!
Post Reply
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

What the heck is wrong with GM8?

Post by boywhoflies »

Ok, I'm trying to start a new platformer. I'm using the same engine I've used for all my (not 3D) platformers, but it's glitching up.

Any ideas? I realy want to kick this off.
Mr. Robot never dies! :D

Chatroom
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

I don't know. What is happening?
Are you blocking MAV?
somebody wrote:It can't access the memory that "doesn't exist" AFAIK but it can try to access memory that it shouldn't access.
Imagine that a wrong object, instead of MAVing out makes it reach out of the array and in... memory occupied by Notepad. Just for an example. Can you GUESS what happens to poor Notepad and what glitches may ensue?! It's unpredictable.

That's not the worst possibility either. Sometimes, a program (probably not in this case) can contain a pointer that points to some specific variable or something, but of course, it actually points directly to memory. When whatever it was in that memory block is deleted, the pointer now points to memory only and should be immediately NULLed, but if the program attempts to do stuff with that pointer instead, unpredictable behaviour may result, as that memory can by now be filled by literally anything. It's far harder to catch (i.e. simple "Access Violation" detector cannot catch it) so it's more vicious to the programmers.
That post + Lavender Town = SCARY
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies »

When the player in on the floor, it won't walk as if there is something blocking it even when there isen't. :|
Mr. Robot never dies! :D

Chatroom
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

Is your floor solid?
User avatar
~xpr'd~
Rainbow Star
Posts: 1356
Joined: Tue May 12, 2009 9:43 pm
Location: New York
Contact:

Post by ~xpr'd~ »

MyNameIsKooky wrote:Is your floor solid?
This post made my day. Seriously.
Image
she/her | Sayori#2285
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

Then otherwise you would fall through the floor.
Are floors placed inside eachother? If so, STOP IT.
User avatar
Serlan
Rainbow Seeker
Posts: 293
Joined: Sat Feb 07, 2009 3:12 pm

Post by Serlan »

Hey boywhoflies, I know your problem.

I had the same problem when making platformer games, you created a floor that is solid, then test and the player falls trough the floor, then you make:
Player collision with Floorl: Stop moving, then the player is freeze at the floor
player cannot move, by the player collision with floor, the player don't move by the player is pushed by the gravity to the floor so it freeze. Idk about this, bye

-Serlan
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies »

Thanks serlan! That was what I had, but I double checked what you said. Turns out I just frogot to hit relitave at one point, I failed.Go ahead, say -_-. :lol:

BTW serlan, that's what took me about a year to figgure out, I usted to be pretty darn bad. How long have you been using game maker?
Mr. Robot never dies! :D

Chatroom
User avatar
Serlan
Rainbow Seeker
Posts: 293
Joined: Sat Feb 07, 2009 3:12 pm

Post by Serlan »

Like at 6,7 years old.
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
User avatar
Serlan
Rainbow Seeker
Posts: 293
Joined: Sat Feb 07, 2009 3:12 pm

Post by Serlan »

Serlan wrote:Like at 6,7 years old.
My first game was like a
Puzzle-Mario Bros game, I lost the game at 8 years and the recovery tool too.
That was bad, so I maked it again in GM8 and was slow and glitchy, you know,
so I never maked it again,
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies »

6-7? :shock: :D

Wait, how old are you now?
Mr. Robot never dies! :D

Chatroom
User avatar
Serlan
Rainbow Seeker
Posts: 293
Joined: Sat Feb 07, 2009 3:12 pm

Post by Serlan »

Ten years old boywhoflies
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies »

So you've been using game maker for 3-4 years? :shock:
That's twice the amount of time I have. :shock:
Mr. Robot never dies! :D

Chatroom
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

same here...I think...
actually...
I technically started understanding GM on May 25, 2009.
User avatar
boywhoflies
Rainbow Spirit Chaser
Posts: 5510
Joined: Thu Jun 26, 2008 3:16 pm

Post by boywhoflies »

4 days before my b-day. :P
Mr. Robot never dies! :D

Chatroom
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3141
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 »

also on my 3-year old sister's birthday....
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9701
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky »

I started using Game Maker in 2007, back when there was only Game Maker 6. I suppose that makes me four years and counting.
User avatar
Serlan
Rainbow Seeker
Posts: 293
Joined: Sat Feb 07, 2009 3:12 pm

Post by Serlan »

Hey MNIK I also started using GM6, 4 years like i been using Game Maker
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
Post Reply