What the heck is wrong with GM8?
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
What the heck is wrong with GM8?
Ok, I'm trying to start a new platformer. I'm using the same engine I've used for all my (not 3D) platformers, but it's glitching up.
Any ideas? I realy want to kick this off.
Any ideas? I realy want to kick this off.
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
I don't know. What is happening?
Are you blocking MAV?
Are you blocking MAV?
That post + Lavender Town = SCARYsomebody wrote:It can't access the memory that "doesn't exist" AFAIK but it can try to access memory that it shouldn't access.
Imagine that a wrong object, instead of MAVing out makes it reach out of the array and in... memory occupied by Notepad. Just for an example. Can you GUESS what happens to poor Notepad and what glitches may ensue?! It's unpredictable.
That's not the worst possibility either. Sometimes, a program (probably not in this case) can contain a pointer that points to some specific variable or something, but of course, it actually points directly to memory. When whatever it was in that memory block is deleted, the pointer now points to memory only and should be immediately NULLed, but if the program attempts to do stuff with that pointer instead, unpredictable behaviour may result, as that memory can by now be filled by literally anything. It's far harder to catch (i.e. simple "Access Violation" detector cannot catch it) so it's more vicious to the programmers.
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
Hey boywhoflies, I know your problem.
I had the same problem when making platformer games, you created a floor that is solid, then test and the player falls trough the floor, then you make:
Player collision with Floorl: Stop moving, then the player is freeze at the floor
player cannot move, by the player collision with floor, the player don't move by the player is pushed by the gravity to the floor so it freeze. Idk about this, bye
-Serlan
I had the same problem when making platformer games, you created a floor that is solid, then test and the player falls trough the floor, then you make:
Player collision with Floorl: Stop moving, then the player is freeze at the floor
player cannot move, by the player collision with floor, the player don't move by the player is pushed by the gravity to the floor so it freeze. Idk about this, bye
-Serlan
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
Like at 6,7 years old.
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
My first game was like aSerlan wrote:Like at 6,7 years old.
Puzzle-Mario Bros game, I lost the game at 8 years and the recovery tool too.
That was bad, so I maked it again in GM8 and was slow and glitchy, you know,
so I never maked it again,
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
Ten years old boywhoflies
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm