Evil Toaster 4: Lost in Time (Complete)

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jozsefkoma
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Post by jozsefkoma » Thu Apr 28, 2011 7:29 pm

That will be awesome!
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Apr 28, 2011 11:36 pm

I finished the helper apples. Now hopefully the new enemies won't take too long...

-New enemies
-Add new enemies to Enemy Index
-Add Portable Arenas
-Make first level to test gems
-Program the other 34 gems
-Edit the level warp pads to display whether the gems have been collected

I'm kind of distracted by listening to awesome music I'm considering using for Evil Toaster 5. I'm also distracted by thinking of the plot for Evil Toaster 5... I'm wasting hours of time when I could be working on this game, ugh.
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Post by eee226 » Fri Apr 29, 2011 12:30 am

Here I made a tittle screen
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sometimes, kiwis have to die
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 1:00 am

Thanks, but I don't think I'm going to have a title screen.

I'm starting to work on the new enemies. I don't have much time left tonight, so I'll make just one and then post a picture of it...
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 1:30 am

Electric Toasters
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LittleZbot
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Post by LittleZbot » Fri Apr 29, 2011 1:32 am

Woo enemies on the hub *electrified*
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 1:33 am

It's not actually going to be in the hub, I'm just putting all my new stuff there for testing purposes. I'm going to delete all of the testing stuff when I'm finished.
Emerald141
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Post by Emerald141 » Fri Apr 29, 2011 1:36 am

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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 1:37 am

Emerald141 wrote:
MyNameIsKooky wrote:Electric Toasters
Aren't they all. *runs*
Well... yes. I'm just tired right now. *_*

But I've already named them in the coding, so... I guess that's what they officially are now. XD
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LittleZbot
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Post by LittleZbot » Fri Apr 29, 2011 1:57 am

MyNameIsKooky wrote:It's not actually going to be in the hub, I'm just putting all my new stuff there for testing purposes. I'm going to delete all of the testing stuff when I'm finished.
I wonder if this forum ever gets jokes anymore. :P XD
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 2:00 am

LittleZbot wrote:
MyNameIsKooky wrote:It's not actually going to be in the hub, I'm just putting all my new stuff there for testing purposes. I'm going to delete all of the testing stuff when I'm finished.
I wonder if this forum ever gets jokes anymore. :P XD
I knew it was a joke. I was just clearing things up.

Anyways, I need to go to bed. I'll finish up the new enemies tomorrow and maybe even get to level design. Woo, weekends!
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 4:44 pm

DP.

I had a half day in school today! I got out early. :D

Apparently, reaching the first boss in this game will need four worlds to be unlocked, so I guess I'll make only three worlds as to not take so long. That would give about playable 10 levels.
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Post by Emerald141 » Fri Apr 29, 2011 4:47 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 4:56 pm

I've counted everything up and there will be 7 levels and 15 apples. That doesn't sound like much, but it'll still be fun.

-New enemies
-Add new enemies to Enemy Index
-Add Portable Arenas
-Make first level to test gems
-Program the other 34 gems
-Edit the level warp pads to display whether the gems have been collected
-Make intro

I've decided to save bosses and cutscenes for a later demo so things don't take too long for the first Demo. Demo 2 would probably have 2 new worlds, but all of the bosses and cutscenes would be finished to make the production time equal. Don't forget about the glitches you guys may find, either.

As for my current progress, I'm currently starting on the Convertible Toaster. After that, I have 6 more enemies to make.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 6:04 pm

I'm unsure of what I should make the Convertible Toaster do. Something that's not too hard to make...
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 8:04 pm

I might actually make it to level design today. I've decided to ditch the cyan toasters - they look a bit too much like normal toasters.

I've finished the new Enemy Index, but not the enemies themselves yet. I'm saving the Convertible Toaster for last because I don't have a clue about what I'm going to do yet.

[size=12342134141234]IF[/size] I DO make it to level design today (and that's a BIG if), I might have a demo ready by the end of the weekend.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 9:21 pm

I've decided to forget about the Convertible Toaster for now. Right now I'm almost done making the game's intro.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 10:36 pm

Uugh. The Enemy Index isn't going to work because of the white text... -.-

I did finish the game intro, though.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 10:58 pm

6-post.

The Enemy Index is getting removed. So much for that... -.-
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Technos72
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Post by Technos72 » Fri Apr 29, 2011 11:06 pm

it's known as "sextruple" post *shot*
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 11:09 pm

Technos72 wrote:it's known as "sextruple" post *shot*
i know that but i... nvm

Finally finished the Convertible Toaster. The rest of the enemies should be easier, especially since there's no Enemy Index now.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 11:49 pm

Finished the new enemies! :D

Not much more on my to-do list before I get to actual serious level design...

-Add Portable Arenas
-Make first level to test gems
-Program the other 34 gems
-Edit the level warp pads to display whether the gems have been collected
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boywhoflies
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Post by boywhoflies » Fri Apr 29, 2011 11:50 pm

Wait, white text ruined it? Use the "set color" in the draw section, you should be amble to set it to black. I think you know that, considering you used it in ET2... :P
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 11:51 pm

boywhoflies wrote:Wait, white text ruined it? Use the "set color" in the draw section, you should be amble to set it to black. I think you know that, considering you used it in ET2... :P
I did use set color in ET2, but ever since ET3, the WorldController object constantly sets the color to white during the draw event.
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boywhoflies
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Post by boywhoflies » Fri Apr 29, 2011 11:57 pm

Oh. And if you remove that part, I guess it messes stuff up. Moan of pain.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Apr 29, 2011 11:58 pm

Well, the good thing is that it's one less thing to worry about.

Once I finish Portable Arenas, everything else should be a breeze.

I may post a picture.
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boywhoflies
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Post by boywhoflies » Fri Apr 29, 2011 11:59 pm

I like.
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LittleZbot
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Post by LittleZbot » Sat Apr 30, 2011 12:07 am

boywhoflies wrote:amble
And I thought you used spell-checker now. :P :roll:
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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boywhoflies
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Post by boywhoflies » Sat Apr 30, 2011 1:39 am

I said I'd try to remember to use firefox. I forgot. :P
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Apr 30, 2011 1:50 am

Soo close to level design...
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