Evil Toaster 4: Lost in Time (Complete)

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ILoveWonderland
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Post by ILoveWonderland » Mon Jun 27, 2011 7:28 pm

I have 3 suggestions for the next game:

1. Get rid of the new health system. I've never liked when games force you to go through a level without dying because I'd rather be challenged by having to get past one very tough spot than having to get past a few moderately tough spots without dying. Also, for some reason, I have 32 gems right now meaning I should have a maximum of 9 hearts right now but I only have a maximum of 8! This is probably a glitch which shows another reason why i thought the old system was better.

2. Either allow us to exit a level any time we want or get rid of the arenas. I'm currently in the level Slippery Climb and finding that, once again, I'm underpowered, making the arena nearly impossible to complete.

3. Add more checkpoints! In the previous two games, the amount of checkpoints was just right. In this game, I think there were about 5 in the entire game! It's getting very tedious dying at the end of a 10-minute level without a checkpoint and having to repeat it over and over again to the point where it is almost not fun, just annoying.

If these three things happen, then Evil Toaster 5 will be an awesome game!

Oh, and in the case of the slippery climb arena, is there any strategy other than "shoot the green toasters until they die"?
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Nobody
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Post by Nobody » Mon Jun 27, 2011 8:30 pm

1: YES. Getting Gropples is tedious enough for me. Gems are just another thing I have to collect. And most of the time getting Gems and getting Gropples do not go together, despite apparent similarites.

2: There's no reason to get rid of Portable Arenas, but I agree there should be a solution to the I-has-weak-upgrades-and-must-fight-strong-enemies problem.

3: Really? Only 5? I thought there were more than that by Demo 2... :?:
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Jun 27, 2011 9:05 pm

1. It seems to be of popular demand, so I suppose I'll remove Gems.

2. The arenas aren't going to be in Evil Toaster 5. As for a return to hub thing, I'm not sure about that yet. As for the arena, stay at the far left side and consistently fire at the toasters. There's a checkpoint right after that part.

3. I'm sure there were definitely more checkpoints than that, but some checkpoints originally intended to be in the game were removed for a reason (for instance, a SAVE point would mess up the flow of "The Pyramid" because the boulder by the beginning of the level would respawn).
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StinkerSquad01
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Post by StinkerSquad01 » Mon Jun 27, 2011 9:22 pm

I kinda liked the gems. Maybe have them for behind the scenes stuff or bonus levels or something.
ILoveWonderland
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Post by ILoveWonderland » Mon Jun 27, 2011 9:34 pm

Okay, I was exaggerating with there only being 5 checkpoints in the entire game but there were still levels that didn't have any checkpoints where I think there could've been without disrupting the gameplay. Examples include Last Call, Tomb Trouble, and Downcity. :wink:
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boywhoflies
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Post by boywhoflies » Tue Jun 28, 2011 12:24 am

1. I say you leave the gems, even if they don't do anything once you get them. Bragging rights are awesome, and being able to say "I got all the gems!" would be awesome. :3

2. IMO I think you should keep portible arenas, and have another save file that only saves when you enter the hub. That way, you could "return to the hub" but you wouldn't keep any of your progress. So if you get a green apple and return right after, you wouldn't keep it. So you avoid, well, from what I can tell whatever you were avoiding and still not get trapped forever. :3

3. Extra save points would be great. That's all I have to say. :3

P.S. A 2-nosed guy IMO would be like this: :3)
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ILoveWonderland
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Post by ILoveWonderland » Tue Jun 28, 2011 1:23 am

Well, I'm happy to announce I've officially completed the game with all 35 gems! :D Can't wait for Evil toaster 5!
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boywhoflies
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Post by boywhoflies » Tue Jun 28, 2011 1:29 am

:D Congratulations! :D

That makes 3 of us to beat it, I belive. :)
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Technos72
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Post by Technos72 » Tue Jun 28, 2011 2:49 am

I'm guessing I'm not gunna beat it considering the self-frustration of the caginator boss
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StinkerSquad01
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Post by StinkerSquad01 » Tue Jun 28, 2011 4:05 am

I only have 49 apples, I'm trying for one in Volcanoes, but it is CRAZY, it is in the volcano with the clock on the left slope.
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boywhoflies
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Post by boywhoflies » Tue Jun 28, 2011 3:07 pm

Are you using the belt? My problem on that was the roflcopter. If you're having trouble doing that quickly, use a double jump near/at the bottom of it. The closer the better.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Jun 28, 2011 3:59 pm

No, it's not the timer challenge itself, its the apple in the volcano that the timer object is on.
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boywhoflies
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Post by boywhoflies » Tue Jun 28, 2011 5:05 pm

I thought it was just the exit in that volcano. But ok. :P
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ab-47
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Post by ab-47 » Thu Jun 30, 2011 3:40 pm

how can I exit a lvl. in evil toaster?
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jun 30, 2011 3:42 pm

You have to get to the exit. It's the only way in Evil Toasters 3 and 4.
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boywhoflies
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Post by boywhoflies » Thu Jun 30, 2011 6:51 pm

Can you please tell me what the final boss music is? It's epic. :D
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ab-47
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Post by ab-47 » Fri Jul 01, 2011 3:53 pm

can you help me with this.
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boywhoflies
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Post by boywhoflies » Fri Jul 01, 2011 3:55 pm

It's been forever since I've been to that level, but IIRC(which isn't likely) there's a level behind the portible arena after the goal.

Wait for me to check first, please. :P
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 01, 2011 3:56 pm

boywhoflies wrote:Can you please tell me what the final boss music is? It's epic. :D
I don't know the exact name of the music, but it's the...

Final Boss from "Jak 3"
ab-47 wrote:can you help me with this.
There's a switch at the end of the level, after the Portable Arena I think. Flip it twice so that it's status is red. Go back to where the yellow walls were. They should be gone, allowing you to smash the cage.
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boywhoflies
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Post by boywhoflies » Fri Jul 01, 2011 4:00 pm

I checked, the lever IS behind the portible arena.

But I see Kooky allready answered. XD
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ab-47
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Post by ab-47 » Sat Jul 02, 2011 12:42 pm

can you tell me the hp of the crazy handy toaster (it shoot rapidly)
and give me a little tip of beating him.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 02, 2011 1:12 pm

You mean the red Angry Toasters? They have 50 HP.

There's not really much of a strategy to beating them. Just shoot at them and make sure your Splapples hit the toast out of the air as you're attacking them so the Angry Toaster can't get a chance to hit you.
ab-47
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Post by ab-47 » Sat Jul 02, 2011 1:15 pm

MyNameIsKooky wrote:You mean the red Angry Toasters? They have 50 HP.
what!!! :shock: that'll be impossible. I can't shoot except five bullets (blue gropples) I didn't knowt it's name is red angry toasters.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 02, 2011 1:38 pm

ab-47 wrote:
MyNameIsKooky wrote:You mean the red Angry Toasters? They have 50 HP.
what!!! :shock: that'll be impossible. I can't shoot except five bullets (blue gropples) I didn't knowt it's name is red angry toasters.
I thought you were referring to the Handy Toasters that are red. They're called Angry Toasters. If you really can't beat them, you could just try running through them or something.

You'll be able to shoot more often if you get closer to the enemy.
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boywhoflies
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Post by boywhoflies » Sat Jul 02, 2011 3:02 pm

Jump up to it's level and use a double jump to keep level with it. Shoot only when you are level with it. If you dothis(but not to close), and make sure you jump again as asson as you hit the ground they aren't too hard.
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StinkerSquad01
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Post by StinkerSquad01 » Sat Jul 02, 2011 7:39 pm

So, anyone gonna help with my apple-in-the-volcano situation here?
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 02, 2011 8:18 pm

StinkerSquad01 wrote:So, anyone gonna help with my apple-in-the-volcano situation here?
I don't have the .gmk in my immediate access, but if memory serves, you can just double jump down to the platform from the Roflcopter.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Jul 03, 2011 1:39 am

Too far, nope. I i'm thinking what you are thinking, I'm talking about the platform below that one.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Jul 03, 2011 2:00 am

There's a platform below that one? It's been a while since I last played that level... :oops:

I'm pretty sure you'll be able to double jump down to that platform from the one above it. Once you hit the red button, you'll be able to take the Roflcopter(s?) back up.
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boywhoflies
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Post by boywhoflies » Sun Jul 03, 2011 7:51 pm

I've been editing the save file to find stuff for the wiki.

I see ET3's Nowhere is still programed into ET4. With the ET3 speech engine still there. Cool! :P

I'm gonna free Random Apple and see if he counts toward my total. :P
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