Evil Toaster 4: Lost in Time (Complete)
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- Rainbow Master
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I have 3 suggestions for the next game:
1. Get rid of the new health system. I've never liked when games force you to go through a level without dying because I'd rather be challenged by having to get past one very tough spot than having to get past a few moderately tough spots without dying. Also, for some reason, I have 32 gems right now meaning I should have a maximum of 9 hearts right now but I only have a maximum of 8! This is probably a glitch which shows another reason why i thought the old system was better.
2. Either allow us to exit a level any time we want or get rid of the arenas. I'm currently in the level Slippery Climb and finding that, once again, I'm underpowered, making the arena nearly impossible to complete.
3. Add more checkpoints! In the previous two games, the amount of checkpoints was just right. In this game, I think there were about 5 in the entire game! It's getting very tedious dying at the end of a 10-minute level without a checkpoint and having to repeat it over and over again to the point where it is almost not fun, just annoying.
If these three things happen, then Evil Toaster 5 will be an awesome game!
Oh, and in the case of the slippery climb arena, is there any strategy other than "shoot the green toasters until they die"?
1. Get rid of the new health system. I've never liked when games force you to go through a level without dying because I'd rather be challenged by having to get past one very tough spot than having to get past a few moderately tough spots without dying. Also, for some reason, I have 32 gems right now meaning I should have a maximum of 9 hearts right now but I only have a maximum of 8! This is probably a glitch which shows another reason why i thought the old system was better.
2. Either allow us to exit a level any time we want or get rid of the arenas. I'm currently in the level Slippery Climb and finding that, once again, I'm underpowered, making the arena nearly impossible to complete.
3. Add more checkpoints! In the previous two games, the amount of checkpoints was just right. In this game, I think there were about 5 in the entire game! It's getting very tedious dying at the end of a 10-minute level without a checkpoint and having to repeat it over and over again to the point where it is almost not fun, just annoying.
If these three things happen, then Evil Toaster 5 will be an awesome game!
Oh, and in the case of the slippery climb arena, is there any strategy other than "shoot the green toasters until they die"?
1: YES. Getting Gropples is tedious enough for me. Gems are just another thing I have to collect. And most of the time getting Gems and getting Gropples do not go together, despite apparent similarites.
2: There's no reason to get rid of Portable Arenas, but I agree there should be a solution to the I-has-weak-upgrades-and-must-fight-strong-enemies problem.
3: Really? Only 5? I thought there were more than that by Demo 2...
2: There's no reason to get rid of Portable Arenas, but I agree there should be a solution to the I-has-weak-upgrades-and-must-fight-strong-enemies problem.
3: Really? Only 5? I thought there were more than that by Demo 2...

i should change my signature to be rude to people who hate pictures of valves
- MyNameIsKooky
- Rainbow Spirit Master
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1. It seems to be of popular demand, so I suppose I'll remove Gems.
2. The arenas aren't going to be in Evil Toaster 5. As for a return to hub thing, I'm not sure about that yet. As for the arena, stay at the far left side and consistently fire at the toasters. There's a checkpoint right after that part.
3. I'm sure there were definitely more checkpoints than that, but some checkpoints originally intended to be in the game were removed for a reason (for instance, a SAVE point would mess up the flow of "The Pyramid" because the boulder by the beginning of the level would respawn).
2. The arenas aren't going to be in Evil Toaster 5. As for a return to hub thing, I'm not sure about that yet. As for the arena, stay at the far left side and consistently fire at the toasters. There's a checkpoint right after that part.
3. I'm sure there were definitely more checkpoints than that, but some checkpoints originally intended to be in the game were removed for a reason (for instance, a SAVE point would mess up the flow of "The Pyramid" because the boulder by the beginning of the level would respawn).
- StinkerSquad01
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- Rainbow Master
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- boywhoflies
- Rainbow Spirit Chaser
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1. I say you leave the gems, even if they don't do anything once you get them. Bragging rights are awesome, and being able to say "I got all the gems!" would be awesome. :3
2. IMO I think you should keep portible arenas, and have another save file that only saves when you enter the hub. That way, you could "return to the hub" but you wouldn't keep any of your progress. So if you get a green apple and return right after, you wouldn't keep it. So you avoid, well, from what I can tell whatever you were avoiding and still not get trapped forever. :3
3. Extra save points would be great. That's all I have to say. :3
P.S. A 2-nosed guy IMO would be like this: :3)
2. IMO I think you should keep portible arenas, and have another save file that only saves when you enter the hub. That way, you could "return to the hub" but you wouldn't keep any of your progress. So if you get a green apple and return right after, you wouldn't keep it. So you avoid, well, from what I can tell whatever you were avoiding and still not get trapped forever. :3
3. Extra save points would be great. That's all I have to say. :3
P.S. A 2-nosed guy IMO would be like this: :3)
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- boywhoflies
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- boywhoflies
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- boywhoflies
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- MyNameIsKooky
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I don't know the exact name of the music, but it's the...boywhoflies wrote:Can you please tell me what the final boss music is? It's epic.
Final Boss from "Jak 3"
There's a switch at the end of the level, after the Portable Arena I think. Flip it twice so that it's status is red. Go back to where the yellow walls were. They should be gone, allowing you to smash the cage.ab-47 wrote:can you help me with this.
- boywhoflies
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- MyNameIsKooky
- Rainbow Spirit Master
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I thought you were referring to the Handy Toasters that are red. They're called Angry Toasters. If you really can't beat them, you could just try running through them or something.ab-47 wrote:what!!!MyNameIsKooky wrote:You mean the red Angry Toasters? They have 50 HP.that'll be impossible. I can't shoot except five bullets (blue gropples) I didn't knowt it's name is red angry toasters.
You'll be able to shoot more often if you get closer to the enemy.
- boywhoflies
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