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boywhoflies
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Post by boywhoflies » Thu Apr 07, 2011 10:44 pm

Or I could do this due to laziness.

Click here to download Deeman's levels!
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Nobody
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Post by Nobody » Wed May 04, 2011 7:58 pm

I made an exact replica of the Upstairs, and then made some changes as an excuse to release it. Not much harder than the original IMO.
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UPSTAIRSREVISITED.LV6
(17.62 KiB) Downloaded 94 times
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed May 04, 2011 11:00 pm

Very accurate! I like the harder changes too! :D
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boywhoflies
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Post by boywhoflies » Thu Jul 14, 2011 11:52 pm

BUMP

I'm gonna download this. All I do is play ET, but now that they are beaten this is probaly gonna be my life.

*shot for talking about beating most ET games again*

So...yeah. I plan on sending a lot of new levels your way. :3
Mr. Robot never dies! :D

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Master Wonder Mage
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Post by Master Wonder Mage » Thu Jul 14, 2011 11:58 pm

I almost completed one, but then I deleted my file. :(
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boywhoflies
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Post by boywhoflies » Fri Jul 15, 2011 12:03 am

Aw, man! :(
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boywhoflies
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Post by boywhoflies » Fri Jul 15, 2011 4:25 pm

DP

WOO FIRST LEVEL!

It's called "Space DecK". I know the filename is "LOL IDK" but that's not the real name. :3

If there's a improvment I can make, please tell me! :3
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LOL IDK.LV6
A Frank's Fleet style level.
(21.44 KiB) Downloaded 97 times
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boywhoflies
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Post by boywhoflies » Fri Jul 15, 2011 4:27 pm

TP

Aww, man. I forgot to add gropples to Space Deck. Aw well, all the robots you smash at the start/end give a lot of gropples. :3
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Master Wonder Mage
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Post by Master Wonder Mage » Fri Jul 15, 2011 7:37 pm

Mission Command to App: 36 green apples have been abducted by toasters. The most likely location of their prison is a tall tower somewhere near the toaster space outpost. Expect heavy resistance.
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Apple Tower.LV6
(18.03 KiB) Downloaded 99 times
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boywhoflies
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Post by boywhoflies » Fri Jul 15, 2011 8:41 pm

I tried Apple Tower. Great use of the keys, BTW. IMO there was too many green apples at the end, but whatever. :P
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Qwerty20000
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Post by Qwerty20000 » Fri Aug 05, 2011 10:09 am

Kooky, how did you make that editor?
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Qwerty20000
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Post by Qwerty20000 » Fri Aug 05, 2011 10:10 am

And how did you create a hub mode and select and inventory for ET series of games?
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boywhoflies
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Post by boywhoflies » Fri Aug 05, 2011 2:41 pm

Evil Toaster dosen't have inventory. Kooky was gonna add it but changed his mind.

Anyway, so this post says something useful, don't expect Kooky to tell you. Advanced things like editors aren't usaly the type of things you tell people how to do. I know I won't be telling anyone my wall jumping engine anytime soon.

...

Hubs are eazy though. You just shove the normal player object in a room hat you plan on using as the hub and have a bunch of objects that bring you to the correct rooms. Keep track of which levels are open with global varibles.
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Qwerty20000
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Post by Qwerty20000 » Sat Aug 06, 2011 10:02 am

boywhoflies wrote:Evil Toaster dosen't have inventory. Kooky was gonna add it but changed his mind.

Anyway, so this post says something useful, don't expect Kooky to tell you. Advanced things like editors aren't usaly the type of things you tell people how to do. I know I won't be telling anyone my wall jumping engine anytime soon.

...

Hubs are eazy though. You just shove the normal player object in a room hat you plan on using as the hub and have a bunch of objects that bring you to the correct rooms. Keep track of which levels are open with global varibles.
I don't understand, can you pm me on detail about the hub and making editors please? :D :D :D
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boywhoflies
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Post by boywhoflies » Sat Aug 06, 2011 3:48 pm

PM me with what parts you don't understand. ;)
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peterwismath
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Post by peterwismath » Tue Sep 06, 2011 12:58 am

How Do You Play Levels Anyway?
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boywhoflies
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Post by boywhoflies » Tue Sep 06, 2011 1:02 am

Save them on your computer(duh), load them in the editor, and hit the play button as if you were testing it. ;)
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|Cookie|
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Post by |Cookie| » Tue Sep 06, 2011 7:51 pm

:arrow: How I Can Put The Level Exit??? :?:
:arrow: How I Can Put A Toaster??? :?:
:arrow: How I Can Put Gropples??? :?:
:arrow: How I Can Stop Ask! :lol: :!:
I Cannot Put A Toastart And Level Exit And Some Groppels???What i do?
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boywhoflies
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Post by boywhoflies » Tue Sep 06, 2011 9:11 pm

There's a button to swap catagories. I can't remember what it was;look at the post with the first download link, IIRC they are listed there.
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|Cookie|
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Post by |Cookie| » Tue Sep 06, 2011 9:17 pm

MyNameIsKooky wrote:Fixed it.

EDITOR V0.01 RELEASED!

-=-CONTROLS-=-

W/A/S/D: Move cursor
Spacebar: Place selected object on selected space
Control/CTRL: Delete objects on selected space
Z: Change music
X: Change leveltexture (you should do this last because newly placed walls won't change until you press X)
Roll middle mouse button: Cycle through objects in current category
E: Go to next category of objects
Q: Go to previous category of objects

-PLAY MODE ONLY-
These are for modifying your stats to fit the custom level's difficulty if you like.

C: Increase max health.
D: Increase Max Splapples.
R: Increase Splapple Burst.

-=-CATEGORIES-=-

You can select different object categories by pressing E and Q. The individual objects can be used by rolling the middle mouse button.

Category 1: Core gameplay objects
Category 2: Special platforms (like grating, disappearing platforms, etc.)
Category 3: Buttons, Targets, and Switches
Category 4: Roflcopters and similar things
Category 5: Hazards
Category 6: Enemies

-=-INTERFACE-=-

You'll see a few new things by your health and Gropples.

The first thing is a floppy disk. Click it to save the level. It conveniently saves the level as .LV6 so you can conveniently upload it to the forum.

The second thing is a folder. Click it to open a level for editing.

The third thing is the play button. Click it to select a level you want to play/test.

WARNING FROM TYTEEN: The new editor is vulnerable and CAN put your computer at risk if misused (though I wonder who would). Use at your own risk.

DOWNLOAD: http://www.mediafire.com/?8crmeuwu3m9b6tu

I have uploaded an example level you can play or edit. If people make enough levels, I'll add some new objects to the editor as well as improve it once I know that people actually like using it.

Note that since the editor green apple cages don't have individual variables, they will respawn when you die. This will be fixed for your level if it makes it into a Community Toaster game.
wًhat Is Category 1?
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|Cookie|
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Post by |Cookie| » Tue Sep 06, 2011 9:17 pm

MyNameIsKooky wrote:Fixed it.

EDITOR V0.01 RELEASED!

-=-CONTROLS-=-

W/A/S/D: Move cursor
Spacebar: Place selected object on selected space
Control/CTRL: Delete objects on selected space
Z: Change music
X: Change leveltexture (you should do this last because newly placed walls won't change until you press X)
Roll middle mouse button: Cycle through objects in current category
E: Go to next category of objects
Q: Go to previous category of objects

-PLAY MODE ONLY-
These are for modifying your stats to fit the custom level's difficulty if you like.

C: Increase max health.
D: Increase Max Splapples.
R: Increase Splapple Burst.

-=-CATEGORIES-=-

You can select different object categories by pressing E and Q. The individual objects can be used by rolling the middle mouse button.

Category 1: Core gameplay objects
Category 2: Special platforms (like grating, disappearing platforms, etc.)
Category 3: Buttons, Targets, and Switches
Category 4: Roflcopters and similar things
Category 5: Hazards
Category 6: Enemies

-=-INTERFACE-=-

You'll see a few new things by your health and Gropples.

The first thing is a floppy disk. Click it to save the level. It conveniently saves the level as .LV6 so you can conveniently upload it to the forum.

The second thing is a folder. Click it to open a level for editing.

The third thing is the play button. Click it to select a level you want to play/test.

WARNING FROM TYTEEN: The new editor is vulnerable and CAN put your computer at risk if misused (though I wonder who would). Use at your own risk.

DOWNLOAD: http://www.mediafire.com/?8crmeuwu3m9b6tu

I have uploaded an example level you can play or edit. If people make enough levels, I'll add some new objects to the editor as well as improve it once I know that people actually like using it.

Note that since the editor green apple cages don't have individual variables, they will respawn when you die. This will be fixed for your level if it makes it into a Community Toaster game.
wًhat Is Category 1?
Previously known as "kidkidaaa1"
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boywhoflies
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Post by boywhoflies » Tue Sep 06, 2011 9:23 pm

I can't remember, but I think it includes App, the exit, gropples, stuff like that.

To be certain:It contains evreything that isn't in the other catagories. *shot*
Mr. Robot never dies! :D

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|Cookie|
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Post by |Cookie| » Tue Sep 06, 2011 9:26 pm

I hope MNIK Can Help Me! :(
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|Cookie|
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Post by |Cookie| » Thu Sep 08, 2011 6:48 pm

DP
Please MNIK!Help Me!
I Want To Create A Level!
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Sep 08, 2011 7:10 pm

Did you read the controls section?
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|Cookie|
Rainbow Star
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Post by |Cookie| » Thu Sep 08, 2011 7:34 pm

I Read It Soooo Slow But I don't Find Any Thing...
When You Tell Me:Did you read the controls section?
I Read It Soooo Fast And I Find This!!!

Roll middle mouse button: Cycle through objects in current category
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|Cookie|
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Post by |Cookie| » Thu Sep 08, 2011 7:35 pm

DP
I forgot to say thank you!
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|Cookie|
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Post by |Cookie| » Fri Sep 09, 2011 11:55 am

TP
I Make This Level I hope You Like It...
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The Black Hole.LV6
(10.37 KiB) Downloaded 54 times
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Sammy_P
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Post by Sammy_P » Wed Nov 30, 2011 5:19 pm

BUMP!

i see you will need ET4 toasters and the boulder and maybe shaman soap and leaf
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Sammy_P
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Post by Sammy_P » Wed Nov 30, 2011 6:17 pm

Okay, glitches so far:

*Red Toast go through those yellow key doors
*Splapples go through cages
*Cyan Toast (sometimes) can fly through walls
*Toasters can go up walls
*When you die on a level and choose a different level, you spawn at a different part of the level.
*Touching a truck won't kill you.
Last edited by Sammy_P on Wed Nov 30, 2011 7:26 pm, edited 1 time in total.
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