Evil Toaster 5: The End of Evil Toaster

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MyNameIsKooky
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Post by MyNameIsKooky » Thu Sep 15, 2011 9:50 pm

No. I'm already going to be harboring a grudge against him.
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boywhoflies
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Post by boywhoflies » Thu Sep 15, 2011 11:44 pm

Okay.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Sep 17, 2011 11:10 pm

I have made up my mind. There will not be an ET6.
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boywhoflies
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Post by boywhoflies » Sun Sep 18, 2011 1:08 am

Noooooooooooooooo *hit by...I don't wanna type it all...the Roadsquash truck*

Aw well. If we want more levels we just need to abuse the editor. :3
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Sep 18, 2011 1:08 am

DP.

...but on the bridge side, there will be 5 more chapters in ET5! However, my plot outline will have to undergo a major rewrite to accommodate for this, along with adding 300 or so more cages. Also, I'm going to be renaming the bonus levels. Sorry, Emerald.

The release date for Demo 2 is still undecided. I'd say a few months from now, but I'm probably being pessimistic. I still have to draw tons of sprites for all of the new characters and stuff.
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boywhoflies
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Post by boywhoflies » Sun Sep 18, 2011 1:14 am

FIVE MORE CHAPTERS? HOLY...UM...CENCORED!

You just broke the game of epicness.
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Post by Emerald141 » Sun Sep 18, 2011 1:15 am

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Sep 18, 2011 3:18 am

Now there's going to be a total of 85 levels or 90 if you count the bonus levels. On the slight downside, new abilities won't be awarded every chapter.

Regarding the cancellation of ET5, I thought that I'd need an ET6 to be able to fully conclude Evil Toaster's story, but that would end up being more filler than anything. All I really needed to do was extend ET5.

I'll try to knock out all of the difficult stuff tomorrow. Right now I'm playing Team Fortress 2. :P
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Sep 18, 2011 3:19 am

MyNameIsKooky wrote:Regarding the cancellation of ET5
Oops, I meant ET6.
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boywhoflies
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Post by boywhoflies » Sun Sep 18, 2011 2:56 pm

I have 2 random questions:
About the toaster-sizes thing...if all the toasters are normal size, but ET was sevral times larger than them, does that make ET a giant toaster?

Will some of ET6's plot be recycled to the extention of ET5?
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Sep 18, 2011 7:00 pm

boywhoflies wrote:About the toaster-sizes thing...if all the toasters are normal size, but ET was sevral times larger than them, does that make ET a giant toaster?
It's almost as big as Frank, so I guess.
boywhoflies wrote:Will some of ET6's plot be recycled to the extention of ET5?
No, I scrapped most of it.
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boywhoflies
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Post by boywhoflies » Sun Sep 18, 2011 9:22 pm

Now I'm curious what you scraped. Must not ask... *hit by the roadsquash truck*
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Emerald141
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Post by Emerald141 » Sun Sep 18, 2011 11:00 pm

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MyNameIsKooky
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Post by MyNameIsKooky » Mon Sep 19, 2011 12:02 am

Emerald141 wrote:Question: How many Green Chests are there in the game? I want to know how many Red Keys I should buy.
There will be a total of 15 chests in the game. The "Buy A Red Key" button should disappear once you've bought enough keys to unlock them all, so you won't have to worry about buying too many.
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Nobody
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Post by Nobody » Mon Sep 19, 2011 5:56 am

MyNameIsKooky wrote:There will be a total of 15 chests in the game.
...which means I'm going to have to start over if I want more than 13 inventory things.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Sep 19, 2011 11:04 am

Nobody wrote:
MyNameIsKooky wrote:There will be a total of 15 chests in the game.
...which means I'm going to have to start over if I want more than 13 inventory things.
Eh? Why?

The maximum amount of inventory spaces you can get is 5.
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boywhoflies
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Post by boywhoflies » Mon Sep 19, 2011 9:18 pm

I know you have the blue screen of death. When you come back, please read this:
http://noobfreeworld.forumotion.ca/t108-mnikread-this
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Sep 20, 2011 1:49 am

Apology accepted, I guess.

Anyways, from this point onwards, each Demo will have 2 new chapters. So that means there will be 7 Demos before the actual full version. This should be interesting.
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boywhoflies
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Post by boywhoflies » Tue Sep 20, 2011 8:51 pm

I like. :3
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boywhoflies
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Post by boywhoflies » Wed Sep 21, 2011 10:00 pm

DP

I was wondering. Did Roaster overestimate App?
ET2:Roaster flees when he finds out App is allmost there.
ET3:He fights App, possible out of self-defence.
ET4:He dosen't appear phisically.
ET5:He no longer seems to be scared of App, at all.
Through the games, it looks like he was deathly afraid of App before he actually met him, then after they fight he is quite confedent. So, yeah, did he overestimate App from ET's defeat in ET1?
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Sep 21, 2011 10:08 pm

Roaster's character has changed a lot since ET2, so I suppose he's just gotten braver.
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boywhoflies
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Post by boywhoflies » Wed Sep 21, 2011 10:14 pm

Okay, thanks for telling me.
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boywhoflies
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Post by boywhoflies » Wed Sep 21, 2011 10:24 pm

DP

Okay, in FT9, I want a powerup in each level. (I've come up with 3 new ones but my bro helped with one of them)...anyway, how many new powerups are in the game? I'd like to know so I know how many levels I don't need to make up a powerup for.
If anyone cares, the 3 I came up with are "Drill Twist", which lets you spin spinner-style to "drill" though dirt, "Rage of Fire" which is a overpowered charge attack(that one is optional), and "Metal Nobs" which lets you walk on magnetic walls/cellings.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Sep 21, 2011 10:31 pm

boywhoflies wrote:DP

Okay, in FT9, I want a powerup in each level. (I've come up with 3 new ones but my bro helped with one of them)...anyway, how many new powerups are in the game? I'd like to know so I know how many levels I don't need to make up a powerup for.
If anyone cares, the 3 I came up with are "Drill Twist", which lets you spin spinner-style to "drill" though dirt, "Rage of Fire" which is a overpowered charge attack(that one is optional), and "Metal Nobs" which lets you walk on magnetic walls/cellings.
I've got one! It's called Acid Trip (lulz) which allows you to swim in the insta-kill acid for an amount of time.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Sep 21, 2011 10:34 pm

boywhoflies wrote:DP

Okay, in FT9, I want a powerup in each level. (I've come up with 3 new ones but my bro helped with one of them)...anyway, how many new powerups are in the game? I'd like to know so I know how many levels I don't need to make up a powerup for.
If anyone cares, the 3 I came up with are "Drill Twist", which lets you spin spinner-style to "drill" though dirt, "Rage of Fire" which is a overpowered charge attack(that one is optional), and "Metal Nobs" which lets you walk on magnetic walls/cellings.
Each level? o.o

There are going to be 4 new abilities IIRC. One of which would cause a huge continuity error if you use it in FT9, so you'll only be able to use 3 I guess. And no, I'm not telling anyone what that ability is.
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boywhoflies
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Post by boywhoflies » Wed Sep 21, 2011 10:34 pm

I like it! :D Plus, that fits pefectly into the order that you get powerups, since Swim Sealant is in the first level(Big o' Rawk. Not that big a spoiler. :P)
So it would slowly eat away your health rather than instant ko?
Also, if I use it(I probaly will) do you want credit?
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boywhoflies
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Post by boywhoflies » Wed Sep 21, 2011 10:49 pm

DP
MyNameIsKooky wrote:
boywhoflies wrote:DP

Okay, in FT9, I want a powerup in each level. (I've come up with 3 new ones but my bro helped with one of them)...anyway, how many new powerups are in the game? I'd like to know so I know how many levels I don't need to make up a powerup for.
If anyone cares, the 3 I came up with are "Drill Twist", which lets you spin spinner-style to "drill" though dirt, "Rage of Fire" which is a overpowered charge attack(that one is optional), and "Metal Nobs" which lets you walk on magnetic walls/cellings.
Each level? o.o

There are going to be 4 new abilities IIRC. One of which would cause a huge continuity error if you use it in FT9, so you'll only be able to use 3 I guess. And no, I'm not telling anyone what that ability is.
Yeah. Now that I think about it, I'm probaly gonna end up having to program 30-60 powerups with all the charecters combined. I'll make sure to put powerups that will take 5 seconds to program for now on.
(JK)
(I'm sure some will be super-short, though. Like Soap's useless "throw evreything" powerup. I'll try not to be that lazy the whole time, though)

Anyway...curse your amazing vocabulary. I keep having to use google to understand you. :P
-looks up continuity-
-can't understand the dictionary and dosen't know what page to look at on Wikipedia-
Forget it.
Thanks!
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StinkerSquad01
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Post by StinkerSquad01 » Wed Sep 21, 2011 11:22 pm

Well, it would be nice if in the changle log you added next to the Acid Trip power up: (thanks SS01!)
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boywhoflies
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Post by boywhoflies » Wed Sep 21, 2011 11:33 pm

Sure thing. I'd be fine putting a larger note like "Thanks to SS01 who came up with the idea for this powerup. He owns it, not me.", if you want, though.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Sep 21, 2011 11:43 pm

boywhoflies wrote:"Thanks to SS01 who came up with the idea for this powerup. He owns it, not me."
Technically, he doesn't own it. He just came up with it.
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