Emerald141 wrote: There were a little too many alternating bridge chains. Try to avoid using them in your adventures, they've become quite infamous out of overuse.
Okay, I'll try not to use them as much. You might have noticed that I used a bunch of bridge chains at the beginning, and then I never used them again. That's because I realized partway through making the adventure that they were overused, but I was too lazy to change any chains.
Emerald141 wrote: Maybe I was missing something, but I could only have one Blink left by the time I wanted to get the seven gems in the cave. Hence, I cloudn't get them.
No, they're impossible to get. That was just lack of testing. I did a lot of testing. I had spent so much time testing this that I just assumed that it would be possible instead of testing.
Emerald141 wrote: In the race thing, I don't think any of the other competitors actually pressed their bridge buttons, hence making it an automatic win.
Again, this resulted from laziness. I only designed two other courses, and one of them didn't work. I just left it as it was, so it became an automatic win, like you said.
Tommorow I'm going to change this (make the gems actually possible to get, make the race actually losable, etc.) to fix some of the problems.