New Level - Stinky's Paradox
- Sammy_P
- Rainbow SuperStar
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New Level - Stinky's Paradox
Enjoy my amazing comeback!
(SAMMYP17)
(SAMMYP17)
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I'm happy you are back Sammy_PSammy_P wrote:Thanks! I hope to get more inspiration for more Amadeus!-styled levels.

What an honor to be an inspiration!

I was quite entertained by your little paradox.

Deceptively small, but creative and tricky!
So what is the second secret?Muzozavr wrote:Two little secrets, eh? The key to being "in style" of Amadeus!/Mark is misdirection, really.
- tyteen4a03
- Rainbow AllStar
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For fear of spoilers I have to be vague:
The first secret you have to find, but the second secret enters the level automagically as soon as you get to a certain point.
The first secret you have to find, but the second secret enters the level automagically as soon as you get to a certain point.

Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
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Stinkys Paradox
Thanks for the fun easy level.
Annie
Annie
I understand now. It would probably be misdirection and multi-usage of objects and places. How many of your levels require the player to use certain objects over and over again, in different ways?Amadeus! wrote:I finished the level. I thought your "secret" had something to do with my style. Misdirection and ... ?Muzozavr wrote:For fear of spoilers I have to be vague:

Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
I really didn't know I did all that.Muzozavr wrote:many of your levels require the player to use certain objects over and over again, in different ways? It allows you to pack big puzzles into small spaces. Plus, the player must think about the whole level at once. Room-based approach usually doesn't work.

Guess you know me better than I do.
